Guild Wars 2 is now selling waypoint unlocks in the cash shop

With today’s update, ArenaNet has begun selling waypoint unlocks in the Guild Wars 2 cash shop.

“You know the drill. You’re trying to reach East Nowhere to stop a rampaging whatever from eating Fill-in-the-Blank Village, but you’re new in town. Good news*—we’ll instantly register you at all the waypoints in a region of your choice. Buy the Waypoint Unlock Box to unlock one of the regions on our list, or buy the Central Tyria Waypoint Unlock Package for all of them.”

The unlock packs run 600 gems per region, or 2000 gems for all five regions (just the original five Tyrian regions, not Heart of Thorns or Path of Fire locations). 2000 gems, we’ll note, costs about $25 in real money. Why would you buy this, when you can just run around and get each zone’s waypoints in a few minutes atop your shiny expansion raptor? Convenience, we suppose – it’d make mapping that much faster back in the old world for sure.

Want to get caught up on our Path of Fire coverage? Don’t miss the first and second parts of Tina’s launch diary and my own top five/bottom five editorial from last week.

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155 Comments on "Guild Wars 2 is now selling waypoint unlocks in the cash shop"

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Mush V. Peets

In principle, I don’t like this idea or even anything resembling the Asura Waypoint system at all…

…In practice, as a Guild Wars 2 player, I’d say this is fine. People save themselves a bit of time, ANet gets a bit of money.

Tizmah
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Tizmah

This is great news for alts. I always dreaded having to get all the waypoints again 8 different times.

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MKlwr

Yeah, but does it also give you the XP you’d get for discovering all those way points?

Bannex
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Bannex

This is just bad business, they should’ve offered this before POF. With the new mounts, exploring is way more fun than using waypoints.

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Annoyed badger

and this is why I’m never touching an Anet product ever again. Treat your players like shite, and I dont play your games.

I was shocked waypoint unlocks was not automatic with the level boost….now we see why.

Bannex
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Bannex

Honestly, this is a hilarious line in the sand. I’m sorry but if this is the gaming hill you choose to die on, I’m shocked you’ve made it this far

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Krista Allen

This may not be P2W, but, it does say something about the game’s player base and mindset….there is little to no progression in this game anyway, so might as well take out the little bit that was there and make money off it…shrugs

7BitBrian
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7BitBrian

Unlocking 5 year old waypoints is progression now?

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Ukrutor

If you don’t have them unlocked yet, then yes, unlocking them counts as progression because it makes your character better.

If you already DO have them unlocked, you don’t need to concern yourself with it. ;)

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Dobablo

I can understand wanting to unlock the waypoints. It is a pain trying to complete things on alts that have never been anywhere near a part of the map. From a $/hour perspective it is cheaper to buy than walk through the world unlocking them but grrrr this does feel like a mickey-taking rip-off.

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Frank White

This is a good point. After exploring all the same maps repeatedly for multiple characters, it become more of a chore than anything having to keep doing it. Although, obviously I’d prefer to have a FREE option for this after your first or second or third character. ;)

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Xephyr

Don’t see what all the fuss is about in these comments, heck even in the gw2 subreddit I haven’t seen much discussion about this at all and that place is full of drama llamas. Waypoints were always super easy to unlock, it’s the hearts that make people wanna gouge their eyes out when it comes to map completion. You can easily unlock every waypoint in the game in a couple of hours the regular way, and even faster now with mounts.

Reader

Right? It’s a joke to run through to get WPs, the only players upset are new ones who don’t understand it’s worthless.

It’s like a flight path unlock for old WoW zones. It doesn’t complete hearts or quests or POIs or jump puzzles etc. If you were going to 100% complete the zones this is a useless item since you wont actually be doing that any faster.

The only people buying this will be the old players (and only the ones with too much cash) who don’t want to run to Sparkfly Fen a 10th time on an alt.

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Lethality

/woosh

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Lethality

First, shame on developers for enabling this, rather than fostering gameplay that a multi-player open world in the RPG genre can provide – all for a quick buck.

Second, shame on players that want and purchase this. I mean… why even play the game?

