Massively OP Podcast Episode 144: Harry Potter and the Deathly ARG

On this week’s show, Justin and Bree wrassle a mess of eastern mobile MMOs that are leaping onto the scene, imagine a world full of Harry Potter gamers wandering about, discuss SWTOR’s server merges, and take Guild Wars 2 to task for lockbox missteps.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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18 Comments on "Massively OP Podcast Episode 144: Harry Potter and the Deathly ARG"

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Teviko604
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Teviko604

Bree, if you like solitaire games I would recommend “Solitarica” for your phone. It is a rouge-like solitaire game that employs a concept similar to “Puzzle Quest,” in that you use the gameplay of solitaire to battle monsters. In a nutshell, you choose a class, equip yourself with “armor”, “weapons”, “skill or spells” and other power-ups, then battle your way up a chain of monsters until you reach the final Boss.

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cerement

In response to “they’re decent lockboxes”:

u/Ralzzo on r/guildwars2:

A sad time for MMOs when we start feeling proud about getting stabbed a few times because we could have been shot instead.

KatsPurr
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KatsPurr

PS: Justin, let Bree finish her sentences!

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ChaosConstant

It seems to me like they were having connection issues. They kept sounding compressed and then talking over each other then having awkward pauses. I’ve never heard them do that before, so I don’t think it was intentional.

KatsPurr
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KatsPurr

Yeah I think you’re right, I later realized this as well. Sorry Justin! *hides face in shame * I guess it was just a knee jerk reaction due to dealing with people who ACTUALLY do this on a constant basis, it’s so annoying!

KatsPurr
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KatsPurr

Aww loved both of your stories about how MMOs have affected your lives and I bet that for most of us MMO players, those examples sounded so relatable and familiar! If I think back to how MMOs have impacted my life, what comes to mind is a story about my sons, each being from a different father and stage in life and aged 6 years apart. When the boys were little, they did not get along at all and there were huge jealousy issues over my time as well. When they started playing UO (probably around the age of 6 and 12 ) they each played separately in the game and got quite competitive about their achievements and gear etc. Then slowly, they started to realize that if they teamed together and shared armor and weapons, healed each other etc, they could take down mobs that were not so easy to do solo , and that’s where a path towards close friendship and bonding began. Today, they’re adults and living in different places, but are so close that they chat on skype every day and play games and music together. Yay UO!

KatsPurr
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KatsPurr

Congrats on your new phone Bree! Come join the fun playing South Park Phone Destroyer. We just launched world wide recently. You can make your own custom avatar too and there are lots of girlie outfits, hair, lashes etc too. You can guess who made sure we have enough of those *grins*. Haha, people jumping around in MMOs drives me up the wall as well Justin.

KatsPurr
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KatsPurr

So cuuuuuute!
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George

Well, imho, lootboxes which are not tied to the progression are ok. It was ok with SWTOR, it is with all blizzard games. So, I don’t care. I care when the business model is like EA Star Wars Battlefront II one. That’s just insane and I just hope that for once the players will vote with their wallet against such business models.

And thanks for the podcast, it’s always entertaining.

miol
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miol

I guess that was a latency issue, that made both speak over each other. :/

Btw.: How about calling it a “lockbox with accumulating returns” or a “snowballing lockbox system”?

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Vagabond Sam

Personally I don’t think turning off the glamour/transmog/vanity of others is suitable in MMOs.

I’m down with the idea of playing ‘solo’ in a shared space and not being forced into grouping, but I think removing the personal choices other make in how to express themselves to others is across a line that is against the spirit of playing in a social environment like an MMO.

If the GW2 aesthetic bothers you then that’s something you as an individual have to come to terms with, rather then ask to turn off all the creativity of other players, whether we personally agree with their style choice or motivations for dressing how they do.

Otherwise go to a game that has no options that you find offensive

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sophiskiai

The GW2 mount lockbox shenanigans even had Jim Sterling make a video about it!

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Xshinobi

I doubt that he fully grasped the situation, it just nicely played into his every lootbox system is terrible narrative.

kalamari_
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kalamari_

an uninformed piss poor video that was nothing else than fuel to his agenda of “anti lootbox”

Andrew Ross
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Andrew Ross

Here’s the Harry Potter article Bree was plugging: http://massivelyop.com/2017/11/13/divining-the-details-of-harry-potter-wizards-unite/

Also, that Maguss game mentioned may not have a big IP, but the alpha seems more interactive than PoGO. Haven’t tried it yet, so I’ll let any of the games’ fans comment.

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TomTurtle

I’d be in support of an option for individual players to enable generic mount skins and the like. I already use generic character models, and that’s never affected anyone else. As long as I can choose to see my own character and mount, I’m all set.

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steve

Would the term for that lockbox system be ‘gacha’, or does that require being able to trade up complete sets?

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Vagabond Sam

Gatcha is often used in mobile games and trading isn’t a thing in most of them. It also isn’t indicative of duplicate protection.

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