Shroud of the Avatar’s R46 is live, with a stealing update, better load times, and plenty of polish

Shroud of the Avatar’s 46th Release is live today, the first monthly update in which Portalarium says it is beginning to “truly focus on [its] top 10 priorities for launch.” The studio says that the update features improved load times, polished or rebuilt seven scenes, fully reworked the Blackblade Pass area, whipped up the Highvale Outskirts, quest polishing, nine new side quests, and updated the Malice dungeon.

Halloween is also on the way; the patch includes some Halloween items, including a prison home. Oh yeah, and thieves, listen up:

“We have done a major rework of the Stealing System. The fines associated with stealing now escalate in cost each time you are caught and start much lower than they did before. Also, the number of times you are caught is now recorded by each town’s Magistrate so they can determine these escalating fines.”

The studio does note that it has delayed brewing skills and spawning revamp. Check out the whole list of what made it in and what didn’t in the patch notes.

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13 Comments on "Shroud of the Avatar’s R46 is live, with a stealing update, better load times, and plenty of polish"

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Jeff

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Dividion

A snobbish community? More like one of the friendliest MMO communities I’ve ever seen.
Also, there’s no pay to win, since the stuff in the store is cosmetic and has no impact on your stats.
If you want good skills, you’ve gotta grind it out. There’s just no avoiding that.
Want good equipment, you can either craft it yourself or buy it from those who either craft it or just don’t need it anymore.

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TotalCowage .

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Victor Didra

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Raleigh-St-Clair
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Raleigh-St-Clair

“You’ve gotta grind it out…” which is pretty much the mantra of the whole game. There’s so little to do, it’s basically grind, grind, grind in a way that would make the average Korean MMO gamer rub their eyes and look twice to make sure their eyes weren’t deceiving them. Grinding in lieu of content is a terrible way to pad out a game and hope people stay interested. And it’s not even well thought out grinding, either. You can be blitzing one kind of zone with both hands tied behind your back, then get to the next one and barely play it. There’s no smooth levelling curve, even though the whole game is about grinding levels. It’s hopeless.

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Kickstarter Donor
Dividion

Yeah. I pretty much agree with that. I think SotA is the poster child for “you get out of it what you put into it”. Most of us aren’t able to commit that level of time, so the game isn’t appealing to a lot of people, and the inconsistency with zone difficulties and no smooth leveling curve doesn’t help. But I wouldn’t say it’s hopeless, since it’s still in early access.

Raleigh-St-Clair
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Raleigh-St-Clair

Well, the whole “early access” thing is a bit of ploy by the developers in itself. In reality, the game has been persistent for over a year. There’s no more wipes; the last wipe was over a year ago. But the game still does this whole, “Oh we’re just starting off / we’re just in early access…” shtick, to try and deflect criticism. As a commentary on this very website once said, “Instead of reaching a point of standing up and taking responsibility for what works and what doesn’t, the game seems poised to just forever remain “in development” as if it can’t ever adjust or improve after launch.” Source: http://massivelyop.com/2017/09/14/choose-my-adventure-shroud-of-the-avatar-in-summation/

Raleigh-St-Clair
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Raleigh-St-Clair

And just FYI, after being so very bullish that the game would – finally – launch by the end of the year (just one of many launch timeframes that have been given over the years and one which very few people believed anyway), we now get: “While we feel we are definitely getting closer to launch readiness each month we do not believe that launching before the end of the year is going to be the right time.” ( Source: https://www.shroudoftheavatar.com/forum/index.php?threads/q4-2017-schedule-update.100684/ ) So, yet again, people are getting strung along.

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TotalCowage .

This is another example of just how dodgy the project is now; this all occurred after the recent Choose My Adventure which raised questions about what “Launch” actually meant… and after the SeedInvest which claimed to potential backers they were launching before November 2017. But as soon as the Seed money was secured, they immediately rolled the launch back to some time in 2018 now.

The SeedInvest remember originally had a Risks and Disclosures paragraph in it;. The media at the time commented on this;

The Risks and Disclosures section of the page could also make casual investors think twice, noting as it does that even with a successful campaign, Portalarium “will require additional funding after this offering to complete the development and then launch our product,” and that there’s a “substantial risk” that additional funding may never materialize. Raising that additional capital could also involve issuing more shares, thus diluting the value of the stakes purchased in this campaign.

What’s more, even if Shroud of the Avatar is a success and Portalarium does well, investors may not see any money. The studio currently has no intention of paying cash dividends, and there’s no public market for the stock. With no other options, investors may not get full value for a private sale of the stock, and with voting rights on these shares being limited and Portalarium officers and directors owning almost 72% of the company as it is, investors may not be able to find interested buyers. Their only options would be to wait for the studio to be acquired, go bankrupt, or have its shares listed on an exchange.

… but Portalarium then pulled that independent assesment, although you can still see a link to the now deleted paragraph in the SeedInvest today. They actually re-wrote the pitch in the middle of taking money for it…

Dodgy, dodgy, dodgy.

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Randy Ward

Now if I only had $10 grand so I could play the same game some of the other players are playing. ehhhhh NOPE.

notimpotent
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notimpotent

That’s good news about the loading times. last time I played I was waiting 1-2 minutes between areas. And I have a decent PC.

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Dakar Wazzar

I have a hard time believing that. My 6 year old pc did not have anything close to that load time. But yeah it was slow with probably more like 20seconds sometimes, which is an eternity nowadays.

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TotalCowage .

Running on a relatively good machine, and from a solid state drive, I was getting 1m 20s plus loading times on an older build. You can see the video reviews on my channel where I time it during each scene change. An an older system, it was even more horrendous. They claim it’s been improved since, but I find it hard to trust this company after playing so fast and loose with the truth… and the community as I link to above, will go to insanely toxic levels to try and bully or bribe people into keeping their failing dreams or avaricious needs alive…

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