If you peel away all of these things, you’re left with even more “checklist gameplay” than you have now. If all you have to do is click to appear somewhere else, the value of what you are even doing completely dematerializes, and eventually you’re left wondering where the fun was “supposed” to be – because you’re just doing chores.

Developers and players – STOP THIS.

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Bhima Jenkins

I don’t see what the fuss is about on this one. Sometimes you just want the WPs for a new alt that you are playing and you just don’t have the time to run through all of Sparkfly Fen to get to Tequatl, etc.

How that devolves into not fostering gameplay is beyond me. GW2’s vanilla maps are over 5 years old now. This is much ado about nothing.

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Bruno Brito

There ever won’t be a time where you don’t blame a player, will there?

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BalsBigBrother

To the people who are saying this is a pay to win item I would be genuinely interested to know what the win part of that is in your view specifically for this item? There are a lot a generalisations given below but no one has honed in on this item.

What exactly is someone who uses this winning over someone who plays the game and unlocks the way points manually. They save time maybe but in a game that doesn’t require a subscription so has no real time pressure to complete what is the win there?

In the part of the game this unlock affects there is no advantage given as there is no competition in the first place and so what is there to win. This isn’t sarcasm or anything I am genuinely interested in knowing specifically in regard to the way point unlock what the actual objection is or what the win is by using it over someone who doesn’t.

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Utakata

I think it’s understood that many players do not like unfairness in general. Especially in games where it can become competitive. I understand in a MMO sphere that cannot always be achieved or possible. But there should be a least an attempt by developers to make the game as fair as possible. As oppose to exploiting the boundaries for the quick buck.

But if you are okay with that, then there is not much else I can say to convince you otherwise. Personally for me though, it’s a question of how those boundaries are pushed and how much I can live it before it gives me incentive move onto greener pastures. Hope that helps.

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BalsBigBrother

I am not asking anyone to convince me of anything I am asking for folks to explain their perspectives and issue with this particular item in more detail. I laid out what I thought in more detail with regard to GW2 specifically and threw in some pointed questions to make folks think. However I was essentially asking for more details from folks so I can understand other perspectives a little easier rather than sifting through all the generalisations.

If I understand you correctly your issue is not with the actual item discussed in this article rather that you feel it will normalise putting items like it in cash shops in other games where it might have more of an impact than it will in GW2. Kind of like the devs saying “if they can monetise that, what could can we get away with in our game?”

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Utakata

I suspect it depends on how this *”item” is used and where it gives an advantage to someone will be the question many will likely ask of it. I think then you can safely surmise where and when the unfairness may apply to this specifically. I don’t play the game nor I have played the game enough to give you a definite answer. But it seems to me a bit problematic that there is now a way to circumvent one of the basic travel mechanics in the Guild Wars franchise for the right RMT.

*Note: Is it an item? I thought this was an additional account service much like a max level character boost. o.O

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BalsBigBrother

The thing I am having a hard time with is what the perceived advantage is?

It isn’t doing anything you can’t do yourself in game within a few hours if you apply yourself. Even if you take your time and it takes you a few weeks to unlock all the way points I still can’t see what advantage is given to someone who unlocks them all at once after the paying for this.

Oh and yes it is an item you click to apply to the character carrying it just like the level boost thing is an item in game you click to apply. At least that is how it works in GW2 in any case :-)

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Utakata

It’s not a perception; it’s an actual. That is, what can be done within hours to weeks can be done in an instance when service is purchased account wide. It is an obvious advantage to the player who made the purchase. Or why would it be sold in the first place, if no advantage is given? That simply wouldn’t make any sense.

However, you seem to think otherwise, to which I am here not to convince you from. So I am going to agree to disagree on this, and move on from here. And leave you to freely think whatever you want about it. :)

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Sally Bowls

I don’t care about P2W and think almost all P2W determinations are affected by what the poster thinks of the game far more than the item/service in question.

The ultimate nihilist argument is that someday you, I, and GW2 will be dead and so nobody was advantaged. Since you can buy a character boost and BiS gear from the cash shop, there is a further argument that there is no advantage. But at least for me, saving time is a benefit even if one can argue it is not an advantage.

Here are some benefits that provide also provide “no advantage” since more time would help.

1) I purchase an upgrade where I get triple the amount of resources from nodes. clearly not an advantage since you could mine three times as many nodes and get the same resources.

