Fractured introduces its complex horizontal leveling system

Since this past summer, we’ve had our eye on Fractured, yet another SpatialOS MMO on the way to hard drives everywhere. If it’s not on your radar yet, it probably ought to be be, as it’s touting planetary colonization, crafting, housing, skill- and reflex-based combat, and most interestingly, no grind and no forced PvP.

The team’s most recent dev vlog covers character progression, specifically a “knowledge system” that is “different from both level-based and skill-based systems.” In fact, Dynamight Studios is saying it “can be defined as the first accomplished example of horizontal progression in an MMO,” which I’m sure will quirk the eyebrows of all the other games with horizontal progression, yeah?

In any case, this does sound pretty cool. The goals, Dynamight says, are to keep newbies competitive from the start with “minimal power gaps,” while providing “long-term objectives for character development,” avoiding grind, and creating opportunities to change builds during play. If anything, it reminds me of systems used in the Fallout series: Exploring the worlds, encountering new critters, identifying items, and discovering relics all help you earn knowledge points, which you can then spend on a talent tree, which looks more like something you’d see in a sandbox than in a typical themepark or OARPG with class trees.

Players will also spend time learning skills and spells in a system not unlike those found in games like EVE Online. “Ability learning tasks never require you to repeat the same action for hours,” the devs say. “Instead, they’re designed encourage you to explore and travel – rewarding cleverness and bravery, not time spent grinding.”

Definitely take a peek at the whole piece and let us know what you think of this new (and most welcome) take on some old ideas.

Source: Official site, press release
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Mewmew
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Mewmew

You had me at no forced PvP.

It looks incredibly interesting, but “no forced” PvP doesn’t always mean PvP is done right. Often you miss out on half of the game because it’s PvP only in those areas, and often they put the very best or highest level stuff there. I just hope it’s not that type of thing.

I see that the Beastmen races are the complete PvE ones (the humans are factional PvP while the Demons are open PvP?). And that works for me since I like beast races, especially feline based :D

It seems like it could be very cool though and I’ll be keeping my eye on it from here on out.

vengu
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vengu

Well, if you’re a completionist, you will certainly have to go to the PvP planets sometime to get everything. With that said, as far as I am aware it’s certainly possible for players to stay on their own planet if they so desire.

You don’t have to worry about endgame being locked behind PvP. While every planet has it’s own unique resources, it’s more about variety rather than specific endgame resources that are better than others. The beastmen planet has lots of wood for example while the human planet has lots of metal. Now you might think, what if I want plate armor for my beastmen character? Well, in Fractured, equipment is more than just a stat boost. There’s a climate system and some pieces of clothing are better than others in certain environments. For all we know, large parts of the beastmen planet just aren’t suitable for plate armor. Also, if you need a resource from a PvP planet to craft a specific item you want, you can always buy that resource from an other player.

In terms of endgame content like quests and events, the beastmen planet will actually have the most PvE events to make up for the fact that they have none of the big PvP events.

PvP will be scarce on the beastmen world. Not impossible, but hard to do due to the debuffs players with an evil alignment suffer from the moment they set foot on the beastmen planet. Also, it’s hinted at that the beastmen will be buffed while on their own planet, further turning the gankers who do try into free loot. It’s an interesting approach for sure, give evil alignment players a way to enter the peaceful world to complete their characters, but debuff them to prevent them from laying waste to the world.

Mewmew
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Mewmew

Hmm maybe that will work for me then. My main issue with PvP on MMORPGs is that I don’t have the time to play as much as others and I rarely ever find a “fair fight” – I’m normally ganked by people far more advanced in power than I am. I really don’t mind fair fights with equal power, it’s just that I rarely keep up with that power and so in turn it makes me hate MMORPG PvP because of it.

So I don’t mind being attacked as long as the person is sort of relative to my own power level.

If the would be attackers would be debuffed and I’d be buffed on my planet however, that may make up for my lack of power progress.

I have other issues that come up with survival type games, where I’ll be logged off a day or two and come back and find my stuff to be all completely wrecked and looted. I know so little about this game that I don’t know if that’s something that even comes into play (building structures that people can in turn mess up and loot).

I’m definitely interested in the game and will be following it. I’m cat obsessed so being able to be a cat person is always a plus :D Though the game systems will decide if I stick around or not. So far it sounds as if it may work for me on a Beastmen planet.

