Star Citizen’s Around the Verse on making space travel more exciting

So, Star Citizen alpha 3.0. Around the Verse. Does anyone read these, or do you just skip to the comments with your popcorn? Let’s find out! In this episode, CIG’s Eric Kieron Davis, dressed inexplicably like a Star Trek character, says the team checked in 756 updates to the 3.0 alpha over the past week, as it’s focused specifically on mobiGlas, missions, traversal, shopping, and stability. No, the patch still isn’t on the PTU. They’re working on it. But seriously, what’s with the Spock shirt.

The meat of the episode is on quantum travel, and no, there won’t be a physics exam at the end (although I could actually arrange that if you want). Alpha 3.0 will overhaul that system with distance in mind; instead of just clicking your destination and be greeted with the “same experience regardless of where you were going,” alpha 3.0 players will find that long trips feel quite different from short ones.

“What that gave us is no matter where we choose on the Star Map, whatever location, we’d get that nice little curve,” CIG’s Mark Abent explains. “So if I were going to Mars, I would accelerate and max the speed and then decelerate again, but if I were going to Pluto, I’d go all the way up, even higher speed, cruise a little bit, and then go down. […] When you’re accelerating up, if you don’t hit a certain speed, you don’t get the tunnel effect. You just get these little sparkles ’cause you’re not hitting [the] sound barrier of the quantum. […] But if you go a little further out, you hit the barrier, so we trigger on the effects, and it makes it much a more dramatic thing.”

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47 Comments on "Star Citizen’s Around the Verse on making space travel more exciting"

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Armsbend

Dang I hate missing a good back and forth in ‘Around the Verse’. Fridays are always like christmas here. I was at ‘The Flying Dutchman’. Good local opera.

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Jonny Sage

Star trek shirt was the least of my problems. Whats up with his hair?

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primal

does look cool but not sure if it was worth taking people off other stuff especially Mark Abent who seems to be a bug smashing king to go do that

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Kickstarter Donor
Tobasco da Gama

I skip to the comments for popcorn but then go back to read the article while I’m eating it.

deekay_plus
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deekay_plus

anytime i try watching an ATV i cringe so hard my eyeballs fall out of my head and i have to bribe my cat to retreive them for me, so i make someone in irc watch them and sort through what they have to say about it. and occasionally thunkfully without audio GIFs.

so this came across my desk and is relevant to star citizen in terms of project management planning and development focus (as well as human resources and funding budgetary management), but this is what your typical game development project is gonna look like. which star citizen has done literally pretty much the opposite in very costly and red flag raising ways.

tldw is that generally in game dev they work on gameplay/map design mechanics first, teh technical aspects of how art assets should eventually work in all this, and art assets are further along and secondary to these things.

where as star citizen had until fairly recently been almost entirely just art assets and gameplay and map design and especially mechanics and gameloop design being a distant 2nd if not tertiary priority, which they’ve had to redo and will continue to have to redo assets multiple times in costly fashion in a manner that is typically reserved for substantiative non art components of the game development progress or at least not an early or even mid cycle priority (ie come at the end of development). recently in another game we saw this sort of issue with wildstar which despite being in development for 9 years before launch launched in rather poor state with alot of issues in core systems, tech and gameplay mechanics.

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Joe Blobers

Quote deekay_plus: “star citizen has done literally pretty much the opposite in very costly and red flag raising ways”

Your reading.
As usual, if you want the same crap regurgitated by Publishers every two years or so, keep thinking this project is not under your understanding of business and managing control.
Based on my own experience they did and keep doing very well.

Best recent example of Publishers behavior: COD WW2. A copy/paste of a 14 years old game. Without much inspiration beside modern standard with better textures and a Zombie Mode.

Activision who merged with Blizard in 2008 for US$18.9 billion stock exchange… a parent company making non-GAAP EPS of +6.5 Billion$ since 2012… but players keep guetting served the same games years after years.

Not only CIG is doing great by starting from scratch in all area but there are doing it better and faster, yes faster, than anyone else as others are too much focused on per share return than breaking glass ceiling of innovation.

The issue you are talking in core systems are all going to be ironed out…. “Seamless space to planet decades away”, “no more than 12 players with 15FPS”… that are the preferred sentences of the Clown. At least he have a goal and will stick to it till his last breath. But nobody force you to follow is terrible path and looks like you still do not understand the concept of Alpha and game in development, especially when we all can see it on a weekly basis and quaterly improvement.

