Funcom continues its streak of profits thanks to Secret World Legends

The money scene continues to progress generally well for Funcom, which reported a third consecutive quarter during which it made a tidy sum. Funcom reported raking in $6 million in revenue (a little over $1 million in profit), thanks in part to “a very strong launch” of Secret World Legends earlier in 2017.

“[This year] represents a significant improvement from previous years, with the new strategy of more titles with shorter development time proving successful,” the studio said in its Q3 2017 presentation.

Funcom revealed some of its plans for Secret World Legends, such as a refer-a-friend system, a smaller initial download size, a winter event, and new content coming next year. “For Q1 2018,the focus will be on major gameplay and story content release to improve retention and provide a more complete experience for the players.”

As for Conan Exiles, the team is focused on getting the game ready for its launch in Q2 2018. Funcom said that “significant marketing and PR activities” will be taken at release.

The studio didn’t share any new information about its other projects that are in development, other than to say that they are still in development. These include a Conan the Barbarian-themed title and a turn-based strategy game.

Source: Funcom. Thanks Sophiskiai!
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24 Comments on "Funcom continues its streak of profits thanks to Secret World Legends"

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Zen Dadaist

Well, it’s nice that they’re not facing bankruptcy and can continue on. Wouldn’t mind if they could throw a few of those $ at the CS so they can fix my months-old “we don’t have an ETA for when this will be fixed” issue that has deprived me of my Main in AO. Real hard to maintain motivation (and thus payment) when you’ve been abandoned.

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Tobasco da Gama

Nice to have the Q1 2018 timeframe out there for new story content.

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hardy83

Guess we’ll see the leg on SWL though. They are caught up with all the released content now no? Or am I wrong?

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Malcolm Swoboda

Almost. Lacking most PvP instances, a few Elite dungeons, a couple Story/Elite dungeons, misc missions. Caught up on main story, which supposedly will continue Q1-Q2 2018.

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Tobasco da Gama

They’re caught up through the end of the story in Tokyo now. Certain ancillary content, mostly PvP related, hasn’t been ported over and probably never will be.

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Koshelkin

Not regarding any controversity surrounding Funcom or this title: Funcom always deserved more success. They make great, unique games which think out of the box. They probably needed to make SWL more streamlined and accessible but I’m happy it did work out(so far) and I hope it keeps going strong. I really want to see more of the world and of the game. I hope Funcom can go stronger once again and is allowed to produce more of their unique, atmospheric experiences.

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Jerry

The Secret World lost it’s complexity with Legends. “Accessible” is the same as dumbed down. Limited specs, limited options, less choice. If this is what “success” is, then I would have preferred for the game to have died with dignity. An Epic all out battle against the Filth which results in the 5th Age and the players ascending or descending to join the angelic side or the Nephilim.

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Paragon Lost

Don’t forget the shitty control interface changes to the slew of crappy changes that you already mentioned. (shudder) Changing the system mechanics from a skills/gear based system to a level system sucked ass as well. (sigh)

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Blaaznar

I hated the TSW complexity and combat but am tolerating the current iteration of it enough that I don’t mind paying a sub for the game.
Hating the leveling system as well.

As for suggesting they should have killed the game instead of raking in a million dollars – sure, sounds like a great business plan… /s

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Paragon Lost

I love when poster’s attribute things to me that I didn’t say. Where did I say that I was suggesting that they kill the game. Nice reading comprehension there, Blaaznar. You might want to direct that to Jerry who did.

If you had slowed down you’d have seen that I agreed with him about the changes that I didn’t like and threw in two additional ones.

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Toy Clown

I also think they saved the game by revamping it, as it opened it up to more players. While I only hop in to play during holiday and new content right now, I keep my sub rubbing as a way of supporting them to keep going.

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Armsbend

Even when I’m not playing their games I’ll always be a fan and wish them the best. This is good news!

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rafael12104

Cool. That is a refreshing attitude when some many gamers root for competing games to fail.

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rafael12104

So much for those that said that Funcom was still going down the tubes despite Conan.

Dare I say this here? I dare. Legends saved The Secret World. The game isn’t quite what it was, but the changes have brought new players and re-energized old players. Say what you will but the updates to combat and QoL are working and in IMO will continue to work.

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xpsync

So glad they revamped this game, sure i know SWL is only TSW done right (and getting so much better all the time), but judging by this report i’m not alone. Pretty safe to say Funcom is more than happy they revamped the game too. I wonder what transpired for them to take the risk on a dead game? Was it one person lobbing for it, the developers, the entire studio pushing for it?

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Paragon Lost

I’d rather they had tweaked the current mechanics systems that needed tweaking. Added more content and more mechanics systems and grew the world of TSW instead of making SWL. There was always soo much promise and yet instead they abandoned it and did a port over with SWL.

I’m glad everyone who plays enjoys it but it’s not for me and as I’ve mentioned numerous times unplayable for me due to nausea due to the control/interface changes. It also feels/looks like a simplified system with a move towards total monetization which I am not a fan of.

Again, that’s just how I feel, I am happy that Funcom was able to improve their financial situation and will continue to make mmos and I’m happy for all of you having fun. I’m a tad bitter myself as is my wife, life goes on.

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rafael12104

Yeah, the interface change was a big one. Sorry to hear it is still bothering you. For a time, I thought there might be ways to adjust it. Turn off certain things etc. But I don’t see that in the options.

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Paragon Lost

My wife manages to play for short periods off and on. It’s about all I get to experience, second hand. lol. :)

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rafael12104

Agree.

Not sure what specifically brought about the change, but the early success of Conan sure did contribute to Legends. Funcom, suddenly was in the black and could invest money back in TSW.

Instead of letting it continue to stagnate, they decided to make the game more appealing to a broader audience while still maintaining it’s charm.

It worked or is working thus far. Kudos to them for pulling themselves out of the ditch.

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Schmidt.Capela

There are a few things I miss in TSW, such as account-wide store unlocks (their system of paying a bit more to turn a single character unlock into an account-wide unlock was a very good idea). But for the most I find SWL to be an improvement on TSW.

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rafael12104

Don’t disagree there. Old TSW was wonderful in many ways. But, they had to make some drastic changes to move the game forward.

And trust me, I was not a fan of what they showed us early on. And the combat is still clunky to say the least. But the game lives on with old players and a lot of new ones too.

So, I’ll gladly say I was wrong, and I’m glad I was.

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Bruno Brito

It is a improvement, but some things are a bit of a letdown. Builds are way more locked now, combat isn’t still as good as it could be, factions lost their identity with decks and outfits gone, etc etc.

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kanbe

Sadly for me the letdowns are killing my enthusim for the game. I really liked comming up with fun builds in TSW but SWL has been nothing but a bore to me in that area. I keep trying to force myself to play because I loved TSW.

I am happy to see it’s doing well for Funcom though.

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CMDR Crow

I absolutely loved TSW and it is probably my favorite MMO of all time.

SWL isn’t the same game at all. But I’m happy it is running and Funcom are doing okay again. That said, I don’t think Funcom is a name I’ll be itching to play games from in the future. If they can pull off a quality season 2 in SWL or team up with Red Thread (Ragnar) for some adventure/horror games I’ll perk up again :)

wpDiscuz