World of Warcraft confirms a next expansion reveal at BlizzCon in new video

Let’s be fair, World of Warcraft’s recap of 2017 doesn’t outright say that the game’s next expansion will be revealed at BlizzCon. But if you don’t want to take a trip down memory lane, that’s the big takeaway from the very end of the video, that this year’s convention will discuss where the game can possibly go after facing off against the Burning Legion. So you can expect an expansion reveal.

Of course, if you would like to take a trip down memory lane, that’s what the whole video is all about. So go ahead and take a trip back from the opening of the Nighthold to the most recent patch depositing players on Argus and everything in-between, narrated by Ion Hazzikostas discussing each major milestone and what it meant for the game as a whole. And, obviously, keep your eyes peeled for that reveal next month.

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29 Comments on "World of Warcraft confirms a next expansion reveal at BlizzCon in new video"

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Daniel Reasor

Now that Legion’s level scaling tech has turned the Cataclysm-era “making low level content takes time away from making high level content” into a false dilemma, I would love to see an expansion set in up-to-date versions of Kalimdor and the Eastern Kingdoms with new, level-scaling content. Let new toons and veteran heroes work side by side in the parts of the world that we all fell in love with years ago.

The cynic in me expects that the old world has been permanently abandoned so that Blizzard can sell you Level 100 toons for $60 a pop, but I’m willing to be pleasantly surprised.

Polyanna
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Polyanna

What I wish we would get: Azeroth restored to pre-Cata old world maps. Level scaling from 1 to 110 for all legacy zones (world quests and bosses relevant to max level players throughout). Classic Realms (F2P to Level 60 without a sub, for new and old players, only on designated Classic Realms; Vanilla maps and mechanics; no heirlooms, no flying, etc.).

What we really need: Another massive round of connected realm soft merges. Just connect everything to one of the half dozen realms in each region that still have a respectable pop and be done with it.

What we actually will get: Return to Outland! (*) Mythic++! Netherlight Crucible 2.0! (Now with 10 More Tiers!) All gear replaced by Relics! New Battle Royale Mode!

(*) No flying in Outland. EVER. This time we mean it.

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Oleg Chebeneev

How its big news? Expansion reveal at upcoming Blizzcon was pretty much 100% garanteed.

hurbster
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hurbster

The money men demand it.

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Dug From The Earth

Except when you are Diablo :(

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Utakata

I don’t think the author mentioned anything about this being big news. However, expansion reveals in WoW are pretty much big news guaranteed. :)

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Oleg Chebeneev

Well, many MMO sites and forums featured this. Expansion reveal is big news. Telling that Blizzard will reveal expansion on Blizzcon – not really. Its like saying “CONFIRMED! new games gonna be announced at E3”

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Utakata

I think you are getting “I’m surprised” big news mixed up with “I’m not so surprised” big news. Latter is still big news, just easier to predict. :)

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Alex

All I know is I still get very excited before every Blizzcon especially when a big reveal is gonna happen. I love hearing about the expansion coming next.
I cant wait to hear what it is and Ill add my typical request….Please give me Shaman Tank spec!!

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birini

I had a thought about WoW and this seems like a decent thread to put it out there. I’ll preface this with a story, back in high school, there was a challenge where students had to make a model of the school. The swim team joked about making an absolutely beautiful recreation of the swimming pool with some ratty buildings around it.

Seems to me that’s kind of what Blizzard did by bringing in Ion. He was known for raids and, more than that, the extreme mathematical min/max approach to raids. That’s essentially what the game has become, min/maxed raids. Levelling isn’t an experience on it’s own, it’s about racing to the raids. Even as he says here, he’s just telling a giant story that culminates in the raid. Not creating a world.

Even the no flying debate falls into this — raids are about a more or less linear experience. No flying is an attempt to force a more linear experience on non-raiding.

The slashing of abilities, removal of the trees, etc is part of this, too. Since we’re just min/maxing for raids, letting people play with builds or develop non-raid viable characters that they like is also not a sensible option.

I think they need to replace him if the game is going to recover. I’m not holding my breath.