Keep ignoring the 90% of the iceberg if you want Deekay :)

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Mush V. Peets

Not his point. Innovation is good, but it’s possible to innovate while also following a sensible development method. The game might work out fine anyway, thanks in no small part to the fact that they evidently have an infinite stream of money, but…

deekay_plus
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deekay_plus

do you ever think before you post?

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shear

I don’t think he understood your point at all.

deekay_plus
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deekay_plus

he’s on a crusade. what i actually say is irrelevant to him if he smells the slightest whiff of negativity towards his precious.

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Joe Blobers

For a guy who see red flags everywhere , calling other to be on crusade :)
I raise no flag but facts while some love to speculate on others games and make comparison that have no meaning.
Comparing Wildstar and SC project… But you are good at finding a connection as long there is the slightest whiff of negativity in any games released or to be released that you can, in a blink of eye, link to SC project. Talk about crusade… :)

deekay_plus
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deekay_plus

mindless drivel =/ facts.

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Joe Blobers

Yours numerous comments are everything but facts Deekay while insulting people is a mark of weakness. Keep speculate in all directions :)

deekay_plus
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deekay_plus

your drivel insults everyone here’s inteligence.

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Joe Blobers

Compared to which sample Deekay? :) Here is one: I let you the last word.
Nobody care about our little joust Deekay…. to compare with your “everyone” :)

deekay_plus
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deekay_plus

other sc fanboys have voiced their displeasure at your behaviour.

when you didn’t come around for a few weeks we all thought you had listened to them.

you are worse than derek smart at making this game look bad. i hope you know that.

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Joe Blobers

:(

No need of Joe… you do a very good job at depicting SC as bad as possible with endless speculation and comparison to the worst possible option.
SC speak by itself no need of you or me and swallow it, I am here to stay. You do no represent anybody but yourself Deekay. Cry me River and give me whatever name you want.
This is Popcorn section after all :) One more? Spread some intelligence you deny to other :)

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shear

” I let you the last word.”

When you say this you need to stop replaying.

:D

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Rumm

Cool video. Anyone know what program or something similar to it that they use for the grey box playground design? Level design seems like a cool job.

deekay_plus
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deekay_plus

afaik they used the tools that had been being used to build titanprior to it being scrapped to build overwatch stuff. blizz ofc usually using it’s own engines.

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primal

i read someat from a blizzard employee or something not long ago, they tried to make titan and failed then they tried to make something else and failed then overwatch was born out of that. Overwatch looks to be far better as a game than trying to do another MMO to take the place of wow

deekay_plus
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deekay_plus

yes afaik ow was born out of the failure that was titan, that’s the common knowledge. but as you can see from the video they built it from teh ground up with the tools they built for titan.

which titan was a completely new engine for blizz.

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primal

ah right. well i guess it needed to be warcraft was to old to use that really

deekay_plus
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deekay_plus

wc3 engine is still going strong with wow but yeah lol

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Kickstarter Donor
Tobasco da Gama

Yeah, this remains my primary criticism of the game, even moreso than all the fucking concept sales. Gameplay seems to be an afterthought compared with graphical fidelity. They should be doing a lot more gray-boxing than they are, at least in public, and almost everything but combat and simple missions are purely theoretical at this point.

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shear

You can’t sell 166m worth of code. Nice pictures sell much better. That’s fairly obvious.

deekay_plus
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deekay_plus

i wonder what the cost benefit ratio is on this paradigm is. like it’s such a costly paradigm i wonder how much they spend on lost work from it all vs how much they take in from it.

from that leak a couple years ago they had produced like 40gb of high quality assets at that point which no doubt had to be scrapped and they were busy talking about having many artists/modelers on retainer as a major cost just to keep them on the game at all.

it’s one of those things that makes me smh at how inneficcient nad poorly managed this project is even tho that has improved somewhat vs the shit poor state of things the first 2 or so years of the project after the ks.

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shear

No other way to bring in enough money to continue the development though, but I was wondering about this myself.

Take for example the base building ship they were selling, they made, let’s say 2.5 – 3 mil of that ship.

All they did was show a picture of it so far. They did make a whole CGI trailer for it which costs money and time. They also spent the time to narrow down on the design before CR finally was happy with it. This ship has no business taking up any of their time or money at the moment, it’s very cool but non-essential.

