Guild Wars 2’s Path of Fire is rejiggering crafting material storage to prevent hoarding, and fans are not happy

Material storage in Guild Wars 2 is a pretty important part of the game, especially if you have any interest in crafting. People who hold on to everything and/or craft a lot will not be happy with the announcement that some common materials will not be placed in material storage when Path of Fire launches.

The reasoning, according to ArenaNet, is that the studio saw players hoarding certain materials in Heart of Thorns that should have been common, but players were hoarding and selling small numbers at best, leading to some unbalanced costs on the trading post. The studio’s ostensible hope is that this change will encourage players to sell more and keep materials moving.

“With the arrival of Path of Fire, many new materials and components will be added to Material Storage,” says ArenaNet’s Gaile Gray. “But for a handful of items, we’ve specifically decided not to start with them in Material Storage, and instead to add them to the storage system later. Why? Well, at the launch of Heart of Thorns, we noticed a peculiar behavior: most players will deposit first when clearing their inventory, and then proceed to take actions like salvaging, opening chests, or, crucially, putting items on the Trading Post. This tended to mean that before a player will post an item on the Trading Post, they’ll wait to accrue a full stack in their Material Storage. During the early period of Heart of Thorns, this significantly contributed to the early expense of flax, which was abundantly available but, for the most part, was ‘warehoused’ in the banks of players.”

“In an experiment to see if we can combat the early steep price of a handful of materials, we will launch Path of Fire without those items being depositable. Once we are comfortable with the supply and price—which we believe should become apparent in weeks, not months—we will add them to material storage. We know how important inventory space is to players, and we take seriously how much of your time is spent playing versus managing your play. Hopefully, this decision will help ensure a steady supply of materials to the market, without unduly burdening your bags.”

It’s not entirely clear which materials will be affected. If your inventory space is already of crucial importance to you, or your chief reason for depositing all your mats was to clear inventory space like normal people, or if you’d spent money on expanding your material storage stacks believing the system would continue to support your mats… well, this isn’t good news. It’s probably just plain bad news. The uproar on Reddit concurs (over 650 comments as we type this). Sorry.

Source: Official site; thanks to Sally for the tip!
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84 Comments on "Guild Wars 2’s Path of Fire is rejiggering crafting material storage to prevent hoarding, and fans are not happy"

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miol
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miol

People tend to forget, that Anet just added over 110! items to be able to be placed in the material storage not some months ago!

https://wiki.guildwars2.com/wiki/Game_updates/2017-07-25#Items

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Neurotic

I wouldn’t mind too much really, but bag space is always a problem. My main has (by now) loads of bags, but there’s SO MUCH STUFF in GW2, it’s insane. If I don’t log in for a few months, when I come back there’s always tons of new things to ‘claim’ that all take up space, before you even move an inch! If extra space was a bit cheaper, this might be Ok.

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sirsam

The game is dogshit compared to its predecessor.

Tizmah
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Tizmah

I think GW2 is much better than GW1.

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Jennifer Yaner

Honestly, I’m “OK” with this. Flax is still available in mass on the market but sells for a staggering amount. Flax is vital to making Linenseed Oil, which is extremely important in a lot of crafting and guild hall upgrades. Even though there is hundreds of thousands of Flax available they are over 3 silver a piece. I’m curious to see the results of this experiment.

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Wanda Clamshuckr

In an experiment to see if we can..

Piss people off?

Success!

Seriously. Of all the quality of life tweaks that a game could do, fucking with inventory management in a game that already has terrible inventory management.. C’mon.

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Jennifer Yaner

I wouldn’t say the game has terrible inventory management, it’s one of the smoother experiences in MMOs if you ask me. There is a lot options with the inventory.

Bree Royce
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Bree Royce

Yeah the inventory is one of the nicer ones right out of the box, and GW1 and GW2 basically pioneered the material storage stuff. The problem isn’t the inventory; it’s the drop system designed to monetize the inventory.

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Terren Bruce

I’m not a hoarder personally. You’ll always get more money by selling mats and only buying them when you need them. Selling mats is the main way you get gold in GW2 and by not selling them you drain your gold income. Overall you lose gold. It makes no sense.

It’s only worth saving mats if you have a specific goal in mind for them or they’re so cheap you hoard them in the hope that one day a recipe will come that will spike the price in which case no one cares that you’re hoarding them.