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Jokerchyld

WoW only ends in a raid if you are rushing through it to complete that content. In Legion there is a shit ton of other things to do outside of the raid more so than any other expansion I’ve played. If you have interest in that other content is a whole other story. But this expansion was far from linear.

I think WoW is getting closer to creating that world, which in my eyes, means sandbox elements to let players do as they please. Dynamic content (World Quests) and level scaling were the first steps. All they have to do now is expand the WQ like content and scaling across all of Azeroth and you have a great foundation. At that point any character could level anywhere finding relevant content. This would have to be done in an intelligent fashion of course seeing how a system is only as good as its design, but Legion was a good indication.

Having a multitude of abilities won’t work in an online game ever because someone somewhere will either 1) complain they are weaker to other people and will want balance .. which is impossible or 2) everyone will use the *exact* same build and those who DON’T use it won’t be able to advance. I’d be interested to here an example of where this didn’t happen.

I felt on my hunter Pandaria/WoD has the best mix abilities where I had utility. While I do enjoy Legion and the class fantasy, I felt what they gave up was the utility where now I can only do one thing. Seeing where the game is now and what they look like they are trying to do it does work.

Third, the game is not doing poorly at all so your recommendation to have one person removed doesn’t make sense. For every opinion you have, someone else has seven more of the opposite point. Trying to balance that is a challenge for anybody.

As a side note, what I will say, if you are interested in complex choice driven RPG I would highly recommend Divinity Original Sin 2. I haven’t play a game that felt this open since my old D&D days.

borghive
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borghive

They have been stripping a lot of the RPG factor out of the game the last 3 or so expansions. I tried to play again, leveled to 110 and pretty much lost interest. The gearing model they are using now (Diablo 3) is just flat out boring to me, all that matters is the ilevel pretty much, there really isn’t any flavor left when it comes to gear, which is important to me for a RPG.

Additionally, all the classes feel pretty hollow to me, they removed so many skills this expansion, the classes just feel boring.

The questing and overall story reflect about what you said the extreme focus on raiding. The questing is so streamlined and easy, I got zero immersion with it. They think they can just add a bunch of cutscenes into questing and bam that is immersive questing. All they care about is getting people on to that end game gear treadmill these days. The game just feels so hollow and shallow, and that isn’t saying much either, because the game was always kind shallow to begin with.

Personally the game we all fell in love with is barely there anymore, and I wouldn’t hold out any hope that things will return to the glory days since Blizzard is hell bent on ramming e-sports into every one of their games now. I think a lot of their design decisions will be based around e-sports from here on out, and personally I don’t think that lends well to a RPG game.

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Utakata

I got a feeling you want to dial the game back to the days when clams never stacked in your inventory. o.O

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stoney 22

A lot this and the OP sounds like you’re talking about something you never really experienced properly.

Lets talk about gearing. Gearing in wow hasn’t changed since launch. In fact the only time it ever deviated from this was poison resist gear needed from Mauradon for AQ40. That and some people used some frost resist pieces for Sindragosa’s breath. At no other point the in game has the gearing significantly changed.
In fact Legion probably had the biggest change, as that overly prioritised secondary stats over main stats, meaning a piece of gear 20 or even 30 item levels lower could be much better for your character.

I totally agree with you on skills. Some of them did need to go, but others could have been reworked into the game better.

In terms of ease of levelling totally agree there, but the story telling has come a long way since launch. To say story telling is worse then launch or even poor relative to the rest of the industry is just a lie.
This idea though that Blizzard didn’t want you on this treadmill, i’m not sure where that’s come from. They always wanted you on that treadmill, they just made it harder to reach.

I’m not sure which version of the game you fell in love with, but most people like to say Vanilla to be cool so i’ll go with that. If Vanilla launched now, the game would perform a lot worse then most modern MMO’s. Looks and that fact that WoW is already on the scene aside.

To reply to birini

Game development is never a one person job. Ian doesn’t have half as much control as you think he does. The game has been about min maxing raids for at least a decade at this point. It’s nothing new, and wasn’t a decision made by Blizzard, but by the players.