Now you start making it from scratch, modeling, texturing, making sure it’s flyable making sure all the seats work properly a bunch of other stuff like doors and other things you can interact with, engines, thrusters, other internals, landing pad and basically all the moving parts of it.

Then you add the whole game mechanic for this ship. The programming behind that has to be immense, I mean this ship could be a whole game by itself, it’s very cool, but this most likely will cost them more than they got from it, and for me, that’s a red flag that something isn’t right here.

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Joe Blobers

Quote Shear :”That’s fairly obvious”
What is obvious Shear is your biased attitude behind a genuine none hater mask. Demosntrated so much time already…

Others understood that nice pictures are linked to pledges which are linked to crowdfunding concept… but who care right? :)

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shear

“Others understood that nice pictures are linked to pledges which are linked to crowdfunding concept”
You just said what I said… Except worded it differently. So we agree? Nice pictures are tied to crowdfunding, they couldn’t have crowdfunded this much with pictures of gameplay code.

It’s nice to know we agree on some things.

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Joe Blobers

Quote Shear :”It’s nice to know we agree on some things”

We don’t. Your wording his systematically oriented to give a negative perspective with double standard meaning.
Your sentence imply people have got nice pictures against 166M$ but noting else. I can pick many of yours comments in others SC articles that are oriented the same way, when not copy/paste of the Clown spirit sentence.

You are not the guy you pretend to be Shear… the 45K fake refund parody you joined by even creating an account on Disqus just to support what was supposed to be a blood bath… Fake refund and now fake agreement :)

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shear

Well, how I spin it is irrelevant if the end result is the same, we both agree that they made a 166m by selling pictures and promising interesting gameplay since we haven’t seen the gameplay yet all they have is the pictures.

Don’t get me wrong, they are incredibly well-drawn pictures. CiGs art team is amazing. I always said they know how to make things look good.

Reader
Joe Blobers

Quote Shear: “we haven’t seen the gameplay yet all they have is the pictures. ”

As you are not a backer , during next free week-end, just take the time to download 30GB of code. Build include Arena Commander, Star Marine, Area 18 an PU.
You will discover that pictures of many ships are moving, firing, exploding in 3D.
This is gameplay. Not to play a game not yet released but for test purposes. Even the pictures of Pioneer were… moving in the engine game trailer.

For more gameplay .. with more ships and features, 3.0 is around the corner. Now if you intend to play a game, I suggest you to wait till release or Beta or keep playing ED. You spent more than 200 hours already on it. That is a good way to both spend time and support another company making space game.

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shear

I am just glad we agree that they raised 166m by selling pictures. :)

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Joe Blobers

Only low level troll still use the JPGE excuse to try to soil this project Shear… You can do better.

Nobody have bought pictures Shear in 5 years… Pledges mean something else but keep going. Some have still Popcorn in hands.

What matter is the pledge amount: 166M$ that is the single thing we will ever agree :)

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shear

What does pledging mean?

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Joe Blobers

Quote Shear: “What does pledging mean?”.

You reached the bottom of trolling Shear. The sneaky troll mask is over Shear since quite a time by now, but still, you never miss an opportunity to remind it to Readers :)

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shear

I don’t understand, I asked what does pledging to mean? Can’t you give me an answer to that? Or you don’t want to?

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TheDonDude

Fairly dull ATV this time around (they can’t all be winners). tl;dw: 1. Quantum Travel accelerates the longer you travel. 2. new graphics for it.

The semi-exciting thing is that the evocati group has apparently been testing 60 player instances with decent frame rates, but that wasn’t in the ATV.

deekay_plus
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deekay_plus

on the last i’ll believe it when i see it but yeah i saw that leak too :P that would be an absolutely unreal amount of progress in less than a week’s time from previous leaks outlining the worse than 2.0 issues in that area.

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primal

its not neccessarily a weeks worth of work, just maybe they put in some network code theyd been working on thats finally finished or at least in a state good enough for evocati

deekay_plus
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deekay_plus

we can’t know because they’re not actually open at all. or else this would be in the atv with an explaination instead of a leak.

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TheDonDude

Yeah I’m pretty skeptical this will translate to production.

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ichi sakari

I’ve always come for the articles, but stayed for the comments

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