Having said that I can see where this is an annoying change. And the announcement is so vague. Are five new items given this treatment? Or twenty? Because that makes the difference between this being a non-issue and a huge annoyance.

As was said many times below flax was in high demand because it’s used in just about every scribe recipe, many guild hall upgrades, and was used as part of the Nightfury collection at Halloween (in large numbers). If there’s a similar item like that in PoF I’d suggest just… you know… not doing that. They’re were plenty of items in HoT’s that were vendor trash almost immediately so why not spread those sort of mats out among more recipes? I still have stacks of Auric Dust for example just in case it’s ever useful. In the HoT’s example make Auric Dust more useful and Flax a little less useful.

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MKlwr

But if you are leveling crafting, it makes no sense to sell mats that you are going to need once you reach the level in which you can use them.
And considering how many crafting materials there are and the new player has no idea how useful anything is, why would you sell anything until you are 100% sure that you are not going to need it?
I feel like you level your characters way faster than you can level their crafting levels, and you are pretty much forced to buy crafting mats to pass those mat hurdles and get to the next level.

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Witches

These guys keep messing with the things that make GW2 better than other games.

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McGuffn

Sound and fury over next to nothing. Flax was and is required for guild hall upgrades and several other critical things and everyone was in a mad rush to level their guild halls as soon as possible. And other players hoarded it. The price of flax became obscene. The economist pointed to a flax farm anyone can get to within minutes of entering the first zone.

And worst of all, the best way to spend the first week of the expac was to farm flax continuously. Well, that and get tyria xp for the autoloot.

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Tobasco da Gama

This should be a GIANT red flag that the whole game’s loot/inventory system is fundamentally broken.

You know why players deposit materials before doing anything else with their loot? BECAUSE THEY HAD TO CLICK THROUGH FIFTY BOXES FROM ONE EVENT AND THEN THE TWENTY BAGS THAT DROPPED FROM THOSE BOXES AND THEN SALVAGE ALL THE GARBAGE LOOT.

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Ashfyn Ninegold

This isn’t going to stop hoarding, take it from me. I never sell crafting mats until I am absolutely, positively, without a doubt certain that I will never, ever need it again, ever.

People who farm mats to sell will continue to farm mats to sell and jack up the prices as much as possible. This is the way it works for new expansions, always. GW2’s AH model amplifies this behavior.

In GW2 where mats are not craft profession specific, it is even more important to make sure you have enough of basic stuff that will be used by several crafters.

Trying to control behavior like this never, ever works. It just creates resentment.

Bree Royce
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Bree Royce

I guess they think that instead of clicking deposit to material storage, we’ll either buy inventory upgrades or dump things straight onto the AH to clear space so we can get back to playing? Both of which point to serious flaws in other parts of the game’s design.

Anet just repeatedly baffles me with these decisions, like half the team has no idea what the other half is up to, and they’ve got reams of metrics and data showing WHAT players do, but nobody there understands WHY players do anything.

Emmanuel Carabott
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Emmanuel Carabott

well I am not sure their premise is without merit I have to admit, I am one of those who will sell math only once I have a full stack, just in case I;ll need the mats… problem is their solution to the problem will only frustrate people, personally I dont see it working because people like me who want to have a material safety net so to speak will still want that safety net and will now sell once they have a full stack or two. Granted it may work a little bit in that your inventory stack might be smaller then your bank stack but still, not really worth the hassle imho.

Its like Anet are good at identifying a problem but really bad at coming up with a solution to it. Then again its not an easy thing to fix so at least I’ll give them that.

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McGuffn

I would point to the comment below saying that if this was their intent, they wouldn’t be telling us in advance.

Disagree with the decision if you want, but telling us is doing players a favor.

Bree Royce
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Bree Royce

I can’t sort out the logic on how telling us is doing us any kind of favor. If anything, they’re wise to speak up now to drive expansion sales, since the cheapest way to get gems at the moment is buying the top tier expansion pack, and you’ll need those gemmies for inventory/bank expansion.

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McGuffn

Well, supposedly this is only going to be around for a few weeks, and is only going to affect a handful of items. Knowing that information is good instead of leaving everybody with questions about when or if it is going to be added to the mat tab.

Are there going to be people that freak out and buy a bank tab over this like Y2K is coming and is going to destroy life as we know it? Obviously. But those people are insane. And judging from the comments here, it seems like people are so upset over it that they’re not going to buy PoF so less expansion sales?

