Pantheon’s halflings are more like Peter Pan’s Lost Boys than Tolkien’s hobbits

The MOP team tricked me into taking this post. They promised me gnomes. They aren’t gnomes at all. They’re halflings!

We’re talking, of course, about Pantheon: Rise of the Fallen, which this week released its October newsletter, the star of which is the newly revealed playable halflings. The Visionary Realms devs say the halfling will look familiar but not identical to what’s become a stock fantasy race.

“It was a real challenge to be sure, owing to how extensively the Halfling trope has been explored in popular culture,” Senior Concept Artist Jared Pullen says. “There are so many preconceived notions of what a halfling is, a good deal of which has been based largely on Tolkien’s Middle Earth Halflings; the Hobbits. The unique lore set in place by our talented writer and loremaster Justin Gerhart became the pivotal point of difference for us. While still being deep lovers of nature as one expects of this trope, Pantheon Halflings have a wild edge that sets them apart. They embrace a very literal and visceral affinity with nature, wearing furs and hides with plant and animal adornments both. As such they carry into the game with highly tribal design sensibilities, very different to the Halflings we’ve come to expect from books and film.”

So cute. We’ve got some of the in-progress concept art and modeling below, but you can check out the extensive reveal of the class and its stylings in the newsletter itself.

Source: Official site. Cheers, Reht!
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15 Comments on "Pantheon’s halflings are more like Peter Pan’s Lost Boys than Tolkien’s hobbits"

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butterpanda888
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butterpanda888

The Halflings are one of the three races I am most excited about for this game (along with the Ogre and Dark Myr)

Solaris
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Solaris

Gnome for me. I absolutely love their take on gnomes. But no gnome bard makes me sad.

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Tony Garcia

Although I love their take on Gnomes, I can’t say the same for the Halflings. But I am sure it fits the niche they want them to fit. For me, the Halflings begin their design with their look and most importantly their animations. These things will give them their “unique” flair and help create a visual foundation before you get into their lore. It is opposite of the way I would normally create a race, but for the Halflings, I have always found this my way to go. Nice these Halflings are, but for me they seem like a a cross between Wood Elves, the Nelwyn and Ewoks. However, there may be more secrets lingering behind the scenes.

Alfredo Garcia
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Alfredo Garcia

Need to throw in some cannibalism, like Dark Sun halflings.

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Melissa McDonald

I would consider this more Celtic than Saxon mythos. Obviously Tolkien wanted to cement a “Brittanic mythology” but even that is subdivided.

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Oleg Chebeneev

I like those more then traditional halflings.

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Leiloni

They’re just petite elves lol.

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Utakata

And Lalafells are rotund elves? (Both are short with pointy ears.) o.O

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Crowe

Yup.

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birini

This was my take, as well. Nothing “unique” here. Blizzard’s gnomes were unique. Stupid, but unique.

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Oleg Chebeneev

EQ gnome: https://goo.gl/rZBhRh
WoW gnome: https://goo.gl/M1V9Pf

Top kek uniquiness

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Utakata

The latter is not shown with pigtail though. :(

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thalendor

Regarding their Gnomes, I will give the Pantheon team this: love it or hate it, their take on Gnomes is quite unique both visually and lore-wise, where they apparently originated on something resembling a Dyson Sphere (even if that term is not used in the lore page).

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Melissa McDonald

I liked EQ’s gnomes because they were firmly established as a ‘crafter/tinkerer/steampunk’ kind of class and role. Quite different from the agrarian halflings/hobbits. All those gears…

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Jaymes Buckman

Getting some strong “Elfquest” feels.

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