World of Warcraft’s Ion Hazzikostas talks randomness and Legendaries

There’s been another live community Q&A session with World of Warcraft director Ion Hazzikostas, and if you’re in the “highly frustrated” crowd of fans, the answers received are not going to mollify you. Flying in Argus? No. Randomness? Yes, that’s all good, there’s always been randomness in RPGs. Can we get world bosses more frequently? No.

On the other hand, if you’re pleased as punch with the current state of the game, you’ll probably be happy about minor quality-of-life bumps like the promise to continue using new Druid forms in future expansions or the plans for more realm connections. So take that as you will and adjust your expectations accordingly.

Meanwhile, there’s a strong hint that an Offline mode is coming to Battle.net, since an “appear offline” option has been added to the app in its most recent beta version. So if you’d like to avoid all notice from others, that’s going to be a good thing.

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23 Comments on "World of Warcraft’s Ion Hazzikostas talks randomness and Legendaries"

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Knox Harrington

It doesn’t matter whose name and face they put out there, they always manage to sound like a smug douche who’s completely out of touch with the state of the game.

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Dug From The Earth

My issue with random legendaries comes down to one thing:

The artifact challenge quest you get from the mage tower on the broken shores.

As many know, this quest requires you to face off vs a raid style boss SOLO.

Many players dove right into the challenge when it was first released, and found themselves being one shot by many mechanics in the fight. (there are different fights/bosses, depending on class/spec, but most are equally difficult). These challenge bosses were so difficult, most of the guides that have since come out, typically have really specific requirements. Everything from making sure your gear level is at LEAST 910, to using a very specific talent build, to making sure you have all the most efficient and best potion and food buffs, to the one thing that I have an issue with:

Having very specific legendary items to complete the challenge.

For some classes/specs, the odds of you being able to be successful with this challenge, even in 920 gear, is slim to none if you dont have the required legendary items. Ill use Bear Druid as an example. The boss you fight has an 8m aura around him that puts a stacking debuff on your that lowers your max life. The longer you fight him, the lower your max life gets. All the damage in the fight is non-physical, so bear druids only defense is the total life they have. Bear druids are melee, and have no innate abilities that grant them the ability to hit a target more than 5m away.

There are 2 legendary items however, that grant specific skills significantly increased range. When paired with the 5m range booster talent, it allows the Bear druid to stay completely outside of the bosses HP debuff aura, while still being able to do damage.

These 2 legendary items are basically a make, or break situation for this challenge. So if you want the amazing new bear druid artifact appearance, you pretty much HAVE to have one or both of these specific legendary items….

… However.. because legendary items are 100% RNG… i have not gotten either of them yet.

And if I fail to get these items (and pass the challenge , which is still challenging even WITH these items), before the next expansion, I will never be able to acquire the amazing bear druid artifact appearance.

So im quite miffed about this situation. Blizzard can get bent.

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Ben Stone

You can moonfire spam that guy down. It just takes longer. Theres no enrage timer for phase 1.

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Dreema

Never ever underestimate Blizzard’s ability to totally and utterly piss off its paying customers. Other companies do it from time to time, but Blizzard deliver the pissing off with such regularity, it’s almost like they do it for kicks.

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Brother Maynard

Blizzard deliver the pissing off with such regularity

Which is a bit ironic, as everything else in their game is completely random…

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Doubleplusgood

Ah ok so now I know who is responsible for the game being so bad nowadays.

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Utakata

The Argus whistle being /hotfixed to be account wide was probably the best news out of that. o.O

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Wayne Merchant

I wish they would increase the difficulty, especially in dungeons. Once upon a time, you had to be very careful and strategic. Now the tank runs through as fast as possible, killing each boss within 10 seconds. The only challenge is keeping up.

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Ben Stone

Guessing you havent done higher level mythic+. Many of the modifiers require careful pulls and good use of crowd control.

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Dug From The Earth

Until dungeons give rewards worthy of being more difficult, im gonna have to disagree with you.

The effort should match the reward… and currently, it does.

styopa
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styopa

I’d agree with you, but….unfortunately this seems to be the modern paradigm PLAYERS want.

I play a lot on a private vanilla wow server because I *want* that challenge. I love tanking, and the thrill you get beating a hard dungeon.

