The Daily Grind: Do you like MMO quests with fail conditions?

In my recent forays into Dungeons and Dragons Online, I was forcibly reminded just how different this game in comparison of your standard MMORPG. For one thing, there seem to be many more quests and dungeons that are peppered with fail conditions which immediately terminate a run if certain actions are performed or fail to be executed.

Of course, this sort of thing isn’t exclusive to DDO; when you think about it, most MMOs feature fail conditions on occasion. Maybe it’s that escort quest that tanks if your bumbling NPC gets his or her butt shot up. Sometimes fail conditions come in the form of special achievements that offer an optional layer of difficulty for players looking for challenge.

Do you like MMO quests with fail conditions or do you resent them? What example would you use as a memorable mission with this sort of mechanic?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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44 Comments on "The Daily Grind: Do you like MMO quests with fail conditions?"

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donvweel

This fail condition quest can make things interesting. The DDO one that comes to my mind is “let Sleeping Dust Lie” in the Vale of Twilight. The condition is you can not kill more than 5 crimson foot spiders. It is perfectly ok for them to attack you, and they do. You really have to watch hirelings as your pocket healer will wipe out 5 spiders in no time if you don’t make them stand in a corner.
http://ddowiki.com/page/Let_Sleeping_Dust_Lie

quark1020
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quark1020

I don’t mind failing conditions in my quests so long as they’re realistic and its not caused by sabotage (game mechanics or dick players).

I remember having to escort some schmuck to a camp in vanilla wow (I think it was ungoro crater, but i don’t remember), and the idiot kept charging at anything that came within its aggro range. Worst part was a horde player came around and, noticing this, decided to trail several monsters to my idiot npc. Despite the idiot npc going around and tagging all the monsters, and the fact that this quest was at level with me, I managed to pull through the skin of my teeth.

In that example, the npc shouldn’t have been programed with a chip on its shoulder and another player shouldn’t have been able derail the whole process just by being near by with monsters. Had I failed, I probably would have rage quit for the day. Still, I succeeded, and it wouldn’t have been as interesting a story to share with you all if there was no chance for failure.

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drgreenhoe

With the posibility of failure, sucess is all that much sweater.

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Bryan Correll

Success sweater?
comment image

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Mr Poolaty

Kids today will never realize the awesomeness of grinding for a pop item from ffxi and not killing the mob and losing your pop item.

I was really kind of pissed off when I started playing ffxiv there was a mission where you had to get a pop item and I used it and died. But I didn’t loose the item just ran back out from the city… Really fucking lame…

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Loopy

I’m ok with them as long as the “fail” doesn’t involve re-doing 15 minutes of content to get to the same spot. FFXIV is notorious for this with their solo trials, as they generally don’t save progress through various stages, so a fail may mean redoing a whole lot of repeated content.

That being said. If they’re around every now and then – not a biggie.

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Oleg Chebeneev

I prefer normal ones over those with fail but I dont mind latter if they arent frequent

kjempff
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kjempff

Really depends on the type of fail condition. I am not sure I can list or define which. Some makes me annoyed while others trigger my competetive focus.
Also long buildups with an instafail option at the end is extremely annoying.
Generally I prefer softer fail options such as mistakes causing disadvantages and with a number of those you can’t succeed, or that it is a kind of percentage scale where more mistakes cause lower quality reward; even so much that top achievers will have incentive to return for the perfection reward but casuals will be happy with just completing.

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Robert Mann

If the game design is cool and offers lots more to go with the failure, sure.

If it just means “Go back to start, try again” then that can die in a fire. Boooooriiiiing!

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Paragon Lost

Yes, I think it’s one more tool in an mmorpg developers bag of tricks. Would I want to see it in every quest or dungeon? Nope, just like I wouldn’t want to see puzzles or jumping tasks in every quest or dungeon.

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Jack Pipsam

Not normally, but if the context is fine then I suppose it’s okay in moderation.