City of Titans outlines power set design for the game

As a spiritual successor to City of Heroes, there’s an obvious line through City of Titans when it comes to powers. That does not, however, mean that the game is just copying the CoH design process and calling it a day. No, CoT is designing its powers based on layers, starting with the set’s basic playstyle, then its focused style, mechanical identity, and speed.

The trick, of course, is that doing so allows quick pipelines for new sets and expansion; if the numbers are all tweaked, it’s fairly quick to go from a slow ranged area combo set to a slow ranged area damage-over-time set. Furthermore, by allowing every archetype access to a tertiary power set, you get access to another set of abilities to play off of your existing abilities. The full post outlines the 25 sets planned for the initial launch by name (if not in details), so check it out if you want a breakdown of the creative process and how the game will be implementing its superhuman abilities.

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10 Comments on "City of Titans outlines power set design for the game"

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camren_rooke
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camren_rooke

All looks good.

Keep at it and no lock boxes.

:D

Nathaniel Downes
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Nathaniel Downes
Somewhat Eclectic
Reader
Somewhat Eclectic

If you ever have to rethink that decision … the City of Heroes version of lockboxes has always struck me as the fairest version of the dang things I’ve run into thus far.

Nathaniel Downes
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Nathaniel Downes

I do not remember lockboxes in CoH at all. Could you point out information on them?

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Kickstarter Donor
Peregrine Falcon

“We already have stated, no Lockboxes.”

My only regret is that I have but one like to give for your post.

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Ken from Chicago

Yeah, that’s not the Chicago way. Vote early, vote often. ;-)

camren_rooke
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camren_rooke

I thought you all had said that.

Thumbs up!

Richard de Leon III
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Kickstarter Donor
Richard de Leon III

I really doubt they can escape the appeal of lockboxes. Especially since they are an independent dev team with limited financial backing. The best we can hope for is being limited to vanity items only.

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Loyal Patron
Patreon Donor
Ysayle was right

It’s the games with major investors hungering for player cash who can’t stay away from lockboxes. Being indie and small makes it easier be satisfied with what you make from reasonable payment models.

pepperzine
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pepperzine

We can always hope Richard.

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