Camelot Unchained ‘sprints’ toward beta one sieges, teases group and guild infodump

This week’s Camelot Unchained is good news, assuming you want to play the game, and you probably do, else you’d not be reading this.

“We are now embarking on a ‘sprint’ with one of the key features for Beta 1: sieges,” CSE’s Tyler Rockwell explains. “Now, we are not going into crunch, but instead, we are focusing as much of the team’s time as possible on delivering the tech and gameplay we need for carrying out a proper siege in Camelot Unchained. So whether that means better archery animations, or NPCs firing off Scorpions, or blocks of buildings collapsing properly when dealt a giant gaping hole, the team will be focused on that for the next 4-6 weeks.”

Consequently, the regular weekend tests will be replaced with “impromptu and weekday testing” to get it all out faster. The update also touches on weekly progress on class progression, client stability, emotes, animations, nodes, and realm portals, and there’s a bonus pic of an engine test running 1000 unique NPC bots with solid FPS. Finally, the team teased a big infodump on groups and guilds coming next week, so stay tuned for more on that!

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30 Comments on "Camelot Unchained ‘sprints’ toward beta one sieges, teases group and guild infodump"

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George

Hey, Mark. When you finished this, could you please get a Games Workshop’s license and release the Warhammer game that mmoers deserve? I will be happy to play to CU in order to fund WAR 2!

Reader
Rolan Storm

I should have bought larger pledge. Would be testing this one earlier. Should-woulda-coulda, heh. One thing for certain: I will have closure on missing DAoC with this one.

Reader
Mark Jacobs

Never worry about buying a bigger pledge. The fun stuff is coming with Beta 1 (finally).

Thanks for your support and for being a Dark Age of Camelot player, that was a great game done by a great team!

Reader
Rolan Storm

Hey, Mark! *waves* It is surprise and a nice one.

Have you seen cat hunting, when he stays at one point just about to jump something? All twitchy and with his ears moved forward? That’s my feeling about CU beta.

That’s the thing: I have not been DAoC player at any significant length of time, had no real opportunity. So I am planning to compensate this fact with your creation. :D I was impressed when you even started CU, now seeing how all this coming to fruition is simple delicious to watch.

Reader
Mark Jacobs

Thanks! I wish it hadn’t taken us as long as it has to get here but I have no doubt that Beta 1 is going to end up being more fun than Backers expected. We (us, the team, CSE) have more than a few interesting ideas that we haven’t talked about yet, though we are going to talk about a few of them this week. :)

Thanks again for your support!

Oh, and I hang out on the MOP comment section and occasionally post on other threads as well.

Reader
Rolan Storm

Well, something worthy rarely created fast. Also since I am beta3 I’ll have to wait a bit more. But I am patient if nothing else. :D

Will do. Things are looking ‘together’ in your game, I should start reading probably.

Reader
Mark Jacobs

Yep, things are finally coming together, makes me very happy.

And you’ll be able to get into some of the “Break the build” tests, even at a Beta 3, no worries.

Reader
goatleaker

You are my only PvP MMO hope. Please don’t flop, please don’t flop!

Reader
Mark Jacobs

We’ll do our best! The thing that I/we are very serious about (even though everybody says this nowadays), is our willingness to change/remove anything that doesn’t work out the way we hoped it would when we first thought of it. As president/lead designer, I can say, without any fear of contradiction that I’m willing to make the changes we need to make this a great game.

Nothing is more important than that, not ego, not “vision”, nothing, nada, zilch.

Reader
yoh_sl

Things are moving along at a nice clip.
It’s looking less like a series of disconnected assets and mechanics, to something resembling a game. All the while we are getting a clearer idea of what the final product will actually look like.

Something that looks to be more massive and social then the significant majority of MMO’s out there. It’s about damn time.

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Mark Jacobs

It does look that way doesn’t it. :)

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Ket Viliano

34 fps… wait, what CPU, GPU, and at what resolution?

Computing minds want to know.

hamblepants
Reader
hamblepants

The system MJ used to past these kinds of demo-images was a gtx 970 and 6-core/12-thread Intel broadwell chip (the 5xxx series). I think his rig might have a 1070 gtx now.

However, not sure if this was done using his rig – not certain about that.

Reader
Mark Jacobs

My rig is a fairly standard Intel PC (2 or 3 years old) with a 1070 now.

Dave’s rig (the multi-colored ARC shot) is a little newer, basic Intel box we build, with a 980.