The key thing to understanding this and the impact it will have is we don’t know what types of items are affected by this, and what they are used for.

But let’s take a direct analogy and say that you can further upgrade your guild hall in PoF and it requires a PoF exclusive ingredient that you run around and gather easily. If they want to encourage people to sell this I don’t have a problem with it. If on the other hand it is somewhat or really rare and valuable that only drops with the frequency of a legendary precursor, then encouraging people to sell that early is clearly more of a problem.

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Alex Willis

I’m the same. “What if” echoes around my head whenever I even think about selling my mats. And do you know what? That’s OK. Hoarding is obviously done by a lot of people, and those people don’t mind doing it. GW2 certainly throws enough stuff to hoard at you — why not accept this as something people perversely enjoy? Squirreling should not be punished.

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Dug From The Earth

“players were hoarding and selling small numbers at best, leading to some unbalanced costs on the trading post”

Because THIS is the core thing wrong with all of GW2’s economy…. /s
Hey Anet… you are treating the symptom, not the disease.

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Dobablo

Strange. Most mmo players sell everything at the start of expansions to take advantage of premium prices.

kalamari_
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kalamari_

most mmos dont have the option to store their mats from everywhere in the world. ;)

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Greaterdivinity

Not a fan at all. I engage in that kind of behavior (hording materials and only selling after I’ve maxed out my stockpile) and it’s going to suck to not be able to do that with new mats. I guess they had to do something to make sure they didn’t entirely kill Inventory Wars along with the changes to how gear is stored in the inventory : /

Oh well, I’m likely leaning towards waiting to pick this up until well after launch at this point. So hopefully it will be back to normal by the time I get around to picking it up.

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sophiskiai

This seems like it was very poorly thought through…
* Many (most?) people hoarded flax not out of laziness or ignorance but because we saw that vast quantities were needed for guild halls and scribing.
* Stuff people can’t deposit will just end up accumulating in inventories and then being moved to bank space instead, and people will just complain that ANet is trying to make us buy more bank space.
* A lot of stuff thrown on the trading post early will probably be bought up by market speculators anyway.
* While there were some HoT crafting mats where demand greatly outstripped supply, there were others where supply outstripped demand so much that they almost immediately became vendor trash.
* Deliberately inconveniencing players as an experiment you hope will make the economy work the way you want it to is basically annoying all players now (in a way they’ll blame the devs for) in the hope that some players will be less annoyed later (in a way most of them probably wouldn’t have blamed the devs for).
* It was only a month or two back that they made people happy by letting us put a lot more items in material storage! Left hand, maybe talk to right hand about what you’re both doing?

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McGuffn

Adding more past stuff to the mat tab isn’t a huge problem. but restricting a few key items makes sense. Particularly if they will be used or sold and not swept under the carpet.

The spice must flow!

kalamari_
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kalamari_

“and people will just complain that ANet is trying to make us buy more bank space.”

I read that several times now and when they really would have that in mind they wouldnt have told us in the first place.

kalamari_
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kalamari_

guys, dont forget what everyone said directly after HoT launch: “every new mat is to expensive!”

so they at least try to bypass this problem for a few weeks. cant blame them for that.

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kgptzac

So ANet instead of looking to the root problem with flax availability, went to blame players who hoard the material being ignorance. Very fine logic, lol.

Line
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Line

Flax wasn’t rare or hard to get, you could make about 3 gold by just logging in on one character and harvesting one of the “flax farms”. You could get dozens of seeds in minutes, and that’s by using a single character, having multiple gathering alts made obscene amounts of money.

The biggest issue was the amount required for recipes and guild upgrades, and everyone rushing for them.

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Makhiel

I really like how people think they know what’s happening in the game better than Anet does.

This will affect about 5 items which I don’t think is that inconveniencing not to mention that the unidentified loot will free up some space. I’m not saying I like it but supposedly it’s going to help some so I don’t see a point in getting angry over it.

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Armsbend

God forbid that players know what they play more than a handful of corporate suits and has-been developers. Our bad, carry on Anet and more lockboxes while you are at it.

