Sea of Thieves’ death penalty is unique — and social

What happens when you die? Sea of Thieves has its own unique answer to the question. Instead of popping back at a binding point or doing a corpse run, dead characters will arrive on the (pause for dramatic effect) FERRY OF THE DAMNED. Featuring Skipper Dan.

In this week’s dev video, Senior Designer Shelley Preston talks about how the team wanted to make this ferry a social space while players wait their time-out period. Players who kick the bucket around the same time will appear on the ship together, and since there’s nothing else to do than talk, hopefully some spirited conversations will emerge between friends and enemies.

Once a player’s time is up on the ferry, she will appear back on her own ship. Or in the case of her ship being sunk, a friendly mermaid will help reunite sailors and their vessels. Check it out after the break!

Source: YouTube. Thanks Sally!
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20 Comments on "Sea of Thieves’ death penalty is unique — and social"

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PurpleCopper
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PurpleCopper

I like to imagine playing a MMO game where dying sends you to the afterlife, and dying in the afterlife sends you back to the land of the living. An endless cycle of birth and killing.

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Robert Mann

And queue trash-talking or watching videos on the side.

You don’t get social just by having nothing else going on in game. You get social by having interaction have benefits to the players (although, in most cases, they should not be enough to make socializing a constant requirement and upset all the non or sometimes social players.)

I give it 5 minutes being in game with dead people, max, before it descends into the newest version of global chat purgatory.

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Jeremy Barnes

Let’s force people into an annoying wait time to play the game and then lets lock a bunch of players into a room while they do it…this seems more like a good way to anger people and give them time to bitch about your game instead of playing it.

hurbster
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hurbster

I’d want to get back into the game right away.

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McGuffn

Well what about Davey Jones’ Locker?

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Armsbend

Exactly how friendly is this mermaid? I need to know exactly.

for…um…role playing purposes.

deekay_plus
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deekay_plus

from back when HIMYM was still entertaining XD

deekay_plus
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deekay_plus

they’ve shown this a bit in their developer gameplay demo vids.

tbh i’m more concerned with how xbone cross players will communicate with win10 players as generally speaking when not pugging windows based players have some form of out of game voip and other comms systems we use unless we’re solo pugging a game.

idk if ms xbone division has even considered this yet. let alone got any solutions planned to deal with this problem on the horizon of their effort to do cross play again. and it’s a problem that will increase in scope as sony and ms talk about cross play between xbone pc and ps4 as well.

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Robert Mann

I think cross platform gaming might actually be what in game voice chat needs to push through to being important enough to actually get taken seriously by developers. That said, muting all the idiots with ignore on that is another hurdle.

deekay_plus
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deekay_plus

that’s part of my concern. my guild uses our own voip for a reason. some of those reasons include the shittyiness that is PUG voip. even if not all games are all that shitty in terms of behaviour. (but usually shitty in terms of quality).

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Jack Pipsam

Well the Xbox One does have a little chat-pad for its controller and I think Keyboard support is on the way.
So nothing stopping them using a chat-window I guess.

Although headphones would naturally be more ideal in an action-packed scenario.

deekay_plus
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deekay_plus

thinking more about the apps themselves than keyboard support.

xbox has actually had a keyboard peripheral that plugs into the controllers since the 360 for text chatting made easier.

edit: and more about coordinating getting games together between the two platforms than specifically in game chatter. :P

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Jack Pipsam

Oh well you can use the Xbox LIVE message system then.
Windows 10 computers have the Xbox app where you can send and receive messages, along with voice chat.

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KumiKaze

I haven’t really heard much about this recently, but MS was talking about adding M+K support to the Xbone, including in-game. Even if they just added the M+K support just for chat, I would be fine with that. Also at least with this game I don’t think the PS4 will ever get it.

deekay_plus
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deekay_plus

with what the devs have talked about with the mindfulness of the great shadowrun 360 debacle and their goals in balancing controls and combat and their skillcaps/accessibility between platforms i’m not really worried about that at all.

tho afaik m/kb support is already a game by game thing on xbone (but maybe better known and supported on ps4?).

i’m more thinking of the fact on pc we have discord/irc/steam chat/etc and voips like discord/mumble/ts3/skype. and how on an xbone you just don’t have access to those things relying on xbone’s in house friends’ list thing instead.

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KumiKaze

I’m talking more about communicating with randos in game. I’m sure there will probably be an in-game voice system that will work on whatever system your on, but having M+K support for chat on Xbone would help with that.

I think part of it will depend on how MS decides to release the game on PC though. It looks like it will require Win10 so everyone on PC who gets it will at least have access to the xbox app and party chat so they can do voice chat with people on Xbone.

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agemyth 😩

The pessimist in me thinks this will be about as social as the lobby and plane ride at the beginning of each PUBG match. Hopefully this game doesn’t keep the attention of that kind of crowd for long.

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Melissa McDonald

That’s actually kind of clever and interesting. But we’ll see how it works in practice.

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Kala Mona

80% AFK 20% Trump jokes.

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Schmidt.Capela

I would be one of the AFK. I have two monitors exactly so I don’t need to pay attention to the boring parts of games, and if playing something in my living room I take my tablet or 3DS (or both) for the same reason.

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