Digital Extremes halts development on The Amazing Eternals

Digital Extremes announced this morning that it’s halting development on The Amazing Eternals.

“After many discussions internally on the state of The Amazing Eternals, we have decided to hit the pause button on development at this time. This decision didn’t come lightly. We worked hard to make a game that we are proud to say was shaping up to have great potential. However, we took an honest look at the current gaming landscape and how the game was performing in Closed Beta. Unfortunately, the game wasn’t attracting players fast enough to support a viable matchmaking player base with the current game design direction, which is the lifeblood of this type of game. So, with heavy hearts, we’re taking a step back to reevaluate the design and may revisit our intrepid heroes in the future.”

Refunds for those who purchased founder packs will be granted beginning today; the servers will stay up until November 2nd.

The game, originally codenamed Keystone, has been in development since at least 2015 as a retro-pulp shooter/card game hybrid. MOP’s MJ positively fell in love with it at PAX, where its retro booth stole the show.

There’s little need to worry about the studio itself, however; its chief game, the four-year-old Warframe, just set another concurrency record.

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39 Comments on "Digital Extremes halts development on The Amazing Eternals"

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mysecretid

This is a surprise. I was curious to try this one, but was waiting until it got itself to launch.

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Mr_Planthead

Had a key for this but didn’t get to try it yet :/ Really liked the artwork they had tho

Grave Knight
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Grave Knight

The card mechanics were weird, and I’m not sure how the hell they planned to balance it. I love the aesthetics and Dread is my jam, but they really do need to go back to the drawing board.

Alfredo Garcia
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Alfredo Garcia

It wasn’t attracting/keeping players because it was still in a pretty rough alpha-like state, regardless of the beta tag. If that stage of development is when developers want to gauge the popular appeal of their games then maybe they should put the work in to make something of sufficient quality to elicit engagement.

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Brother Maynard

Or perhaps seeing as Warframe went from 100k+ players to 60k+ players in the two weeks since PoE came out and continues dropping, they decided to focus their strengths on polishing PoE and developing more content for their main money maker to regain the momentum… No use spreading their resources too thin.

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Indigo Salma

No Co-Op or PVE content , just pvp …

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Paarthurnax Dragonhearth

Another shitty game bites the dust , will they learn anything from this … nope ….Why invest time and resources in something that would have ended up mediocre anyway…

Liraven
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Liraven

Ah, that’s too bad. The retro art style looks so interesting. Hopefully the game comes back in some form in the future.

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Malcolm Swoboda

Beta isn’t beta. More ‘misleading’ positions by developers.

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Serrenity

However, we took an honest look at the current gaming landscape and how the game was performing in Closed Beta. Unfortunately, the game wasn’t attracting players fast enough to support a viable matchmaking player base

I have to admit, these 2 sentences had me scratching my head a bit

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Armsbend

I guess the metric showed that people logged in and didn’t do so again. That was my experience. Not because I didn’t like the game – but because I don’t invest time in betas. I use them to test my pc on new games more than anything else.

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Malcolm Swoboda

I didn’t. ‘Beta’ means *nothing* now. Especially when we have people pouring even THOUSANDS of dollars towards ‘TESTING’ a game (at this point: playing an unfinished game that may never be finished).

EDIT: Yes I know what you meant.

PurpleCopper
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PurpleCopper

Trying to create a TF2 clone in this day and age? Fat chance of that succeeding.

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RJB

Is it just me or does this look like a exodus of companies halting their respective hero arena shooters all at once

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Ket Viliano

So they have resources to put toward battle royale games…
:P

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Mark Mealman

Probably a good idea. The world doesn’t need another PvP shooter.

I feel like the setting would be perfect for a loot based PvE shooter though. There would be pretty much no limits to the gear, enemies, environments and so on you could throw players in. No limits on player class as well. Seems like the game setting could easily be Borderlands on steroids.

We do have PvE shooters in the market, but nothing really wonky and over the top with amazing-balls gear.

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Armsbend

DE already has a successful PVE loot shooter – Warframe. They don’t need another one.

DeadlyAccurate
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DeadlyAccurate

I’m saddened but not surprised. I can name several issues that were major problems to me. None of them are unfixable, but it’s whether it was worth putting forth the effort.

1) I had serious issues with the fluidity of the movement. Pressing one movement key and then another often caused me to freeze in place, as the second key didn’t register fast enough. It was quite obvious going from both Paladins and Overwatch to this one (sometimes in the same day), that the movement wasn’t where it needed to be.

2) The maps didn’t really fit with the theme of the game. Too much brown and gray. Not enough cheesy, 70s-style retro. Also, only a handful of them. (Yes, closed beta and all, but I’m explaining what kept me from wanting to play it).

3) Only 7 characters. That’s hard to compete with these games that have a couple dozen or more.

4) The card system sounds neat in theory, but in reality, it didn’t really work out. I love the idea that you can make your character unique through the cards. The way it works is, you create your deck, including the order you want the cards to be drawn in. During combat, it gives you three cards at a time (with cooldown timers and such). To activate the cards, you hit one of your skill keys.

In games like Overwatch or Paladins, when you press your key for Skill 1, you know exactly what’s going to happen. You’re going to lay down a mine or go invisible or fire rockets or whatever. But in Amazing Eternals, when you press that key, you’re going to do whatever that card in that particular slot does. Maybe this time it changes your weapon. Or maybe it causes you to teleport to your last death location. You either have look to the side of your screen to read which card is in that slot, possibly in a moment of desperation, or you have to have a perfect memory to know which card was due to come up. And just to make sure you don’t get too comfortable with your character, next time that card comes up, you have to press the Skill 2 button instead.