But you know what? I’m almost completely burned out on it. SO MANY TIMES starting as early as Deadmines (which, I admit, in vanilla had challenges in just GETTING to the dungeon for noobs), you drag a group of players together and start in and the bad habits are overwhelming.
DPS pew-pew’ing to their hearts content, disregarding aggro or any sense of organized kill order.
Healers that don’t apparently understand their mana bars are finite and that healing people is what that mana is intended for in instances.
(when I’m not a tank) Tanks that don’t have a friggin’ clue. Seriously, the other night one wasn’t holding ANY aggro and dying constantly…after some private coaching, it was clear to me that a) he’d never used defensive stance, and b) he had no idea that sunder did anything but reduce target armor. /sigh.

I understand, a BIG part of this is the ~terrible~ habits picked up from easy-mode commercial wow and vanilla voyeurs ‘seeing what it’s like’… but even with groups of serious players the willingness to learn, be patient, suffer a wipe or two to get through the dungeon just isn’t there.

It seems players today really just want to sprint through unchallenging nothing-mobs to fight a not-really-hard boss for sweet epic drops. In 30 mins, tops.

I’d offered to do a FULL BRD run, and by the 3rd boss, the rogue was “Is this nearly over?”…no sir, 20 more to go. He dropped after the 4th or 5th. The rest of the group hung on to the end, I was proud. We only wiped on the bone room because no matter how much one warns new players not to get cocky there….it just never seems to sink in until you get roflstomped by a million normal mobs. :)

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Rabidwargamer

I remember getting into the older, bigger dungeons and spending the whole afternoon having a blast with a bunch of friends.

Now, I don’t have that kind of time and I found out over time all my friends are assholes that I really don’t want to spend what little free time I have with.

Then-WoW was fun then, Now-WoW is fun now. The game changed as I did.

I certainly appreciate that not all folks enjoy Now-WoW the way I do, but I also think the “NO CHALLENGE” and “EPICS FOR NOTHING” arguments are quite hyperbolic.

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agemyth ๐Ÿ˜ฉ

Mythic+ dungeons are that. If somehow you still find that too easy I wouldn’t look to WoW to provide even more difficult content than that.

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Carebear

the problem with mythic+ dungeons is that its still a rush / “go go go ” playstyle and that is official.. you cant blame players for that.

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Rick Mills

Agree – fast difficulty

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Hirku

Guess I have to start paying attention to WoW news now that the addiction is setting in.

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thirtymil

Nothing’s perfect, so I’ll take the new druid forms and the option to extend my RealID list past a very, very small circle of very good friends over flying in one soon-to-be-obsolete area and my somewhat low drop rate with legendaries. That’s a trade I can live with.

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TheDonDude

I don’t mind the randomness of titanforging and such, since that all evens out fairly quickly and isn’t a make-or-break thing.

But the legendary system is super annoying. Having the right legendaries makes such a huge difference and there’s precious little a gamer can do to beyond grind, grind, and pray.

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Greaterdivinity

What, you didn’t want this utility legendary that’s of marginal situational use in solo play instead of this legendary that’s a 20% dps boost from a single item alone and absolutely essential if you’re going to be raiding?!

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Bryan Turner

Whoa so like play WoW as an offline standalone RPG perhaps, or set up a private coop version may be if you had some more baked in options?

I am intrigued.

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Schmidt.Capela

While I would gladly purchase that (modding and cheats would allow me to remove from an offline version of WoW everything I find irritating and be left with a very pleasant co-op game), I doubt that would be in the cards. Blizzard seems laser-focused on only doing online games.

A pity. I find Diablo 3 far less enjoyable than Diablo 2, in large part because modding and cheating, which were possible in D2, aren’t possible in an online-only game like D3. And removing from Starcraft 2 the possibility of local lan games, given that where I live we have a high ping even with the best fiber Internet available in town, pushed that game below oldies like Warcraft 3 among my friends. If Blizzard continues that path, I might drop it completely as a favorite dev studio; I don’t even have Battle.net currently installed.

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thirtymil

No, I think they just mean ‘appear offline’ to the people in your friends list. You know, like everyone else has had implemented for years.

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Carebear

Sometimes you just wanna fly under the radar… you still play an MMO and maybe you are grouping with other people, instead of log with your main for the 10th run of the week. Or maybe you just stopped playing FFXIV regular and wanted to log in wow for a while but you have that friend that have always the battle net open to spy :P

Looking for some privacy is not wrong…

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