Guild Wars 2’s AMA covers mounts, raids, maps, and the state of class balance

The ArenaNet devs descended on the Guild Wars 2 over the weekend for what looks like one of the game’s biggest AMAs to date (but one with surprisingly thin info, at least if you were hoping for a huge revelation). Here are the highlights:

  • No details on raid wing 5 yet. The team reiterates it’s not working on difficulty tiers for raids. “We’re hard at work on the next raid and development is going well.”
  • There’s apparently nobody working on guilds (so no current plans to develop further) and no dungeon team attached to the expansion.
  • The studio said among its chief story goals were tighter integration and not all cinematic moments happen in cutscenes. The choice to go darker and use fewer characters was also intentional.
  • Map-wide metas weren’t an intended part of the expansion, but maybe in the future. They’re watching to see what we do and will go from there.
  • Anet says it did indeed modify all the old maps in Tyria and Maguuma in order to add mounts.

  • The bounty system was designed to be easily insertable into old content, but no promises.
  • Vabbi was supposed to have a PvP event, but it was cut.
  • Ree Soesbee apparently left ArenaNet at the beginning of the year, one of a number of key Anet devs who’ve left, many of whom flocked to Amazon Game Studios. She was a core narrative designer for the studio for 11 years and authored one of its pre-launch GW2 novels.
  • “Have no fear though, you’ve not seen the last of Palawa Joko!” Praise Joko.

Several specs are also being watched closely; Scourge and Weaver are mentioned specifically, with the former being particularly OP in too many categories. In response to a question on DPS balance between old specs and the newest Path of Fire specs, the studio implies it knows that current specs are relatively overpowered and does plan to bring them closer to parity, but it doesn’t want to make them exactly the same.

Source: Reddit, Dulfy. With thanks to Miol!
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53 Comments on "Guild Wars 2’s AMA covers mounts, raids, maps, and the state of class balance"

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Arktouros

Eagerly await to see what they do about the new Scourge vs Scourge game mode that’s replaced WvW.

Reader
Bannex

Honestly, the story in this game was about the worst I’ve ever seen. Hopefully she didn’t get fired but it’s not a terrible loss in my book (if she was in charge of it).

Yangers
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Kickstarter Donor
Yangers

It wasn’t great no. I don’t know how involved she was with this part of the story but it was much better anyway.

Reader
Joshua Dickerson

“The studio said among its chief story goals were tighter integration and not all cinematic moments happen in cutscenes. The choice to go darker and use fewer characters was also intentional.”

While I like the thought of the change, the voice acting for the commander just seems off. Some of his/her lines just come real out of place when I am listening in this expansion vs the last one.

I like the voice acting, but maybe use it when having a general conversation with someone, but put back in the radial menu for choices in responses. Having my commander threaten to stomp someone out like a rat because they didn’t want to give information was a big “WAIT WHAT DID YOU SAY??!!” moment.

Still love GW2, but since release they kind of departed from the PvE narrative of “this is your character” to “we will determine how/what your character says for you”.

7BitBrian
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7BitBrian

This widely varies depending on your race. The Male Sylvari PC VA has been killing it and is by far the best at delivering the lines imo. The Human male also improved quite a bit from Season 3 to PoF imo.

Reader
Joshua Dickerson

Yea it may just be my gripe with the Human Male VA.

Reader
Matthew Riddle

I think it’s a fair shock about the rat thing, because our character has been so bend-over-backwards-to-be-diplomatic, that he is completely different at times in the story.

7BitBrian
Reader
7BitBrian

No, I get it. Human male VA really dropped the ball a lot in season 3 if you ask me. I think they have improved in Portland but still aren’t on the level of some of the others.

But I still don’t think they’re the worst either, some of the Acura lines are delivered so wrong it’s laughable. Shame. But all have been improving though so that is a positive.

7BitBrian
Reader
7BitBrian

Auto-correct on phones is the bane of my existence!

PoF* and Azura*

Reader
TomTurtle

People have glossed over Ree’s departure. It came as a surprise to me as I was recently wondering what she was up to in the company. It’s sad to hear that.

kalamari_
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kalamari_

most ppl that frequent reddit on a daily basis already knew that.

Reader
Vice Vandal

They seriously need to do something about the replayability of the new maps because I’m already back to HOT content.

