Digital Extremes halts development on The Amazing Eternals

Digital Extremes announced this morning that it’s halting development on The Amazing Eternals.

“After many discussions internally on the state of The Amazing Eternals, we have decided to hit the pause button on development at this time. This decision didn’t come lightly. We worked hard to make a game that we are proud to say was shaping up to have great potential. However, we took an honest look at the current gaming landscape and how the game was performing in Closed Beta. Unfortunately, the game wasn’t attracting players fast enough to support a viable matchmaking player base with the current game design direction, which is the lifeblood of this type of game. So, with heavy hearts, we’re taking a step back to reevaluate the design and may revisit our intrepid heroes in the future.”

Refunds for those who purchased founder packs will be granted beginning today; the servers will stay up until November 2nd.

The game, originally codenamed Keystone, has been in development since at least 2015 as a retro-pulp shooter/card game hybrid. MOP’s MJ positively fell in love with it at PAX, where its retro booth stole the show.

There’s little need to worry about the studio itself, however; its chief game, the four-year-old Warframe, just set another concurrency record.

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39 Comments on "Digital Extremes halts development on The Amazing Eternals"

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mysecretid

This is a surprise. I was curious to try this one, but was waiting until it got itself to launch.

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Mr_Planthead

Had a key for this but didn’t get to try it yet :/ Really liked the artwork they had tho

Grave Knight
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Grave Knight

The card mechanics were weird, and I’m not sure how the hell they planned to balance it. I love the aesthetics and Dread is my jam, but they really do need to go back to the drawing board.

Alfredo Garcia
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Alfredo Garcia

It wasn’t attracting/keeping players because it was still in a pretty rough alpha-like state, regardless of the beta tag. If that stage of development is when developers want to gauge the popular appeal of their games then maybe they should put the work in to make something of sufficient quality to elicit engagement.

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Brother Maynard

Or perhaps seeing as Warframe went from 100k+ players to 60k+ players in the two weeks since PoE came out and continues dropping, they decided to focus their strengths on polishing PoE and developing more content for their main money maker to regain the momentum… No use spreading their resources too thin.

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Indigo Salma

No Co-Op or PVE content , just pvp …

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Paarthurnax Dragonhearth

Another shitty game bites the dust , will they learn anything from this … nope ….Why invest time and resources in something that would have ended up mediocre anyway…

Liraven
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Liraven

Ah, that’s too bad. The retro art style looks so interesting. Hopefully the game comes back in some form in the future.

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Malcolm Swoboda

Beta isn’t beta. More ‘misleading’ positions by developers.

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Serrenity

However, we took an honest look at the current gaming landscape and how the game was performing in Closed Beta. Unfortunately, the game wasn’t attracting players fast enough to support a viable matchmaking player base

I have to admit, these 2 sentences had me scratching my head a bit

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Armsbend

I guess the metric showed that people logged in and didn’t do so again. That was my experience. Not because I didn’t like the game – but because I don’t invest time in betas. I use them to test my pc on new games more than anything else.

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Malcolm Swoboda

I didn’t. ‘Beta’ means *nothing* now. Especially when we have people pouring even THOUSANDS of dollars towards ‘TESTING’ a game (at this point: playing an unfinished game that may never be finished).

EDIT: Yes I know what you meant.

PurpleCopper
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PurpleCopper

Trying to create a TF2 clone in this day and age? Fat chance of that succeeding.