The first Destiny 2 raid is already down

The first Destiny 2 raid is out in the wild, ready to challenge and delight players for some time, setting a new bar for difficulty while players – oh, wait, it’s already over? Well, never mind. Yes, the new Leviathan raid has already been beaten by a team from The Legend Himself, a clan on PlayStation 4 with some notable accomplishments under their belt already. It took about five and a half hours from its release.

In fairness, five and a half hours is about what it took for several prior encounters to be cleared in the original Destiny, so the speed of people pushing for first completion hasn’t changed all that much. You can check out a clip from the end and the official tweet celebrating the clear just below, but be warned that there are some spoilers included. (Seeing as it’s the end of the Leviathan raid, you probably expected that.)

Source: Twitter, Polygon
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16 Comments on "The first Destiny 2 raid is already down"

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Mark

Every boss is beaten eventually.

What matters is: Was it fun? Because endgame players will probably be playing through it repeatedly.

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Rottenrotny

Any raid that is cleared in the first day, hell in the first MONTH, is a joke,

Probably an unpopular opinion.

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Sray

Destiny is exponentially more twitch based than pretty much any other MMORPG I can think of, and some people just excell in that area. Without tuning the twitch skill requirements out of the range of 95% of their playerbase, there is no possibility that they’ll ever release a raid that won’t be cleared within 48 hours of release. When the game is built around player skill rather than character skill there will always be players that beat even the toughest content very quickly.

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deadsniper

Having dedicated players beat a raid quickly isn’t really a measure of its success. The fact is even though this group beat it day 1, there will be a huge portion of the player base that won’t beat it for weeks. And a sizable portion who won’t even attempt.

The fact is coordinating 6 players just isn’t going to be that difficult unless you make the margin of error razor thin, which isn’t fun so much as frustrating.

Estranged
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Estranged

When was the last raid that wasn’t a joke?

I can’t remember one that failed to be solved by the elite raid groups quickly.

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Rottenrotny

A lot of times hardcore guilds will have tested it in beta so when it goes live they already know how to do everything. Kinda cheapens the whole thing even further.

Personally I’m a fan of mechanics that halt progression until certain things are done. Whether that be a rep grind, resistance gear etc. Make it a journey to the last boss not a zerg it day one thing.

Estranged
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Estranged

True! Seems silly, the whole testing procedure and premature completion of the content.

I think you should have a story mode that is gated by time and more difficult modes with time and mechanics constraints as well.

Shouldn’t be able to rush through this stuff.

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Rottenrotny

I’ll never understand why players want to zerg the content GOGOGOGO… annnd then be bored and complain of lack of content. Mind boggling.

Estranged
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Kickstarter Donor
Estranged

Rottenrotny – if you solve that issue, will make many game makers happy!

deekay_plus
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deekay_plus

btw if anyone looking for pc folks to play with i’ve got people during EU and NA primetimes looking to play with people.

add me on bnet at deekayzero#1268 and i’ll get you started on adding people :)

we do use mumble for comms while playing FYI, can be relatively flexible with this tho depending on type of content we’re doing.

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Rottenrotny

I’m interested. It’s basically just me and my GF but would love to tackle content with some more friendly players. I’ll add you on bnet.

deekay_plus
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deekay_plus

cool i’ll keep in touch!

deekay_plus
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deekay_plus

meh probably won’t even touch the raids in our guild. 5 hours is like more than a single play session for us typically lol.

although i would assume that you can come back later in teh week to continue progress on a raid eh? like in typical mmo raids?

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Sray

5 hours is for launch day of the raid, in a two week old game. Raids in Destiny are generally more like long-ish dungeons in more traditional MMOs. Once the tactics are fairly well known, and better geared teams are going in, you’re looking more at 90 to 120 minutes for raids.

deekay_plus
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deekay_plus

probably still a bit long for my tastes but may have my arm twisted by guildies. i suppose we’ll see.

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Reht

Probably doesn’t take that long once you know the encounter. That 5 hours has to account for some wipes, etc.

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