2) I purchase the upgrade where I triple my mount speed. clearly not an advantage since you could merely take three times as long to get there.

3) Say in the next expansion, only people who spend 1200 gems/$15 for the monthly sub get to use the fast travel points? clearly not an advantage since you could take the time to walk/ride there.

4) What if I spent 2000 gems and I always went to the front of the login queue and logged in ten seconds quicker. clearly not an advantage since you could wait an additional ten seconds.

At the end of the day, if the customers think it is an advantage, it is an advantage, even if you are technically correct that it is not an advantage.

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Utakata

But it is an advantage wholly, arithmetically and legally. There is no way of getting around that beyond moving a whole lot of goal posts “creatively”. And the Waypoint wavering service is in the same vein with max level boosting and multi-boxing. It gives the player distinct advantages over those who don’t use those services.

The question becomes how much advantage is given over other players. And how are those who do not purchase or use those services are willing to put up with it. With some this may have nominal effect. With others it may cross a line. But of the end of day, if it brings in the devs the bacon, we will have to learn to live it…or move onto greener pastures. /shrug

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BalsBigBrother

Sorry Utakata but I am going to have to disagree with you on that first paragraph completely. While it might not be your intention you are doing what others have done below and generalised a lot without naming any single advantage that using this item will give.

You are saying it gives an advantage but not saying what it is. That is the thing I am trying to get folks to drill down to but everyone is dancing around it.

I don’t mean to pick on you and please don’t take my replies in that vein I just want to see some actual clarity of answer. So I can try to understand the opposing points of view (if not actually agree with them) and for that specifics are needed :-)

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Utakata

I already have specifically named it:

“That is, what can be done within hours to weeks can be done in an instance when service is purchased account wide. It is an obvious advantage to the player who made the purchase.”

…it just appears you are choosing not to agree with it. o.O

I think there’s another elephant in the room that needs to be addressed that maybe the source of our disagreement though. So allow to make this very clear: The issue of allowing to sell the services or items in a game to give players ingame advantages is a developer issue, not a player one. That is, if a player purchases and uses the services that allow him or her advantages, they are free to do so without any guilt or remorse. As they have been given permission by the game company to do so. So if it’s there, the player has the money and wants it, more power to them!

Or tl,dr: Whales exist because developers allow them to exist.

I hope this clears up the issue that I am having is not personal one I hold against other players. I don’t. But rather one I have with the developers for introducing it. So if you want to buy that Waypoint booster, go knock yourself out! I won’t think any less of you nor should I if you did. /wiggles pigtails <3

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BalsBigBrother

It is not a case of me agreeing or disagreeing I am still trying to drill down to the core of your position. So let me try one last time

Time saving is a convenience for someone who has limited time. If someone who is short on time uses this item it ensures they can enjoy their time in a way they enjoy. Yay for them. That convenience doesn’t manifest into an “obvious advantage” though or at least it is so obvious I am overlooking it.

The part of GW2 this item works in is pve, what anyone else does has pretty much zero impact on anyone else.

So if you think someone saving time is an advantage how does it affect me? how does it put me at a disadvantage? Am I suddenly thinking oh my gosh random person has more way points than me, panic. No I continue doing what I was doing before and random person continues doing what they are doing, probably completely oblivious of each other.

I am just trying to figure out why you think saving time in a game that has no competition for resources or no racing to complete anything is an advantage. Why is selling an item that only has any impact on one person (the buyer) is such a bad thing.

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Utakata

Well you have my position. I am calling it an advantage. You are calling it something else. (Or least something I would define also as an advantage.) And I see no convincing or compelling argument or evidence to call it anything else. So once again, I’ll agree to disagree and move on from there. Thank you for your time. :)

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BalsBigBrother

I still do not understand your reason for thinking some advantage is gained over another player by saving time specifically in regard to pve in GW2.

However, fair enough and I agree its time to move on.

Thank you for indulging my questions over the past few days and thank you in return for your time :-)

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Utakata

Anytime! <3

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George Sweatman

I’m more upset that they didnt use this store concept to sell something actually useful.

I’d pay double the gems to unlock all Hero Points. Maybe even triple for HoT zone ones.