Reader
Bryan Turner

That’s sort of what Bounties are for, and the Griffon quest, and Story Achievements, and dozens of collections, and all of the class collections as well, and The Mouth of Torment, and the Path to Ascension, and the Serpents Ire, or even smaller thins that are cool like Zomorros Lair.

I felt the same way, hell I was almost ready to walk away from the game, until one day I decided to use the Group Finder and low and behold I found people doing Open World type things.

Even in the middle of the night, I’m talking 3AM Eastern Standard time I found squads doing Legendary Bounties.

Reader
Leviathonlx

The problem with Mouth of Torment and other meta’s is that the rewards are god awful and even ANet realizes that. Now hopefully they fix it before the maps are mostly abandoned.

7BitBrian
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7BitBrian

People thought the rewards for Casino Night were awful as well, until somoene got a super rare infusion drop, now there are always 2-3 large zergs doing it basically all day. It’s highly likely there are still as to yet undiscovered rewards, just like this one was just discovered like 2 days ago.

kalamari_
Reader
kalamari_

the confetti infusion was data mined before the drop though. there is nothing else data mined that would suggest another aura/special item.

7BitBrian
Reader
7BitBrian

You do realise that data miners like that shaman have said they’re deliberately holding things back to allow them to be discovered right?

Mitzruti
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Mitzruti

did somebody actually get it? afaik it was just datamined, and people figure that’s the obvious source for it.

7BitBrian
Reader
7BitBrian

Yea, someone got it and sold it immediately lol.

Reader
Bryan Turner

So there is stuff to do, you just don’t like the rewards, lets be honest here; I wasn’t talking about rewards I was talking about content.

Reader
Dug From The Earth

Rewards? A box, full of stuff you salvage (often on a level 50 character), to sell for gold.

For me, what determines which events i do, have to do with how fun the events are, since the “Rewards” are pretty bland all around.

Right now, outside of the story and exploration, the “Events” in PoF, just arent that fun, especially the bounties.

Reader
Bryan Turner

I made my point prior to you reply, this is just me signing off of this conversation. Doing 3 Legendary bounties and Zomorros Lair made me roughly 12 gold, the money is out there so just sprinkle in the lucrative events with the others that are still fun.

If everything is about efficiency and spread sheets then why don’t you play Eve instead?

Reader
Dug From The Earth

“If everything is about efficiency and spread sheets then why don’t you play Eve instead?”

you asking this, makes me think you completely missed where i said this in my short post:

“For me, what determines which events i do, have to do with how fun the events are”

Reader
Bryan Turner

“Rewards? A box, full of stuff you salvage (often on a level 50 character), to sell for gold.”

Reader
Dug From The Earth

Way to take things out of context.

That statement was leading up to the part where I said that rewards arent the motivation for the things i do, because they are blah… the motivating factor, is how fun things are.

Reader
Leviathonlx

If the rewards aren’t worth it then the content won’t be played very long and people will go do content that is rewarding. This could have been helped with something as simple as there being more currencies like how there was in HoT that could have been used to buy things. You can tell many of ANets devs are old Blizz devs since they follow the same development logic of taking complete 180’s in game design based on feedback.

Reader
Bryan Turner

I made my point prior to you reply, this is just me signing off of this conversation. Doing 3 Legendary bounties and Zomorros Lair made me roughly 12 gold, the money is out there so just sprinkle in the lucrative events with the others that are still fun.

If everything is about efficiency and spread sheets then why don’t you play Eve instead?

Reader
Leviathonlx

My post has nothing at all with ‘making gold’ (if I want gold I’ll just buy it) it’s about having a tangible reward to work towards. That’s something that existed in HoT with the currencies. For example they could have continued what they did in the LS3 maps with the currencies being used to get ascended items. My guess is they just are saving that for LS4 maps but sadly that won’t help much with the base PoF maps.

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Kickstarter Donor
Tobasco da Gama

Map-wide metas weren’t an intended part of the expansion, but maybe in the future.

Typical ANet overcompensation. People complain about the fact that HoT shoved a number of explorable locations into meta maps. What do they hear? Remove map metas entirely.

I fully expect every map in LW4 to have a meta-event, at this rate.

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Bryan Turner

So they included smaller group Metas instead that didn’t take up a whole map like Path of Ascension, Mouth of Torment, and Serpents Ire.

