Fractured introduces its complex horizontal leveling system
Since this past summer, we’ve had our eye on Fractured, yet another SpatialOS MMO on the way to hard drives everywhere. If it’s not on your radar yet, it probably ought to be be, as it’s touting planetary colonization, crafting, housing, skill- and reflex-based combat, and most interestingly, no grind and no forced PvP.
The team’s most recent dev vlog covers character progression, specifically a “knowledge system” that is “different from both level-based and skill-based systems.” In fact, Dynamight Studios is saying it “can be defined as the first accomplished example of horizontal progression in an MMO,” which I’m sure will quirk the eyebrows of all the other games with horizontal progression, yeah?
In any case, this does sound pretty cool. The goals, Dynamight says, are to keep newbies competitive from the start with “minimal power gaps,” while providing “long-term objectives for character development,” avoiding grind, and creating opportunities to change builds during play. If anything, it reminds me of systems used in the Fallout series: Exploring the worlds, encountering new critters, identifying items, and discovering relics all help you earn knowledge points, which you can then spend on a talent tree, which looks more like something you’d see in a sandbox than in a typical themepark or OARPG with class trees.
Players will also spend time learning skills and spells in a system not unlike those found in games like EVE Online. “Ability learning tasks never require you to repeat the same action for hours,” the devs say. “Instead, they’re designed encourage you to explore and travel – rewarding cleverness and bravery, not time spent grinding.”
Definitely take a peek at the whole piece and let us know what you think of this new (and most welcome) take on some old ideas.