Let me ask you though, if the story culminated in you killing the big boss after a quest or a raid, would it really matter? In the end you’re killing a boss after a brief fight. You need an enemy to kill in a raid, and everyone has access to raids. Why would you big baddie not be hiding in a fortress?

The no flying absolutely doesn’t fall into the min max raid hypothesis. It’s clear if you played Wrath/Cataclysm to Legion that it’s a lot easier to build a world and make it compelling if you can’t fly over the big bad guy wait until he paths a couple of feet, swoop down and grab the items you need to and fly away.
You miss world design and the scale when you can fly to your objective jump off, kill maybe one guy and fly away.

This point is what made me really want to reply. Slashing the talent tree.
A lot of people like to comment about how this is removing choice, and so on and so forth. I feel people who made/make this point either
a) Didn’t play when talents were like this
b) Didn’t make any meaningful choices with them

I did both, and I can tell you I’ve never had more choice over my talents then I would do with the current system. It’s not perfect, but it’s the best they’ve come up with.
Lets look at point a
If you were around when that type of tree existed you went to Elitist Jerks, looked at the talent choices that someone else had min maxed for you, and you stayed with them. You’d change if somebody told you to check back as new sims had come in, or when a big patch hit.
During Wrath I played a mage, so we had a lot of talent changes our way. I maybe changed my talents five times that expansion. One for each new raid, and one for coming out of frostfire spec.
There was no choice in the matter. I didn’t have the right talents, I didn’t get into any group content.
lets look at point b
If you didn’t care about min maxing, then you just shoved your points where you felt like. You’re effectively making the second of two choices. Gimp yourself. You exclude yourself from challenging group content, in favour of taking an extra 1% of haste (I liked the talents that gave a flat buff fyi) over the 5% crit as a fire mage.
Yaaayyyy! choice.

My point is for people who actually used the talent system there never was a choice. It may as well have been a log. If you didn’t really use it properly you just gimped yourself. If you want to click buttons then why not add a talent tree that does nothing, just blank boxes, but you can only select 21 of them?

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Carebear

I remember every item I had in Vanilla and TBC, with their names, their icons and skins… I dont remember any item from WoD or Legion.. I dont even remember the items I got yesterday…

Yes gearing have changed… they are like consumables now, but instead of 1-2 hour duration they now have several days, but not longer than a week..

borghive
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borghive

“Gearing in wow hasn’t changed since launch”

Um, no just no. Gearing the last 2 expansions is completely different than any point in the game’s history. Titanforging, Legendaries for all, Artifact weapons just to name a few changes. I can assure you gearing is nothing like it was pre-WOD.

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birini

I’m glad you’re enjoying it. Having said that, claiming that your opponent just “hasn’t experienced something” (I have well more than a calendar year played in WoW) is the lowest farm of debate.

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Rick Mills

Wow – Legion has been all about telling a story and intertwining it with the dungeons and raids. The Suramar questline has been one of the best story arcs ever in wow with gated quests (how they should be done!), culminating in some excellent dungeons and raids.
There is soooo much to do, so many achievements to work on, and tying professions to dungeons hearkens back to vanilla wow.
I’m not sure what the problem people have is, but I’m loving it.

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Ashfyn Ninegold

Glad you’re enjoying it. Here’s the issue, which ties in with what birini is saying. EVERYTHING has become about dungeons and raids. You cannot progress in any direction without a required dungeon or raid. For those of us who don’t like to or can’t respectable participate in D&R, it leaves very little to do but world quests, AP and rep hunting.

And for those of us who like to play alts and don’t like D&R, this is the worst possible direction WoW could take.

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Daniel Reasor

This is me. Legion was Blizzard’s greatest success yet at the stated goal of continuing to add content after the first tier of raids. Legion at launch was also the shallowest expansion in the game’s history. There are a host of reasons why I don’t raid, and because I stopped just short of the first raid tier, this was the shortest WoW expansion I’ve ever played.