Reader
Michael

As Bryan said, the metas do exist. They are just in smaller areas. Unfortunately they are not as rewarding as they should be, but they are there. Rewards can always be improved.

miol
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miol

In response to a question on DPS balance between old specs and the newest Path of Fire specs, the studio implies it knows that current specs are relatively overpowered and does plan to bring them closer to parity, but it doesn’t want to make them exactly the same.

You can’t escape the Dark Side, a.k.a. power creep! :/

Reader
Carlo Rossi

And we all know how it will end: Huge nerfs that will bring the now overpowered specs on the bottom, with no fix to rebalance them for the whole xpac.

miol
Reader
miol

Actually most op HoT specs (and certain HoT exclusive stat combinations) stayed op… Chrono, Tempest, Druid,… :/

Sadly, only now with PoF some are in question, while less and less pure vanilla specs will be still viable for those “hard motes”!

rahkeesh
Reader
rahkeesh

I feel like hi-dpi support being volunteered as “soon” deserves a bullet point. Albeit that could mean up to two years out.

Yangers
Reader
Kickstarter Donor
Yangers

I was very disappointed to hear about the guild stuff – or lack of it. As in, nothing at all.

My guild, and many others (I know because I’ve seen any number of posts about the same thing) was hoping POF would have new guild content.

But nothing at all and no plans for the forseeable future? Gah.

Reader
Scott McCool

Definitely a disappointing point there. I was just lamenting a few days ago that, as much as I like doing things with a guild, we’ve been looking at the same handful of weekly missions for years now. I can totally understand not wanting to “lock” more guild related content behind expansions, but… nothing?

Guild missions have been about the only thing bringing me back into the game weekly. Being burned out on them, and having finished the PoF story, I feel pretty much “done” with the game for a while.

Reader
Bryan Turner

You can’t step out of your comfort zone and do other organized group activities, like Raids, or HoT Meta Events, Tequatl, Triple Trouble, the new Bounties, the new Meta events in PoF like Path of Ascension/Mouth of Torment/’Serpents Ire, or the current events crazed Blood Stone Animals?

Maybe I just took it for granted that I was in a cool guild at one point that didn’t believe that Missions were the end all be all for Guild content, hell I remember one guild night where a group of half a dozen Mesmers worked on porting our asses up to the check points for the Chalice of Tears Jumping Puzzle in Ember Bay.

Reader
Matthew Riddle

Same. At the end of the day, the story stuff is great, the new maps are great, but there being a lack of development in Guild-related stuff is going to hurt the multiplayer (one of the Ms in MMO) side of the game. There is new stuff to do with random strangers (Bounties) but not much new to do with the people you actually care about. And that ArenaNet seem okay with letting the development of Guild stuff fall to the side is really a shame.

Reader
Bryan Turner

I’m not sure why this is a surprise, the last time Guild Missions were up dated was the first time they were introduced 4 years ago, 4 years ago.; how ever while I don’t like the content we can certainly include Raids as being content that was intended as being Guild oriented, looking at these Current events from a year ago like the Bloodstone Crazed Animals I’m sure these could have been utilized by guilds if they had chosen to do so, furthermore what’s stopping guilds from fielding groups together to do Bounties?

Lamenting for Guild Missions at this point is like lamenting for dungeons, both have been dead for a very long time development wise in favor of regular story Updates and regular Expansions.

Reader
Matthew Riddle

You make a good point with Raids. They are great for communicating over coms and working together against big threats.

Bounties are not as much a Guild thing. I mean, you can just as easily (and probably do it more often) do it with a bunch of random strangers.

The main difference between Guild Missions (or anything to do with the Guild) and Dungeons is that ArenaNet created Fractals, and told everyone they were diverting their focus from Dungeons to Fractals — of which they felt were a better system. ArenaNet hasn’t created a better alternative for Guild Missions or other guild activities. So, they’ve dropped all support for them but with nothing to replace them — unless you try to do other content together as a group like fractals, raids, bounties, current events, etc.

For a company that released Guild Halls two years ago, you’d think they had more planned for Guilds than just that.

Reader
Bryan Turner

The content is out there as long as you have a GM with a teensy amount of imagination, just because something can be done with random people doesn’t mean that Guilds can’t do it together as a group.

wpDiscuz