Fortnite’s infographic claims 10 million battle royale players within the last fortnite

Remember a few days back when Fortnite broke half a million concurrent players with its contentious free-to-play battle royal mode, the one that earned ire from both paying PvE players and PUBG studio Bluehole? That was just the peak concurrency. Today, Epic Games has put out an infographic to give a slightly more complete picture of just how the game is doing.

The studio boasts that 10 million folks have logged in to play the PvP mode in the last two weeks since it opened, racking up almost 45 million hours played. The other stats are superfluous and fun, like number of people who leaped from the battle bus (almost 300 million of you). So, 10 million bodies then. No wonder Epic’s had no public comment on Bluehole’s complaints.

Source: Twitter
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9 Comments on "Fortnite’s infographic claims 10 million battle royale players within the last fortnite"

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NeoWolf

The irony.. I was playing this game most days when it first appeared, then they announced Battle royale.. haven’t touched it since, and probably won’t.

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Michael

The reason Epic had nothing to say about Bluehole’s complaints is that the complaints were dumb and really go against the core fundamentals of how game design works.

threeknee
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threeknee

I was bored within a week though.

PurpleCopper
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PurpleCopper

Bluehole’s going to lose a good amount of sales and potential players if they delay the PS4 release until next summer.

That’s like an easy 20 million copies sold right there.

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Raimo Kangasniemi

Good for them. Not my cup of tea, but congratulations for an Epic success. ;)

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Darthbawl

Where is the infographic on how many times Bluehole has whined about this game? [and will likely continue to] :P

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Fisty

I just get my ass handed to me every one of these battle royale games. Hope they don’t include me in those stats, I’m not worthy.

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Serrenity

It amazes me how the Battle Royale success is killing my interest in the game. I mean, I’m glad they are successful, it’s just morphing in H1Z1 and lolgankfest and I don’t care to play those.

deekay_plus
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deekay_plus

as more people are trying the game and having hands on comparisons to pubg and other games, the honeymoon phase is quickly ending it seems.

terrible gunplay and gun balance, confusing mmo style itemization system, clumsy looting mechanics, a much smaller and less interesting map, and ofc the uncertainty of how tencent owned epic games will monetize the game.

the reality of the game itself has put an end largely to teh pro fortnite anti pubg circle jerk karma farm on reddit in teh past week it seems. and console players who are finding the concept novel despite the issues with teh game are starting to voice anticipation for pubg console ports.

also interesting belief i’ve seen on reddit is that pubg is just an asset flip because all it’s assets come from teh ue4 asset store. the thing with this is is that’s it’s obvious to anyone who has worked at all with ue4 from a dev standpoint that there’s alot of legitimate customization and coding to the game, that is less apparent in past ue4 pioneers like ark (which mainly almost wholly uses the “blueprints” code snippets and very little original code).

wpDiscuz