I’ll definitely be trying to follow it and learn more about it as it develops. Thanks for the info :D

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socontrariwise

It sounds surprisingly compelling. But I’ve seen too many promises fail to give in just yet and believe. ;)

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Scott Rondeau

At least one of the devs took over LinkRealms at the end. All the game needed was some refinement of it’s non-combat systems, but all the devs focused on were ways to manipulate the sheep into getting slaughtered. They have a deep core belief that they can put the good stuff in the PvP zones to lure the people who hate PvP.

Mewmew
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Mewmew

At the end? Isn’t LinkRealms in a perpetual Early Access type of thing where it hasn’t even been released yet?

Either way, you bring up a concern that I have as well. Lots of games do this type of thing. They claim you can avoid PvP, and then put the very best resources, loot, the highest monsters, and sometimes even a great deal of quests in PvP zones to try to lure the PvE players into it so the gankers will have victims. They do this in many different games and it’s never fun for the PvE players. If they do that here, I won’t put up with it.

Right now I’m very interested in the game and seeing how it develops but I won’t deal with those type of mixed games where they make it so you can only get the best stuff if going into PvP zones. Let’s hope that’s not something that makes it into this game, and if the idea comes up let’s hope that enough players are against it where it can get squashed.

I mean I get if they do that for the Human zones since they’re mixed PvP – but the Beastmen are supposed to be mostly all PvE and hopefully they have just as much access to high level and high tiered stuff as everybody else without having to go into a PvP area.

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Rheem Octuris

I’m curious, it says “No forced PvP” but the website looks like there will be a lot of PvP. Can someone clarify? My wife despises PvP in all forms. She used to play UO pre-Trommel and I guess its just not something she’s remotely interested in.

vengu
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vengu

There are 3 different planets with 3 different rulesets:

Tartaros, home to the demons. Full PvP, no rules. The most hardcore of the 3, like nullsec EVE.

Syndosia, home to the humans. Full PvP but with a justice system. This one is pretty much like most sandbox MMO’s out there.

And then there’s Arboreus, home to the beastmen and the most peaceful of the three. Beastman cannot attack each other, but humans and demons visiting Arboreus still can in some areas, but not all areas. However, PvPers on Arboreus suffer from debuffs, turning gankers into free loot. Also, Arboreus isn’t involved in PvP events.

In the end, the devs idea is to provide a place for every type of player. Hardcore PvPers can go to Tartaros while PvE players can go to Arbereus. That doesn’t mean you can’t get ganked at all on Arboreus, if someone is really determined and takes a whole zerg there they might get a few kills, but it will be very hard to do.

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silverlock

From the faq

3. IS FRACTURED JUST ANOTHER “GANKBOX”?

It’s not. We’ve always felt that sandbox MMOs tend to discourage players who don’t appreciate hostile interactions. Because of this, we have designed a unique universe that will allow you to choose whether to start in a brutal open-PvP environment (Tartaros), a solely cooperative one (Arboreus) or a mix of the two (Syndesia), according to your race of choice. Travels between planets and interactions with other races will be possible, but subject to limitations.

My guess is if you want to play a demon then it’s pvp as to which race is pve human or Beastman I don’t know.

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Robert Mann

Beastmen are the pacifistic types. Humans can go either way.

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Loyal Patron
Rottenrotny

I think grinding is just inherent in MMOs though. Not clear on how they’re eliminating that and I’m skeptical.

That being said I’m totally ok with allowing skills to have levels, while at the same time getting rid of traditional character or class levels.

pepperzine
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pepperzine

A bit off topic, I keep thinking of fragmented every time there is an article posted on fractured. That is not a positive association to be having considering the state of fragmented.

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Alex

Omg…..I read this thinking it was that dead game in my steam library. Ugh….totally let down since I had a legit pang of excitement.

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Robert Mann

Sounds fine, but not really horizontal so much given the vertical power progression that will likely be tied in there. Unless, of course, the only thing changing with new abilities and new tiers of ability are the looks. Such as fireballs turning blue and the like. Which doesn’t seem like the case, given the numbers there.

I mean, a 50% boost in damage for an ability? That’s not horizontal, thanks!

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