Camelot Unchained sprints forward with scenario testing

    
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When the bugs are away, the developers will play. Camelot Unchained’s team reported that it made significant advancement this past week on its “Saturday Night Sieges” scenarios. These are going so well, in fact, that the team sees switching to external testing on these sooner rather than later.

“The progress we’ve made has improved the stability of the scenarios, allowing us more time to run around killing each other in our office tests,” the devs said. “This means that, for some, our focus has begun to shift into combat bugs and improvements. It’s great to experience how fun things feel, this early in testing. Our goal now is to get the major issues out of the way so we’re not masking the fun with known bugs.”

Polishing and iterating Camelot Unchained’s deathmatch system seems to be another priority, although there was plenty of other projects that the team tackled. Visual effects for damage-over-time attacks were created, the client was adjusted to allow more responsive movement, and male NPC outfits were virtually stitched together. The team also showed off some of the early concept art for Tuatha Dé Danann boats, which are not (as you might have expected) a giant leaf floating in the water.

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