CapnLan
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CapnLan

A bit sad but ultimately not surprising. It wasn’t a bad game but at the same time I couldn’t get into it. I logged in once during the early beta and that was that. The card aspect was neat but I suppose in the end PvP shooters just aren’t for me. Glad to see that the staff will be rolled over to Warframe so no one is out of a job.

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Hirku

Have to give them credit for knowing it wasn’t working and pulling the plug. Most of our publishing rogues’ gallery would shove it out the door to milk what they could.

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Dug From The Earth

It was brave and ambitions of them to attempt this game with certain giants still dominating the top.

Hope this is something they can revisit in a year or so with better luck on their side.

Richard de Leon III
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Richard de Leon III

I wouldve bought this game if it had a substantial single player mode ala fallout/skyrim. 50s scifi is a great setting.

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agemyth 😩

I feel like the real competition for this game was going to be Paladins which continues to baffle me with its undeserved success. Eternals had a great look but was still pretty run-of-the-mill in how it played.

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Armsbend

Paladins was early to market after Overwatch and wasn’t junk. That means everything in the video game clone wars.

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Sleepy

The WoW Effect becomes The Overwatch Effect.

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A Dad Supreme

Pretty much. Anything made now that slightly looks like Overwatch is going to be considered a “clone” by most, even if it isn’t. It was that way with WoW; MMOs that weren’t really WoW clones were called it because they had elements that looked similar to some degree.

This space is even smaller and more familiar (first person, run/jump/fly around in a box, repetitive gameplay, etc). It doesn’t even matter that Overwatch isn’t the first game to do this (Unreal, Tribes, etc) but it was the same with WoW.. they weren’t the first MMO but it didn’t stop people from making that joke that became real to some people.

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Paragon Lost

While I agree overall on The WoW Effect aka The Overwatch Effect, one thing you aren’t taking into account that ties into that effect. Which is that unfortunately part of that effect is that Blizzard when it does jump into the fray tends to do it slicker and sometimes better.

You’re correct that they aren’t the first to do it usually if ever, but when they do, it tends to be damn good. Or at least damn accessible, more consistent and better produced. That’s really the WoW effect honestly.

The smaller companies who don’t or can’t put the same level of consistent product slickness, game play access, server reliability always suffer in comparison. Basically as I said I agree with your statement but you weren’t defining why this is that Effect, which is important even if you don’t like Blizzard’s mmos. Hopefully I’m making sense here.

Basically it leaves less leeway for errors, bugs, shortcomings etc that are more prone from smaller studios. Blizzard has mastered the whole setting the tone/level of game development when it comes to releasing a product to players. Which other game developers mostly fall pitifully short on in comparison.

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Ashfyn Ninegold

It can’t be a coincidence that they made this decision right after the release of Destiny 2, which has pretty much sucked all the remaining oxygen out of this genre.

Warframe, on the other hand, it pretty much one of a kind.

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Armsbend

Call of Duty is about to drop though.

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A Dad Supreme

If you didn’t have your competitive shooter out before Overwatch, you’re more than likely bound to have it fail going forward.

Your game now has to have something truly different to occupy this space going forward because people won’t see the reason to spend more money to do in your game what they are already doing in the one they already paid for.

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Zen Dadaist

On the one hand I am a little surprised – it was shaping up to be rather nice. The name change helped too. On the other… well, I guess I’m not really surprised at the market saturation meaning it was having trouble finding players.

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BalsBigBrother

If this was put out even six months prior to when it did then I think it would have had a better chance. As it is it came out in a very crowded market and there are only so many players around to pick these games up.

That said I hope something can be rescued from this one as it has a nice quirky theme to it.

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A Dad Supreme

Better chance at what? Barely surviving? Sure. Likelihood of thriving? Still nil.

It’s not only Overwatch these followers are chasing now, they are literally beating up on each other before they even get the chance to compete with it and established ones close enough to them like Smite.

Lawbreakers, Paragon, Gigantic… all these types of games are too close to one another to exist in this space now. They each are slightly different but not different enough to distinguish themselves from each other, let alone Overwatch.

Even if these games were planned or released before Overwatch, they (and anything after them) will be called “Overwatch clones” which already pushes people away before they even try the games out.

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Armsbend

But when you are running a beta you may as well shelve it by letting it run as a “beta” until maybe you can do another push during a slower season.

But DE knows better than I do as they are looking directly at real data.

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A Dad Supreme

True. I loved the retro look of this game (being an over 50+ guy) but watching the actual gameplay was the same as anything else except for the cards that you used which seemed interesting.

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Armsbend

I played the first day with the intent on picking it up again once it got worked on more. I like the game but the maps felt too claustrophobic and the regular weapons didn’t do nearly enough damage. Oh well, no matter now.

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Malcolm Swoboda

“I like the game but the maps felt too claustrophobic and the regular weapons didn’t do nearly enough damage. Oh well, no matter now.” That’s what I came out of this thinking too. But I’d have kept paying attention and maybe playing if these systems got changes (after all, ‘Feature 2.0’ was a regular enough thing with Warframe).

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Armsbend

I assumed that was just first day (literally the first day of beta) jitters that would be worked out.

It’s a shame I loved the game’s premise and art style. And I think DE is a very capable house.

But I really respect the fact they know when to pull out of a project as well. Why tarnish their brand with a dud you know?

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Armsbend

Wow. I’m surprised. A very slight letdown.

The takeaway from this is a beta isn’t really a beta anymore. It is a focus group. Like we all knew anyway.

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