Cold, hot, burning: Conan Exiles revamps the temperature system

    
3

Feeling chilly about Conan Exiles’ previous stab at using temperature as a genuine obstacle in your survival journey? You may be a little happier with this week’s Update 30, which revamps the temperature system and makes it hot-hot-hot.

The big takeaway with the new system is that temperature changes as you move through climates takes place more slowly, allowing you time to adapt and adjust. There are nine stages, from frostbite to overheating, the extremes of which can be managed with certain gear, fire, eating ice, or even taking a dip in a lake.

Other changes with Update 30 include the option to lock containers, a map marker for your inglorious death, reusable arrows, mob XP that’s distributed to all relevant killers, and a greatly reduced crafting time for most recipes. This adjustment is also welcome: “The cry-for-help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time.”

Funcom has a few other changes on the way too, including lighting effects alterations to torches and Firebowl Cauldron.

Source: Patch notes
Advertisement
Previous articleEverQuesting: Is EverQuest II in a downward spiral?
Next articleTERA M gives a taste of its gameplay, combat, and pig ridin’

No posts to display

3 Comments
newest
oldest most liked
Inline Feedback
View all comments