PvE-centric Fortnite’s new battle royal PvP mode will be free-to-play

Epic Games announced this morning that Fortnite’s upcoming PvP mode will essentially be free-to-play.

The game was originally touted by Epic as a PvE survival title without direct PvP and has taken heavy criticism over its punishing business model and progression system. Nevertheless, Epic announced earlier this month that its next patch will introduce PvP in the form of a battle royal-style mode, rather upsetting its early buyers. That update is due out on September 26th, and today, the studio’s issued an addendum: While the original “Save the World” PvE part of the game will remain in “paid early access,” the PvP-oriented, 100-man “Fortnite Battle Royale” map will instead be “free for everyone on PC, PlayStation 4, Xbox One and Mac.”

PvE players on Reddit, who bought the game in early access when it launched just a few months ago based on its PvE-centricity, are not pleased at all, arguing that it will split the playerbase as well as distract from the original PvE goals of the game. “It’s now a free PvP game with a $40 PvE mode,” one noted. “I continue to be concerned for the state of PvE in this game.” (They may not even be wrong. Just ask H1Z1: Just Survive players how this story goes.)

Epic has stated it is granting refunds if you purchased the game in the last week, so we urge you to jump on that if you’re similarly ticked.

Source: Official site, press release, Reddit. Cheers, Siphaed!
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33 Comments on "PvE-centric Fortnite’s new battle royal PvP mode will be free-to-play"

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Mewmew
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Mewmew

Funny thing is they’re doing everything the opposite way for the PvP mode than they did for the PvE. They’re offering it free from the start, they’re not doing a bunch of Llama Loot Boxes but instead making money off cosmetics. They’re basically trying to quickly get out a free version of PUBG. They’re doing the PvP game the “right” way people feel, while the PvE game is still that loot box heck hole.

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Jack Kerras

The anger and betrayal is pretty ridiculous.

It’s being made by a completely separate team, who are working on a game which has markedly less traction in modern gaming circles than PUBG-types or Fortnite do.

If you really want to be worried about something losing resources in favor of Fortnite PvP, worry about the new Unreal Tournament; that’s the game that resources are being diverted away from within Epic’s umbrella. They have said repeatedly that the entire Fortnite team is still working on Fortnite, while elements of the Unreal Tournament team got some Fortnite assets and tech and used it (sort of on a lark) to build PUBG: Fortnite Edition.

I loved UT when I was a kid, and I’ve played a bit of its alpha, but here’s the deal: it’s just not going to be as big as Fortnite or Paragon or PUBG, ever. It’s old. It plays old, it feels old, it’s a crazy-oldschool shooter, and that type is not really something that folks really connect with in a land of unlocks and XP and progression systems and other things Modern Warfare brought into gaming. (not to mention plenty of UT2k4 mods that added progression/magic/powers/etc.)

Mewmew
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Mewmew

A co-op game that wasn’t supposed to have PvP gets a free PvP mode released that also has everything done the way it was promised to be done in the PvE mode (monetization being cosmetics rather than loot boxes and various other promises that fell through on the PvE side somehow made it to the PvP side).

The PvE side of the game suddenly loses a bunch of players to the PvP game, killing a good deal of our community and our players to a mode that was never supposed to even exist.

PvP players who bought the game this past week are being offered refunds so they can be given it for free, while PvE players who have been trying to get refunds since day 1 still hear crickets chirping in response to their requests.

We’ve seen this same scenario play out pretty recently with H1Z1. It became H1Z1: King of the Killed and H1Z1: Just Ignored.

We do have every right to be worried, at the very least.

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Grave Knight

Welp, guess I’m done with them. They went from pretty good game that needed some work on it’s difficulty curve to RNG grindfest PVP BS no one asked for.

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Robert Mann

Was interested in it as a potentially fun short term (hour here and there) game, but not with what I am hearing about it. Sad.

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Sorenthaz

I think this is a new record for how fast a company has completely shitted on its founders.

Gotta hand it to Epic though, they sure did pull off an impressive bait and switch to fool those of us who bought into it for the unique co-op PvE experience.

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Bhima Jenkins

Aye, I’m one of them. I have probably spent close to the same amount of money in Fortnite’s cash shop than I have in GW2… and I played GW2 for 5 years whereas Fortnite has been out for like 2 months.

And now the switch is on to push PvP hard which will likely make PvE suffer.

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Sorenthaz

I blew more money than I want to think about on Fortnite because its core is super fun and promising, but Epic’s lack of communication, questionable ‘balance’ changes, and then this is just… yeahhh… it’s becoming clear that they only care about the money first and foremost and are just trying to find whatever they can to milk Fortnite dry for their Tencent overlords.

