The Daily Grind: Do you want to see the return of experience-loss-on-death in MMORPGs?

    
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Last week, I mentioned experience-loss-on-death in EverQuest that was particularly irritating when caused by so-called GM events. Yes, that was in the long long ago, and even annoying stepping stones like vitae penalty are far in the past. Even Ultima Online penalizes only your title of nobility when you fall. Modern MMORPGs simply don’t diminish your character that way when you die anymore. It’s obnoxious and silly in a gameworld where you have little control over things like lag, trains, and flaky group members.

And yet something my husband mentioned last night reminded me that other games do still punish you for failure, including games like Overwatch, where your rank (and your recent wins and losses) determine your future placement. As he pointed out to me, when he loses enough to slip down a tier numerically, the game gives him five more losses before stripping his rank entirely. This annoys me, and I don’t even play.

It sounds incredibly antiquated, but for ranked non-MMO games, I suppose it makes some sense. But maybe it’s just me. Would you want to see the return of experience-loss-on-death in MMORPGs?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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