CCP Games ceases VR development, closes two studios – no negative impact on EVE Online
Icelandic business website mbl.is has just reported that EVE Online developer CCP Games is planning to close two of its offices and cease all VR game development. The move affects over 100 staff worldwide, with the Atlanta office in the United States being closed and the Newcastle studio being sold off. The Newcastle office was the development house responsible for the VR dogfighter EVE: Valkyrie, which released as a bundled launch title for the Oculus Rift and has since been released on PlayStation VR and as a non-VR PC title.
The move will see CCP pull out of the VR market for the time being, focusing instead on PC and mobile development. The studio secured a $30 million US investment specifically for VR games back in 2015, and CEO Hilmar Pétursson revealed back in March of this year that the company had only recently broken even on that investment. Despite having some success with Valkyrie, Gunjack, and its recently released VR sports title Sparc, CCP acknowledged the limited opportunities and growth it sees in VR as a platform over the next several years.
Though around 30 staff in the Iceland office are being laid off, EVE Online’s Community Manager told players today that the game has not been affected by those layoffs:
“With regard to EVE, it’s kind of bittersweet that this puts us in a more solid position going forward, as a lot more focus is back on EVE Online, its services and all the technology and support around it.
“The EVE Online development team was not impacted at all by these changes, and remains the same size, working toward the same goals and features that have already been announced.
“We still have very big plans for EVE Online, and everything we’ve announced, plus more, is still going ahead, so there shouldn’t be any concerns from our pilots in that respect.”