EA drops the costs of heroes – and reward payouts – in Star Wars: Battlefront II by 75%

Don’t be too proud of the barrier to entry you’ve constructed; the ability to make in-game unlocks incredibly expensive is insignificant next to the power of angry consumers. An update after the latest furor over Star Wars: Battlefront II’s hero unlock prices sees the prices for these characters slashed by 75%, bringing Luke Skywalker and Darth Vader down to 15,000 credits, while Palpatine, Leia, and Chewbacca will run 10,000 credits and Iden will cost only 5,000 credits.

What EA doesn’t note in its blog post is that it also reduced reward payouts commensurately.

We’re sure the cost is one that’s still meant to provide a sense of pride and accomplishment, somehow. Whether or not this mollifies players who were rather justifiably miffed about the whole thing remains to be seen; what is already quite obvious is that this is not something that the target audience is taking lightly, so the next move is on Electronic Arts – and that move appears to be an AMA?

“We’ve also been listening to how much you’re loving features in the game (Starfighter Assault, 40 player MP battles, Darth Maul lightsaber throws, etc.) as well as what you haven’t liked. We know some of our most passionate fans, including those in our subreddit, have voiced their opinions, and we hear you. We’re making the changes to the credit levels for unlocking heroes and we’re going to keep making changes to improve the game experience over time. We welcome the conversation. In fact, this Wednesday we’d like you to join us for a Reddit AMA with some of the key leads on our team.”

We’re sure that’s going to go over well.

Source: Official site. Thanks to everyone who tipped this!
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139 Comments on "EA drops the costs of heroes – and reward payouts – in Star Wars: Battlefront II by 75%"

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miol
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miol

Found this:

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Jeffrey Meade

When this game was first announced I was looking forward to playing it, but now it can pretty much burn in hell.

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Life_Isnt_Just_Dank_Memes

From all accounts the single player campaign is really boiler-plate style sci-fi akin to the odd numbered star trek films.

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zeko_rena

Will be giving this one a wide berth as I do anything EA has influenced
My moment of weakness in the past few years was Mass Effect Andromeda, but it reminded me why I avoid EA influence.

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Terren Bruce

Massively OP should be better than to have such a misleading title for such a controversial subject. Rewards were lowered for the CAMPAIGN because the campaign hero you’re supposed to buy with those rewards was lowered.

Massively is purposely making people think the heroes and multi-player rewards were lowered by the same amount to make it look like EA has done nothing which is not true. Sure, it’s the least they could do and feel free to mention that. But to purposely mislead is wrong.

I’m disappointed Eliot. There’s plenty of bad things EA is doing here without having to exaggerate. If you’re not purposely misleading people then it’s another example of you being misinformed which I notice happens with you quite often. If you’re going to write articles about games you don’t play, then do some RESEARCH and be informed or leave it to another Massively writer.

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Jack Kerras

Hear, hear. :/

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Sorenthaz

http://www.gameinformer.com/games/star_wars_battlefront_ii/b/xboxone/archive/2017/11/14/star-wars-battlefront-ii-review-the-dark-side-of-gaming.aspx

6.5/10 from Gameinformer.

“The dark side courses through Star Wars Battlefront II, playing mind tricks on gamers to spend more money to become stronger. By the time you read this review, there’s a chance EA may change how the Star Cards or loot crates work, but at this point in time, this predatory microtransaction model Force-chokes Battlefront II’s experience. It’s a shame to see a game with such clear greatness get pulled down to these depths. Star Wars deserves better. We deserve better.”

Inb4 IGN gives it a 9.5/10.

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A Dad Supreme

I thought GameCrate gave a more in-depth, balanced review- https://www.gamecrate.com/reviews/review-star-wars-battlefront-ii-buries-good-game-under-baggage/17521

“Star Wars Battlefront II has solid core gameplay and offers a wide variety of content to enjoy, but at the moment it’s hard to look past the loot crate issues in order to appreciate what the game does well.”

7.5

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Sorenthaz

Well, the thing right now is that the monetization IS an issue that is bogging down what is otherwise a great game. Pretty much anything under an 8 is considered ‘bad’ and a 6.5 on an EA game is pretty much an ‘oh s**t’ moment for them.

