Massively OP Podcast Episode 138: Mystery MMOs and the mobile revolution

On this week’s show, the amazing duo of Bree and Justin look at another beefy Camelot Unchained interview, talk about several new mystery games in development, and boggle over the mobile MMO revolution that has arrived.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Show notes:

Other info:

SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

9 Comments on "Massively OP Podcast Episode 138: Mystery MMOs and the mobile revolution"

Subscribe to:
Sort by:   newest | oldest | most liked
flatline4400
Reader
flatline4400

Another good one. And YAY for post-end music weirdness! lol… Justin’s going to Disneyworld!

Reader
Patreon Donor
Loyal Patron
Suikoden

Bree, your rant after the first listener question was AWESOME! It’s like you nailed everything I’ve been thinking in regards to how all of us in our 30s want to recapture those old worlds we used to venture through. Also how the genre degraded and got stripped apart over the years. It’s not like those games were perfect (like you said, place in time) but if they could take the world building that made those games special, and add in combat systems or skill building systems, in some of these modern takes on the genre, we could have something truly special. Like, what if Blade and Soul married EQ2?

Bree Royce
Staff
Bree Royce

It was a great question from BBB!

I loved Justin’s point that we shouldn’t NOT mine the past. We should! We should be going back and taking the best old stuff! … but not only the best old stuff. Because surely we can come up with new great stuff to mix in and build on what came before.

Reader
connor_jones

Concerning the so-called ‘mobile revolution’, I get it that the battle is already lost and won. That said, I’m still flummoxed as to why anyone would want to play any kind of serious game (let alone an mmo) on a tiny mobile device screen and keyboard out in public. When I do an mmo I need my big screen monitor in the comfort of my home where distractions are minimal. Anyway, my theory is it’s an ego/vanity thing. People just love any excuse to show off the latest mobile devices out in public. Glad I finally got that off my chest. ;-)

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Exactly, it’s been an ongoing rant of mine for some years. I get the ease of access of a mobile device. After all most of us had Gameboys or Segas once upon a time and before that those of us who are even older has the little portable football, baseball etc gameboy type devices back at the end of the 1970s and into the 1980s.

It’s not a new concept and it’s a totally inferior experience. Why everyone wants to make it their device of choice for gaming totally boggles my mind.

lemony800
Reader
lemony800

A lot of you have been wondering about the upcoming release cadence, given that last time around we took a long break from Living World releases to get Heart of Thorns out the door and then to support that expansion after release.
The good news is that this time around we have two separate fully-staffed teams that are both hitting on all cylinders. So our rough plan is to slot the expansion pack into the release cadence as if it were an episode: episode 5, then episode 6, then the expansion pack, then episode 1. But we’ll make some allowance for the fact that shipping an expansion pack is a big deal logistically and will probably take longer than the 2~3 months we normally allocate between episodes.
Mo

lemony800
Reader
lemony800

Most developers would take a breather after a big release, but ArenaNet shows no signs of slowing down. Instead, O’Brien says the goal is for the studio to deliver the beginning of Living World Season Four around two to four months after the launch of Path of Fire — almost as though the expansion were just another episode.

https://www.polygon.com/features/2017/8/1/16074532/guild-wars-2-path-of-fire-expansion-behind-the-scenes-feature-reveal

Bree Royce
Staff
Bree Royce

Heya Lemony! These were both among the links we were talking about in the comments last week. Neither of them is as definitively “two months” as the folks we were talking about claimed. It’s still a pretty vague range for sure. :D

Reader
Mark Jacobs

And yes, Bree, you are right, it wasn’t Electronic Arts that I was referring, it was certain former “friends” at the former Mythic Entertainment. Fortunately though, I don’t need therapy, I got a whole bunch of it from encounters with a couple of them. :)

And thanks for the kind words about me and what we’re doing with our version of guilds and groups. The credit for some of the great work on the ideas and the document belong as well to JB (James Brown) who is not only a programmer here but also took my initial document and ran with it. So much so that he also came up with some really clever ideas and concepts that are part of the document. Ben Pielstick also contributed to it as well. We’re (team) really proud of the direction we’re going with these systems and I hope they work out well.

wpDiscuz