Reader
Ryan

I am so excited that this game is finally coming together. That pic of a 1000 bot’s with 34 fps is outstanding! I cant wait for the massive battles to come.. Gives me “Goosebumps” just thinking about it :)

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drgreenhoe

Just wait till those 1,000 bot’s are combined with fireballs, flaming arrows, glowing weapons, spell effects, and healer projectiles and all sorts of incomming siege ammunition. There will be a multitude of thousands of things happening on screen. :)

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draugris

Absolutely, on the other hand i can not remember any mmo that could handle that much players on screen while only moving around. So we will have to wait and see the next tests how everything will perform when action is going on.

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Ket Viliano

Darkfall had that many on screen, moving, fighting, etc.
The game also had its flaws, which is likely why you never heard of it.

The fans of the game did not call it “Darkfail” for nothing, but it did handle thousands fighting on screen!

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draugris

I know darkfall (never played it though) but tbh i never heard that they could handle that many players on screen. I know it under the name “Cheatfall” but idk if that name was justified. There is a rerelease under the name “Darkfall new dawn” afaik but i don´t know if they have the same tech to handle that many players.

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Ket Viliano

The new game does not have the player base to field thousands! :P

“Cheatfall” was very justified, game was full of hax and sploits, and eternal grind. All the physics and hit detection was client side, with no anti cheat attempted. Grind was so bad, that swimming or running into a wall *all night long* was a thing, and mandatory to compete.

The network tech basically worked most of the time, the graph was poor and slideshowy for all but those with the best vid cards. Turning down the graph for mass battles was mandatory.

There was a large war between “Coalition of the Chillin” (read: Goons from Eve) vs. “Duchy of Wessex”, about 1200 vs 1400 total in those alliances, large battles were fought.

Despite the flaws, Darkfall had its highs, (“Heroine of Videogames”) and there is a reason I am hoping CU will do better, and I know it can be done.

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Ludovic Darkstar

I went looking for Darkfalls 1000+ battles, at 3min 0s they state 1085 folks in the siege, yet I saw far less then 100 on screen at any time.

Perhaps there is a video of what you speak of, but even @ 100ish it seems pretty choppy https://www.youtube.com/watch?v=oI42k0J99GE

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Ket Viliano

Yeah, you need to look for the older Darkfall, Unholy Wars sucked, and fewer people were playing.

The game also allowed way too many graphics options, and did much better with a top end GPU. Just from a technical view point, the game worked, but could have been better.

Let me see if I can find any good mass number vids. BRB

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Ludovic Darkstar

thanks! perhaps that will encourage CSE to release some pics of it’s ‘bigger’ tests.

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Ket Viliano

It is really hard to find old DFO vids, they are buried by time and Unholy, Rise of, etc.

If you want to spend hours looking through ancient vids, search for “Ripper X”, or the “The Mercs”. Ripper X was, and as far as I know still is, a youtuber and a member of The Mercs.


This vid shows dozens to possibly hundreds, some of the scenes are sped up. Sadly, no thousandish shots. It was really only in the early DFO fights that large numbers even played the game, and it would descend into a slide show for most.

“Epic Darkfall Vids” might be something good in here, don’t have all day to check:

Ripper X Playlist page:
https://www.youtube.com/user/TMRipper/playlists

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Ludovic Darkstar

thanks… @3min 10s on video 22 there’s a fair amount around and about, perhaps 2-300 if you include mounts.

Perhaps there are some vids of 1000+ Darkfall vids out there, but I think we’re comparing apples & oranges… full credit to DF for fairly big battles in a fairly small-ish area, but CU is showing that 1000+ battle directly in front of you, on screen, all at once and at a good FPS.

Reader
yoh_sl

Exactly.
It’s the kind of thing you have to see and experience to believe.
I’ve been a part of some large battles before, but typically by 200-300 hundred range your computer will set itself on fire in protest.

While you can have massive 1000+ player battles over a wide enough area, nothing has ever come close to packing that number into a very small area while barely a tickle to your FPS, as CU has.

This is truly impressive tech. CSE are redefining what ‘massive’ in MMO means.

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Ket Viliano

Yea, DFO had workable networking, but for most graph cards from that era, you really had to turn the graph down to avoid a slide show. The game became playable, but ugly, and you had to do this in advance.

Looking forward to CU and some epic battles, DAoC stye!

Reader
Mark Jacobs

Thanks for all your effort on the search for the DF videos. All that really matters is that nobody has done 2K and that is now our goal.

As to screenshots/videos, yep, those are coming as we add more VFXs/SFXs as well as some other fun stuff.

It’s going to be epic, one way or the other. :)

Reader
Eliandal

I find “NPCs firing off Scorpions” fascinating, and it’s something I’m really looking forward to seeing in action. Would be neat to actually have NPC’s fight alongside us instead of being rather static defenders as they are in most games!

Reader
Mark Jacobs

Yep, it would, wouldn’t it?

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