Emmanuel Carabott
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Emmanuel Carabott

I understand your point but its not really that simple. In a certain sense there is an on going war going between players and developers in every single game. Game design isnt arbitrary there are reasons behind decisions. So first it start with Anet set a mat requirement for a certain item, say for the sake of argument, a dagger requiring 5000 some brand new sparkly ore. The idea there isnt to subvert the laws of physics ofcourse but rather they figure, hmm the average player will mine 50 units of ore per day thus it will take them about 3 months to get the shiny dagger great…

Game goes live, players look at shiny dagger and get infected by the skritt bug. They go SHINY and of course they’re never going to sleep well again until that dagger is in all their characters inventory but 100 days is just way to much, they have to have it before dinner hence the avalange starts… buy orders start sprouting one after the other all outbidding each other 100s of times per second and before you know it a single unit of shiny ore costs 3 gold and thus just like that the shiny dagger end up with a value of 15k gold. A new player looks at their 50silver in the wallet and goes I am out of here, regular players look at their 200g in the bank and also say I am out of here. Everything spirals out of control. Anet never intended for sparkly ore to be so valueable it was meant to be like any other material but their well intentioned design decision backfired.

This is their way of trying to avoid that from happening again… Its the wrong way to go about it , never frustrate players to fix issues that frustrate players kinda seems counter productive but on the other hand its not fair to say this is all them being clueless about what players want. There is more then one side to this coin.

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TomTurtle

An annoyance at most. Interesting to learn that some players are not even aware of everything they loot to have this even be an issue. I would think most players are like me though and just hoard materials just in case. I don’t know though, I don’t have access to all the information they do.

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Arktouros

I keep telling people this is how ANet does everything. They’re huge data geeks that record everything we do in game. How many people use X trait or Y ability or keep Z materials. Everything they do game balance wise, whether it be for characters or economy, is entirely based on a reaction to what we’re doing as players.

I horded flax because I needed something like 20000 flax to upgrade my guild hall for linseed oils. More importantly, I never know what crazy ass thing ANet is going to come up with as someone who’s made Legendaries. Am I suddenly going to find that someone decided to tweak the economy and now that material I’ve been selling off for 50 copper is now worth 5 silver because they added some hot new recipe that uses thousands of it? I weep at the amount of leather I sold to the vendor because of how worthless it was.

This move is just bad and more unfortunately in line with the rest of the bad game balance changes they make. They need to just stop looking at the numbers and really figure out why we do the things we do if they want to make meaningful changes.

CapnLan
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CapnLan

Inventory Wars strikes again. Fortunately I haven’t pre-ordered yet so I suppose I can just put it off now. The preview weekends were great and I had a lot of fun riding around on raptors, but I just don’t have the patience to keep playing the inventory management game in GW2 anymore. I’ll wait until the expansion goes on sale later on.

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Tanek

This seems like a bad idea. If they wanted to limit hoarding amd not have as big an impact on bag space, add the items to material storage, but put a lower cap on the amount that can go in there.

This also seems like it might made later adjustments faster and easier.

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BalsBigBrother

The annoying thing for me is that Anet encouraged hoarding and also profited on such behaviour by selling a storage expander item (https://wiki.guildwars2.com/wiki/Storage_Expander) in the store for gems.

Now for them to even consider walking this back in even a limited fashion, not good to put in mildly unless they intend to refund some gems (even then I would still be irritated.)

Emmanuel Carabott
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Emmanuel Carabott

I am a bit torn on this one… yes they sell storage expanders and yes they make a cool 800 gems off of each one of them… but its also true 1 storage expander saves you about 200 inventory slots which is also something anet sell (20 slots for 400gems) ergo without a single expander they could previously make 4000 gems if players decided to expand their inventory to hold the same amount of stuff an expander lets them. Thats not mentioning the wallet which they gave to us for free and also freed a ton of slots.

point being i am not so sure they’re encouraging hording for greed

That being said they could definitely do better… my biggest issue is with collectable items… when an item is just intended to be used for a collection would it have been so bad if they just unlocked it in the collection and wasnt an actual item you pick up that you have then to manually get rid of………….. it always feels wrong deleting said items it literally hurts :(

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MKlwr

“A maximum of 7 Storage Expanders may be purchased per account, for a maximum stack size of 2,000.”

Wow. I’m torn between being upset and yelling “Shut up and take my money!”

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BalsBigBrother

They already took mine I am a lost cause /sigh

Coolit
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Coolit

Although I don’t play GW2 I’d be pretty p*ssed with this especially after the precedent set previously concerning the storage and collection system.