EA actually cares significantly about reviews and what people think, which is a good thing because if more reviews give lower scores due to the microtransactions, it puts more pressure on them to change it in order to get better reviews for the public to see.

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Jack Kerras

This headline is extremely misleading.

They reduced the payout of the campaign completion chest by 75%. All other rewards remain the same.

Interestingly, it cost 20k credits to get Iden, the main character of the campaign, unlocked as a hero previously. Now it costs 5k… the same amount you get out of the completion chest at the end of the campaign.

So they were providing this specifically to allow an immediate unlock of Iden, if you identified with the character during the campaign, or alternately a headstart on a more iconic hero like Vader.

No other reward schema have been affected, from what I can see; all the credit rewards I was playing towards before this patch occurred remain the same, with hero costs reduced 75%.

Also, claiming that you need to unlock EVERY Star Card to its fullest potential in order to enjoy the game is extremely disingenuous; it’s cheap and easy (‘cheap’ here is from an ‘hours played’ perspective) to unlock all the Star Cards and test out abilities. After that, it will take some gameplay to enhance the ones you have learned you like through experimenting with lower-level versions.

You can only wear three Star Cards per class or hero at any given time, but there are -many- Cards available for each class. You will rapidly find favorites, the meta will recommend some over others, etc., and at that point you’ll level the ones you want in a very reasonable timeframe for a multiplayer game like this one.

Then, if you’re a completionist, you can just keep knocking them out for… damn near as many thousands of hours as you could possibly enjoy playing the same game.

I really don’t see an issue here; ‘unlocking every Star Card’ and ‘getting competitive/regaining competitiveness as the meta shifts during patches and new content’ are VERY different animals, and everyone is making noise like it’s Incredibly Important that you unlock every single Star Card.

Also, all the math I see here is ludicrous. It takes into account ONLY the amount of Credits and such that you get by playing and completing games; no secondary objectives, no timed challenges, no achievement rewards (and there are fucking stacks of those), no nothing. So your income is even faster, AND you are relatively likely to get more and more crafting materials as you buy more crates (with ingame cash), thus accelerating your rate of income re: Star Card upgrade-relevant materials. That’s not even mentioning the fact that it’s totally possible to get Tier 3 cards out of boxes, thereby eliminating half the cost of the upgrade out of hand.

Stop fucking freaking out. This is no different than any other progression system that includes random gear drops, except inasmuch as it contains something that’s extremely popular to hate on in this moment, and everyone feels like they must be on the right side of history.

That’s fine, do whatever, I’m not mad, but for fuck’s sake stop listening to other people’s intentionally-bad, disingenuous, trying-to-make-their-own-point math and just play a Goddamn Star Wars game. It’s fun! It’s -so much bigger and better- than the previous offering. I cut some shit up with Maul and I didn’t have to unlock him, AND being able to play as him is not just a mid-match powerup that people stand around and wait to spawn for half the fucking game.

Also: the cooldown Star Cards are -real- important, craft those early. It’s cheap as fuck and you won’t regret it.

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Sorenthaz

Considering you also excused Fortnite’s loot pinata shenanigans, I can’t say I’m surprised you’d defend EA’s P2W model, lol. Because that’s what this model is, it is literally P2W.

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Jack Kerras

I have no love for this kind of model. I get it, but I don’t think it was done well here, and I don’t think it was done well in Fortnite.

For the most part, what I thought about Fortnite was that it’s not P2W; money didn’t necessarily buy you a win, and you can’t do fuck-all with your purchases unless you also play a shitload of Fortnite in order to level any Schematic you get up to reasonable levels. You get a lot of options from spending money, but you still have to invest time, and not a little of it, to get those options to be in a viable place anywhere past the first area.

Further, I’m not excusing the lootboxes here; I think it’s a poor system. That being said, I still think the title of the article is immensely disingenuous and amounts to straight-up disinformation rather than being informative.

People freaking out about lootboxes is fine, that’s awesome, but I’d much rather people freaked out about lootboxes after doing research about the ways in which they suck; saying things like ‘you can only get Vader by purchasing him’, which plenty did, is plainly false despite being widely disseminated. As for the ‘rewards reduced by 75%’ bit in the title, that is ALSO false; ‘rewards’ were not reduced, one specific reward was, and it was reduced to match the cost of the hero it was meant to buy.