The days of Epic Games being a reputable developer is long gone, apparently. They’re just becoming another F2P money grubber.

Siphaed
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Siphaed

If you purchased the game in the last week, they’ll give you a refund. But if you bought a Founders Pack when they launched late July, on the PvE centric designed non-PvP co-op game, you’ll NOT be able to obtain a refund. No matter how little you’ve played, awaiting many updates and/or fixes. You’re out of luck while they change the design of the game and focus on making PU:BG 2.0: The Cartooning.

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Danny Smith

So we have fully entered the age of PUBG clone, finally the early access zombie survival meme can be laid to rest.

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Chris Moss

Well WoW had a good 10 years of clones, then LoL had many clones, now I guess it’s time for the new kid on the block to get some clones……………

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agemyth 😩

We could have had Shadow Complex 2, but Epic has just been chasing game design fads for the last five+ years. They haven’t “released” their response to Minecraft or League of Legends which are like five years out of style. Onto the next big thing.

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BalsBigBrother

Wasn’t this always going to be a f2p game and was going to transition into that at launch. Your money got you early access and that is all /shrugs

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Sorenthaz

It’s what our money has gone towards which is the problem. If Epic had actually addressed issues with pve and worked on better incentives for co-op and helping others out despite level differences, that would have been one thing. Instead not even two months later they’re pushing hard on a PUBG clone and doing exactly what H1Z1 did.

Epic is just steadily proving that they’re only chasing after the easiest and quickest bucks.

Siphaed
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Siphaed

To an in-development PvE co-op game. To have it change to a battle royale PvP game mid-early access is like taking out a lease loan for a corvette only to have them give you a buick 2 months later.

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Matthew H

It’s not that I feel I’ve wasted my money. When PvP mode was first announced, I stated that I was concerned that with that style of PvP mode being popular right now, tencent will follow the money and gradually stop development on the PvE mode and focus on the PvP. People countered saying that “People who get the game for PvP will try PvE and may like it which will encourage more development for PvE.” With PvP now going F2P, I think Tencent will see a surge in popularity focusing on PvP and tell Epic “Stop what you’re doing and make more content for PvP. Divert resources to making more things to make us money in PvP.”

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Vunak

Can’t say I feel bad for PvE players since they are constantly complaining about PvP in other games that had it already included into the game and it was a major feature only to have it changed because PvE players whine like no tomorrow. Looking at you BDO.

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Sray

PvP being changed due to PvE is an extreme rarity in games: you managed to name one game; and that one launched with both PvP and PvE, whereas Fortnite was advertised and launched as pure PvE (which itself is almost a unicorn in today’s gaming environment). The number of times that PvE is changed because of PvP concerns is so ridiculously commonplace that it’s just considered something PvE players simply have to accept and move on.

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Vunak

Thanks TERA, Thanks Lineage, Thanks WoW, Thanks BDO. I used BDO because its the most recent experience with it I have had. If you don’t think that PvP is adversely affected because of PvE in just about every game that has both and vice versa you are sadly mistaken.

Numerous occasions systems change or classes get gutted to make them fit into the PvE tier of things. For example, my Sorcerer in TERA was gutted because of its underperformance in PvE where it was doing quite well in PvP and now its the opposite.

In Wildstar they gated your progression in PvP because they didn’t want PvE players to feel their time and effort wasn’t worth the time you spent in PvE since if you were skilled enough in PvP you could get geared quickly.

Same thing in TERA. They completely removed progression through PvP because of PvE players complaining.

In BDO they made the risk/reward way over the top to appease PvE players.

In Lineage they completely redid the way their Karma system works so PvE players would feel safer.

In TERA they removed PvP in the OW unless you were level capped so now people leveling can’t PvP which was a large part of the fun in the game while you were leveling.

In WoW, they made it so your progression is all pretty PvE oriented as your ilvl is what affects your end stats and the only way to get the highest ilvls is through raiding, not to mention artifact power and how terrible PvP gear is in the OW and has been for awhile.

Its much more common for PvP oriented players to be forced into doing PvE to progress than it is for PvE players forced to do PvP.

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Robert Mann

BDO I can see. TERA maybe, I don’t know. The others… well, the buck usually swung the other way, along with just about every other MMO under the sun with a more themepark design model and both PvP and PvE. Heck, even games like Perfect World and Neverwinter ran into issues with nerfing PvE builds due to PvP.