My experience with Legion was that Blizzard has stopped telling us and started showing us who their real audience is, and it’s raiding guilds. That’s great. I’m sure that’ll work out better for Blizzard than it did for Wildstar’s developers. How is everyone’s dungeon finder queue lately?

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birini

The early game — and I get it would be tough to recreate this — it was about the exploration.Every zone had their own “small” stories. Not everything was the world ending. You could experience the world. There were some stupid things — e.g., here, go pick up boar poop — but for the most part you felt like a hero without the constant “THE WORLD IS ENDING” quests or a straight story. Which, seriously, hasn’t been a thing in non-massively multiplayer role playing games for decade. As you point out, alts were a ton of fun because you got to experience a part of the world you hadn’t seen before.

And, ironically, those saying you had no choice but to take a certain set of talents are proving my point better than I could. As a simple counterexample — sadly unproveable — in WotLK I was routinely topping damage meters with a MM hunter who took silencing shot. This was when it was all survival all the time. It worked for me. It was a ton of fun. And it helped me really feel different and connected to the character.

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Carebear

this nonsense about talent trees that everyone had the same… Almost everyone had different talent builds… Even the very top players, which you would assume they min-max and so they will use the same build, they had different builds (I had their armories bookmarked, to check them out for gem choices, gear choices, etc).

I am not even talking about the average player, who was the 80% of community, running tons of different builds for fun… solo builds, builds for aoe grind, casual pvp builds, etc…

That thing with cookie cutter builds may be a problem in cataclysm, cause they dumbed down talent trees a lot and cut of many talents… and if I remember correct, you had to get the last talent of a tree before you go to other trees? (Dont quote me on that, I may be confuse it with other game). But I know talent trees wasnt good in cata but they were awesome in Vanilla – WotLK.

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Bruno Brito

“But I know talent trees wasnt good in cata but they were awesome in Vanilla – WotLK.”

Wrong. They were awesome at retail because people didn’t know the game extensively. But in the end, you started Wrath as a Arcane 2button wonder and finished as fire. You played Frost DK/Unholy till you had ArmorPen til your ass then you transitioned to Blood.

Cookie Cutter specs always existed. They were always mandatory. The reason that Blizzard buffed the hell out of the hybrids in TBC is because they specs were so damn disgustingly onesided, and their strenghts were so all over the place, that you didn’t need them outside healing. And even as a healer, you would prefer other stuff. WoW ALWAYS had a problem with going off the beaten path.

I played the entirety of Wrath as a Frost DK. I respec’ed once, because i wasn’t hardcore, so i didn’t need to catter to all the nuances of content. The spec was serving me fine for everything.

There is nothing awesome about Warlocks shoving 2s cast of Corruption. That’s mandatory.

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birini

I remember thinking people were crazy that Activision could destroy Blizzard. The “for gamers by gamers” culture at the latter was just too strong. Welp, to anyone reading this who I argued with, you were right and I was wrong.

Coolit
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Coolit

This is the issue I’ve been having also, the game has changed so much from the magic formula it’s not the same game anymore and just feels like some hybrid moba esque game where nothing has value and it’s all a race to the end.

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agemyth 😩

I feel like WoW today is less about raids than it ever has been. LFR is cool to breeze through the flashy encounters they design, but where I wanted to be was in the world. I didn’t feel like I was missing out on the good gear or best content in exploring the world and keeping up with World Quests at my own pace.

The stories in the class Order Halls were more interesting than what usually goes down in raids.

/opinion

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Targeter

hard to believe that Legion only came out a little over a year ago (end of August 2016). they’ve been ripping through the patches pretty quickly … wonder how long the draught will be this time?

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Jokerchyld

Well we have 7.3.2 and 7.3.5. And I’ve heard rumors of one more minor patch after that so I dont know. I will say they have done a great job of pacing the content out this expansion more so than last expansion.

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Targeter

No doubt, they’ve actually stuck to a schedule and it’s been fairly impressive. I guess they do have 2 more patches to go plus the pre-expac patch as well. Maybe they’ll avoid the drought this time around and prove us all wrong!

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