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BalsBigBrother

Um ArenaNet /sigh

I donteven.gif
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Darthbawl

Hey ArenaNet, this has Derp Factor 10 all over it. Did they even get player input on this?

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MKlwr

What on earth???
You already have a convoluted system and a very limited stack size in your craft bag and you want to make it worse Arena.net?
Really??
I’m trying to level crafting here so I can craft ascended armor. You are not helping!

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Terren Bruce

You’re not going to need the new PoF items to level crafting. In fact they’re all probably used for maxed crafting recipes.

miol
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McGuffn

Actually, that doesn’t seem to be the case.

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Arktouros

That’s why they did this change. They need something to fill up all that space they’re clearing up!

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Matthew Riddle

A lot of people telling ANet they should just make the crafting material drop in larger quantities.
I can see it both ways: ANet doesn’t want new crafted items to be so easy to make that they hold no value and destabilize similar items because of how much easier they are to make — and I’ve harvested every Maguuma plant since HoT dropped and I still haven’t gotten a single Magumma Lily.
So I think there could be a little wiggle room from both sides. ANet needs people playing their game long-term, for many reasons, but ANet needs to make all materials drop at a reasonable rate and quantity.

miol
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miol

Glad I’m not part of the rush with the rest of the locusts, since it’s only temporary anyways! ;P

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Alex Willis

A few thoughts:

1) It’s as dumb as people are saying. The material storage in GW2 is one of the best things in inventory management in any game.

2) Hoarding stuff should be any player’s choice. This change won’t prevent hoarding — just where the stuff is hoarded.

3) That material storage is affecting certain item prices says more about the drop rates of those items than it does about their ability to be stored. (Higher drop rates = quicker storage filling = faster to-market times.)

3) I would not Chicken Little this change. It sounds like they are baby-stepping it with only some new items in PoF. And it sounds like this can be switched back pretty quickly.

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Simon F

They don’t even understand their players. I throw things into storage because it’s more convenient to do so. Besides, there are so many different kinds of materials that it’s just burdensome. You’re out in the field for like 15 minutes, then your inventory is full. You then stop to salvage items, because let’s be fair, most people have exotic/ascended gear at this point, so anything you get out in the field is just a material chest that you can equip.
Honestly, I’m pretty sure many people also just throw stuff away because it’s a burden. Getting loot in this game is not fun, it’s a burden for the most part. Not that getting loot in World of Warcraft is much more fun, you get far less stuff, so you’re not buried below all of the trash loot you get.

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Utakata

One day developers will learn to leave things well enough alone that need to be left alone. /sigh

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Sally Bowls

/sigh I’d bet you’re wrong. :-(

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Utakata

:(

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Yoshi Senpai

I don’t horde and the type of player who sells mats all the time and I think this change is stupid.

GW2 fills my bags waaaaaaaaaay to quickly. Also fun fact nearly all my characters have 160 slots, but because I have a sets for multiple specs my bags are always half full. Then you add the boxes in the boxes and the sigils from salvaging and I am bag clearing every hour.

This will more steps each time as opposed to salvage all, deposit, sell junk; I will get to add sell on trader to the list.

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hardy83

Eh, market manipulation is part of the game. It’s always a fight with developers and those who try and control the market.

You have to consider the average player who doesn’t play the game and ends up suffering because they no longer can afford materials.

It’s a balance though, and developers can sometimes swing their mallet a little too hard.

In terms of bag space, just give me a little book to put all my port scrolls in, for those special gem only places, like you did with S3 portal scrolls.

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Alex Willis

“The average player” is exactly the one who they are accusing of hoarding, though. Most of the people buying large amounts of mats on the market are people with the coin to do so. The bigger issue for “average” players is the drop rate/frequency of materials, not the market prices for items, or where they are being stored.

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hardy83

I suppose you’re right. The average player doesn’t care about ascended or legendary gear, and thus, any mats are just hoarded because aside from those two things. Mats have next to no use.
They are an end game sink for min/maxers, and mean nothing to everyone else.

Maybe if ANet made “casual”… sinks for mats. Vanity gear or items rather than just gear that’s not needed for 90% of the content.

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Tina Lauro Pollock

I honestly can’t even begin to comprehend the logic here… you are not alone in thinking this is putting the blame on the player instead of on a dodgy system, folks.