WoW, well, maybe more recently, I haven’t played in a long flippin time. However, back when I was playing, nerfs to PvE for PvP balancing were a near constant.

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Sorenthaz

> Thanks WoW

The hell are you smoking? PvE was affected by PvP for the longest time in WoW. Things that were completely fine in PvE got nerfed, often very hard, for performing too well in Arenas and the like.

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Sray

First, that’s comparatively rare: balance patch trabslates to “PvE getting screwed for PvP concerns” .

Furthermore, your examples are all games that launched with PvE and PvP: Fortnite is a game that was advertised and launched as pure PvE, so saying that the early adopters who purchased a pure PvE game somehow “deserve” this is a load of crap.

But if anything your points illustrate one point that every game developer out there should get into their thick skulls: PvE and PvP don’t mix, and shouldn’t be combined into the same games!

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Vunak

It is pretty obvious they saw the success of PUBG and saw that Fortnite would fit that style of play well with its own twist with its building features. It is a little late to cash in on probably since the game has already been touted as a PvE survival/builder type of thing.

But I still have no sympathy because of how PvE players respond to PvP generally. It reminds me of a bunch of children crying because they didn’t get the right Power Ranger and that they deserve to have the right one no matter who it affects.

Not to mention they don’t even have any idea how it will affect the PvE side of things. Right now its just conjecture and they are just complaining to complain. The only reason they have to be worried is that the PvE side of things is struggling and wasn’t a strong sustaining component to begin with.

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Sray

But I still have no sympathy because of how PvE players respond to PvP generally. It reminds me of a bunch of children crying because they didn’t get the right Power Ranger and that they deserve to have the right one no matter who it affects.

As opposed to the PVPers -usually a minority in most MMOs- who complain that they’re so hard done by when 95% of the game’s balancing is done to mollify the complaints of a grossly over represented portion of the player base? My point: we can flip this around until we’re both blue in the face from accusing one side of getting their way too often, it won’t change the fact that PvE and PvP shouldn’t be combined because they attract two diametrically opposed groups.

But you’re missing the real point based on your non-related issues: Epic admitted this was in the works for months, probably pre-dating their initial release; so this would be no different than a PvP game like PUBG introducing a popular PvE mode, say raiding for gear, and popping it into their game after thousands (millions) have bought in on the promise of a pure PvP game. As a consumer, this type of bait and switch move should concern you, and you should sympathize with those fellow consumers.

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Vunak

I would feel for them if they had a legitimate reason to be worried, but all it is now is complaining that an addition was made to the game that they don’t like. It hasn’t been proven that it will detract from the PvE side of things and in the long run it could actually bring more players to the game and have them try out the PvE side and like it, or that the PvE players try out the PvP side of things and like it.

Being concerned is fine, but that isn’t what is being projected by this playerbase at all.

And if you look here it gives the players and outlook on what is to come which shows they aren’t saying screw you to the PvE players.

What are we working on for Save the World? from FORTnITE

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Sray

The concern is justified: by virtue of the fact that a PvP mode has been added to a game advertised and launched as a co-op PvE game, the concern that developer time will be spent on PvP has been validated. Many of the the people who bought into the game at launch did so because they were looking for co-op PvE game where they didn’t have to worry about PvP issues intruding on their game; where they didn’t have to worry about developer time being spent on a game type (PvP) that they weren’t interested in. Now it’s two months out, a PvP mode that was likely in development launch has been jammed into the game, and anyone who purchased before the last week based on the idea of a strictly co-op PvE game has the legitimate right to feel like there has been a bait and switch.

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Dug From The Earth

Um, Fortnite itself is going to be F2P. Wouldnt it seem to make sense that one of its game modes, would also be F2P as well? Seems like Epic is once again trying to market the obvious.

I mean, i can understand the confusion… its got that Theybreak Games feel to it, with that whole H1Z1 king of the hill, split game thing.

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Robert Mann

However, it isn’t supposed to be until sometime in 2018… this is coming first. Seems like they would put the two out into F2P at the same time if they were being good about it!

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Armsbend

So is the pvp a stand-alone? Because if it isn’t you still have to buy the box right?

Dantos
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Dantos

Its a separate mode within the game’s main menu. Im guessing the pve mode will just be greyed out if you havent bought it after the 26th. They will probably let everyone download the game it after the pvp goes f2p

Dantos
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Dantos

I keep feeling bad, the people in my guild who bought the expensive versions gave away the extra copies that came with them in random drawings, and i managed to snag one, and only played like a week.

But I am very glad I didnt drop any money on this.

also @Bree it seems that the refund is only for people who bought it between the 12th and 19th.

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