I would rather people be mad about things that actually exist for real reasons. Anyone who cries about Destiny 2 being P2W has just fucking obviously never been a part of an ACTUAL pay-to-win situation, and the whole ‘THEY REDUCED REWARDS 75%’ is equally stupid.

Be mad. That’s great. Make them do things differently because completely obliterating player agency sucks; the Fortnite devs got that (the latest state of STW is basically all about reducing RNG pains and improving our ability to rank heroes up to higher rarities and modify weapon rolls), and the EA devs got it, too, as soon as Uncle Mickey stomped on their fucking necks. Good! I -hope- people make lockboxes better, or otherwise-ordinary progression systems rely on them less!

Don’t be mad about made-up bullshit that means nothing. Pissing and moaning about invented problems and hyperbolic nonsense is unhelpful. Research the mechanics, find the specific things that are causing agony, and complain about those things. Do some fucking research and math before you go immediately from reading a bullshit article that says Vader will take 40 hours to unlock to spewing that same false information everywhere you can find to spew it.

You know what takes 40 hours to unlock? The fucking alt-fire for the Heavy’s final gun. Oh my Christ. It’s so beautiful and I am -agonizingly- close. OH HEY AND I CAN’T GET IT FROM A LOOTCRATE. Ever! It’s not for sale.

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zeko_rena

If it was free to play with its little precious cash shop I might give it a go, but I am not going to spend $100 NZD on this.

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Sorenthaz

Also fun stuff:

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A Dad Supreme

I get the jokes, but to someone like me and probably millions others… StarCraft and WarThunder simply aren’t Star Wars.

When people want to play one thing and you present them with something else, it’s like saying “Here is a hotdog. Eat this. I know you want to eat a hamburger but this hotdog is a better deal.”

That’s good if someone likes hotdogs and hamburgers I guess.

Problem is, WarThunder doesn’t do what SWBF2 does and StarCraft although fun back in the day, isn’t the same type of game at all so those ads are kind of false analogies.

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zeko_rena

I don’t see it that way, the way I look at it is more, “hey look at us we are not greedy assholes”

Not
“You wanna play a FPS like Star Wars, play this instead!”

More of a company image thing, at least that is my take on it haha.

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A Dad Supreme

“I don’t see it that way, the way I look at it is more, “hey look at us we are not greedy assholes”

Starcraft2: This is free* with an asterisk, however; only the Wings of Liberty single-player campaign, all of its multiplayer content, and co-op commanders are included in this statement. The other three single-player campaigns have to be purchased separately**,

Well if it’s a company thing, they both are greedy assholes.

At least EA didn’t say it was “free” when it turns out not to be completely free like Blizzard did with asterisks all over the fine print.

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zeko_rena

I don’t see releasing a triple A game as greedy, and Wings of Liberty by itself IS a game.

As soon as they said it would be going free I expected it to be Wings of Liberty, lets not forget that Wings of Liberty was released first, and the two follow up expansions came later.

Co-op commanders came much later, so I was surprised and glad to see them include game modes released after Wings of Liberty as part of the free package.

At least Blizzard didn’t add an in game store to buy cards, or whatever it is they are using for the equipment in Battlefront 2

I think Blizzard is one of the few companies I would not accuse of being greedy, a bit arrogant maybe, but not greedy.

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Sorenthaz

I calculated the estimated time required to upgrade all cards in the game from level 3 to level 4 from StarWarsBattlefront

It will take 4,528 hours of gameplay (or $2100) to unlock all base-game content.

Whew lad, what a sense of pride and accomplishment.

That many hours is around 188 days straight btw.

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Sorenthaz

Levelcap dominating people in his fully upgraded (p2w) A-wing has cemented my decision to not buy this game… I don’t have the money to compete with this. from StarWarsBattlefront

And here’s the real problem: Star Cards can heavily impact gameplay, to the point where the starfighter gameplay is literally pay to win. It’ll take months for non-payers to catch up unless they get stupidly lucky or grind insane amounts of hours into it.