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Tina Lauro Pollock

Oh jeez, I might have to put my thoughts on the matter in a whole MMO Mechanics article. I sat down to write a full comment on it and it’s just too long to waste lol!

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Bryan Turner

You need t rest those Carpals, you’re going to be drowning in work in less than a week.

kalamari_
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kalamari_

the problem at HoT launch was, that ppl cried that everything is to expensive to get. especially everything GH and flax related. so they want to bypass this problem temporary (this is the important word here) this time. and I cant blame them for it.

I hope you will remember that mostly all HoT materials are practically worthless atm, because anet listened to these ppl and changed the drop rates.

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McGuffn

Flax has actually gone up recently. I suspect it is returning players for hot that want to finish leveling their guild halls and people hoarding it if it isn’t available or low supply in pof zones.

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Armsbend

sell out!

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peor togs

I am not a crafter. I realm wish they would reduce loot across the board, and have more usable drops.

Sadly, that would be a major rework we will likely not see.

But I can wish for getting ascended armor and weapon drops from dungeons and a non cluttered inventory of stacks of opens-able chests and containers to manage….

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ChaosConstant

Personally, I hold on to mats at the beginning of an expansion because (A) I’m not sure how scarce they’re going to be and (B) I’m not sure if I’m going to want them or not. This is more likely to make me simply horde mats in my inventory rather than my bank, which still doesn’t help the economy and just makes me annoyed. But hey, maybe that’s just me.

Line
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Line

Hmm, that certainly will produce some interesting statistics.
I can see why they do it, but I don’t know if it’s the best course of action to avoid artificial scarcity… I guess it’s still better than paying five times the price for a really common mat, but the increased trading post tax mean less inflation too.

Interested in the results, hope they’ll share.

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Simon F

If they want people to use the trading post, they should make it easier to use. Unless they have changed something recently, you can’t sell stuff there at any point which does make sense, but when you’re flooded with loot, it’s hardly convenient.

Line
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Line

Well… you can sell (and buy) anything, anywhere, at any point, even in combat, with two clicks.
It’s pretty damn convenient.

But I would like some sort of shopping list to buy and sell multiple things at once, though.

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Mikey's Bored

Rage!!!!!!!!!!!!!!!!!!!!!!!

Polyanna
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Polyanna

Good job once again blaming players instead of addressing the problem that your broke ass loot and inventory systems created in the first place. This certainly will not “fix” anything that was broken, but it will make the system a whole lot more annoying for everyone.

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McGuffn

The materials storage is not broke ass. Pearls before swine.

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Armsbend

Telling the players they are doing it wrong when they are just trying to enjoy the game the way they want. Seems like smart move. Or you know…it’s not.

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Eliandal

I’ve been a hoarder since…before ArenaNet even existed. Telling me I can deposit “this” but not “that” because they want to manipulate their own market, is just…annoying. I didn’t play ESO for nearly 2 years because of such “annoyances”. For me, this is just another nail in the coffin (and at this point, it’s pretty securely closed :/)

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MKlwr

Yeah, ESO took a huge leap forward with the crafting bag (crafting materials go into the crafting bag automatically unless you turn the setting off, and the stack size is almost unlimited).
I’m a hoarder, but I still sell plenty of mats there.

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sophiskiai

True, but making the crafting bag subscriber only (unless that’s changed?) is a big reason I stopped playing ESO. I subscribed for a little while but didn’t want to continue paying every month just to remove the massive annoyance and timesink of inventory management.

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MKlwr

No, it’s still subscriber only.
I agree that they should make it part of the base game (and for free IMO). Maybe I should start campaigning for that.

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Tobasco da Gama

I’d be fine with a one-off purchase to unlock it, too. Even at lower stack sizes than subscribers get.

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Armsbend

ESO got a lot more fun once you pay for the crafting bag imo.

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Gadgets-4G

Fools move on Arenanets part. Those low-level resources being in demand is what makes leveling alts an attractive proposition. Replayability gets limited no reason to fuck with the economy.

Line
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Line

In this case, it’s not low level ressources at all, but all the new “endgame” materials that cannot be deposited, actually.

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McGuffn

There’s a difference though between flax seeds, which really is a common item, and items which are intended to be rare.

Just because an item is introduced in an expansion doesn’t mean it is necessarily “endgame.”

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