Hearthstone changes triggers to help make the game more intuitive

With hundreds of cards designed at this point, Hearthstone matches are awash in a sea of effects and triggers that activate under certain conditions. With so much going on, it might be easy for players to get confused about the order of when and how spell effects happen, which is why the team is making a pair of small but crucial changes with the October update.

“We want cards to work the way that you guess they might—in other words, we want the game to work intuitively,” the team wrote. “So we want to be extra clear that this update isn’t a change in depth; instead, it’s one step in an ongoing effort improve Hearthstone’s mechanics.”

The two changes are that minions with the “after” keyword will only activate their effect if they’re in play at the time and in-play effects will no longer trigger in-hand effects. Confused? Gameplay Engineer Josh Durica walks you through these changes with in-game examples below.

Source: YouTube
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

1 Comment on "Hearthstone changes triggers to help make the game more intuitive"

Subscribe to:
Sort by:   newest | oldest | most liked
Mukit
Reader
Kickstarter Donor
Mukit

Coincidentally, I played Hearthstone for the first time yesterday and, yeah, some of the behavior led to ‘WTF just happened?’ moments.

wpDiscuz