The MOP Up: PlayerUnknown’s Battlegrounds hits record concurrency (October 1, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Elsword, Ultima Online, Dreadnought, Overhit, Blade and Soul, Project Ex, Conquer Online, Wurm OnlineMechWarrior OnlinePokemon GoSkyforge, PaladinsPlayerUnknown’s Battlegrounds, and Miranda, all waiting for you after the break!

New Games and Testing

Patches

  • Wurm Online: Permission changes are the main focus for this patch, so don’t you go looting someone else’s dead horse!

Events

Odds and Ends

Videos

Catch up with the latest goings-on at Elsword with the first volume of the Elsword Insider:

Get a “taste of fire” with Dreadnought’s new game map and prepare to amaze your socks off by watching the German launch trailer:

From the makers of HIT comes (get ready for an evolution!) Overhit. It’s some nice-looking turn-based fantasy game with masks and low cleavage:

What do you think of Project Ex, a fusion of strategy and action for mobile devices?

A new look for the Ninja and something called “life transformation” are on their way to the 14-year-old Conquer Online:

Paladins Premiere League begins its e-sports dominance on September 30th:

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4 Comments on "The MOP Up: PlayerUnknown’s Battlegrounds hits record concurrency (October 1, 2017)"

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Alex Js.

I don’t see why PUBG can’t hit much more – they have a good foundation: good, well-known game engine which is relatively easy to work with and can be used to make the game look “modern” enough and perform great when properly implemented/utilized + pretty competent people developing it and the whole development process is much more rapid compared to any competitor. All they need is to make the game stable and bug-free enough for a proper, non-“EarlyAccess” release and then start expanding it by adding different “official” game modes (such as AI zombie – infested “Survival” + some sort of RP modes, with less timers and more persistent world) and they can easily double the current numbers of players.

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Kickstarter Donor
Dividion

Keep in mind that’s concurrent players. They have 11 or 12 million total.
So when you think about that, over 10% of the registered players were on at the same time.
Or 0.02% of the Earth’s population was playing the same video game at the same time.
That’s pretty impressive.

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Danny Smith

I’m kind of expecting WoW’s next big pvp gimmick to be a BG version of this.

Reader
Sray

I would not be surprised to see PUBG hit 2 million concurrent players by the end of the year just on PC (Xbox launch is immanent). Even with Fortnite doing their F2P battle royale mode, PUBG’s is still hitting new peaks, having passed 1.6 million concurrent this weekend.

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