Star Citizen opens up alpha 3.0 on the PTU to a ton of new testers

This week’s Star Citizen Around the Verse doesn’t pull any punches: Indeed, it heralds the expansion of 3.0 testing to several more tiers of backers and testers, meaning you should go grab the PTU launcher and get to work having fun.

“The goal of this initial PTU release is to increase our total player count in an effort test concurrency,” CIG says. “We also need you to focus on testing the traversal system by quantum traveling, landing on moons, locating and visiting Levski, and just exploring the great expanse of space around Crusader. Please note that the complete Alpha 3.0 experience is not in this build, as some features are still being implemented and refined. These features will be added to future builds when ready for wider testing.”

With the studio rumored to be in crunch mode and heading into the holidays, the ATV itself is short, focusing entirely on an extended Burndown segment that reads like a game dev reality show. Eric Kieron Davis does say the team burned through enough of the outstanding 179 issues from last week to get to this point. “From here we’ll be releasing updates to more and more PTU testers until we feel thorough improvements have been completed, then 3.0 will be released live.”

MOP reader deekayzero dived into the alpha last night, only to come away pretty frustrated (video of his run is below). MOP reader Armsman points out that the alpha is not restricted to just concierge and subscriber tiers, as he’s neither and was invited to test. He also didn’t see a single CTD in two hours of testing, which is a good sign given the nature of the previously reported alpha bugs, but both seemed to experience plenty o’ lag.

Source: Official site, ATV, Relay. With thanks to Cyberwolf74, Armsman, and DK!
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62 Comments on "Star Citizen opens up alpha 3.0 on the PTU to a ton of new testers"

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Tufao

Clearly you all can see now that you will take a life to make progress at this game. You will have a lot of repetitive/boring stuff that is totally out of the “Game” context, to progress, etc.
Hopefully, many can see now, how boring as hell this will be. How much longer than any other game will take to progress, to earn money, to earn stuff and new ships.
Just to get a ship and leave, always taking a long and painful time and walk around bullshit.
And you can see how easily, other players can and will break all this effort for “imersion” by been suckers in-game, etc, which is pretty much usual and certainly, Goons or whatever will live just to ruin the life of the SC fanboys, or whatever interested player, due many reasons (specially because the cult was a pain in the ass for the legit consumers worried by the bad paths this team followed along the road, both in terms of “wrong expansion”, “no focus” and “anti-consumer” practices).
All this time wasted to add basically NO FUN to the game. Just making it more boring for those actually willing to do this totally optional thing: “to play a fucking game”.
That’s why E:D is right in the path they followed and EvE cut out all this bullshit from the cake, so as many other games… Because its simply NOT FUN!
The majority of the public will consider all this boring as hell, difficult to progress, painful, specially when after confronting all this, they will die for a bug, for lag issues, or for trolls (don’t worry… because perma death will make you even more happy).
But yeah! The “mature” community had to SEE first to figure out! And yeah! They probably didn’t figure out that yet! Because they are so excited living in denial and refusing to look into any possibility that they were wrong (after spending so much money for the wrong objectives and false improvements)
If for a miracle this game be done, and by that I mean 5% of the game-as-promised in 2012, to be released in at the minimum, 5 years more, inside this new premisse of “big areas to walk around” (They were supposed to be more limited, and YEAH! THAT WOULD BE MORE FUN because wouldn’t make this so boring as it is), this game is simply dead, a total failure that won’t keep people for longer, failing on retention and certainly failing to attract people due its needs of hardware to run “smoothly” or the needs to be a neighbour of their servers, to minimize the ridiculous bad performance.
But yeah! The mature community “need to see” first. Let’s continue the denial!
Good for Roberts.
Buy an Idris then!

Reader
Joe Blobers

Quote: “If for a miracle this game be done, and by that I mean 5% of the game-as-promised in 2012”
… but it is a scam you tell it to us since 5 years already. It can’t be released even by miracle … Unless you habe zero clue about what you are talking about? this and your percentage and numbers.
2000 whales pledging for 167M$, 5 % of game after 10 years… :)
The good is that you tend to make now less than a page of “comment”. With 3.2 can we expect few lines? :)

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knecht_rootrecht

Manzes/JCG99/Tufao has spoken.

He had the honor of being the first one who got a forced refund for harassing CIG’s staff. Since that day he became one of the deranged anti-SC cultists who invade every article about SC.

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vertisce

I can’t say I haven’t been enjoying it!

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Nynja Squirrelle

It would be nice if the mere backers like me could try it too.

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GoJammit

I’m not a subscriber or anything. I used to be a long time ago, i don’t know if they still gets me in early. But I do know wthey put weight on being someone who actually submits bug reports when they are in instead of just being someone who wants to go in and dick around. Honestly, what if comes down to is they wantto slowly leak people in to test stuff. So naturally they are going to get people in who are mor serious than the rank an file. So it’s working as intended and I’m okay with that.

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Alex Hyer

I’m pretty sure there’s like 300 human beings working to get this game into your hands ASAP.

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Nynja Squirrelle

Not sure how that’s relevant? My point was – that the PTU is restricted to the upper echelons first, then the subbers, then the concierge… mere backers like me, in on day one, but that can’t throw hundreds of pounds at it, don’t get access.

Solaris
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Solaris

I’m in PTU. I’m impressed. Client probably running better than ever before, with way more to do. A few bugs but very minor.

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ichi sakari

loaded up my Freelancer flew to Yela landed at a research station for no reason, got out looked around, flew back home

seamless, beautiful, a bit buggy, very cool

best.vaporware.ever

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Golconde

Are there loot boxes in this game?

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Loyal Patron
Patreon Donor
Alberto

Well there ARE Boxes!Just Not Lootboxes

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shear

Not yet. :D

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knecht_rootrecht

Lootboxes were never announced. There was never a hint that CIG is planning to put them into the game , but yet you are here pretending they are just around the corner.

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shear

That was clearly a joke, but the sheer vehemence in your response is exactly why Star Citizen community is labeled as a cult.

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GoJammit

Makes a troll response.
Gets an honest answer.
accuses of cult status. Good to see nothing’s changed around here.

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knecht_rootrecht

Oh, the evil bad Star Citizen cultists. Now I know where you are from. Send my regards to the Waahlord, will you?

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Rhime

Probably because it’s not true currently and loot boxes aren’t a joke either…

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Caelium

They don’t need loot boxes when they can sell ships for ten thousand dollars.

deekay_plus
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deekay_plus

i mean they did have teh 15 thousand dollar completionist pack (which i’m told is removed now from the front end store but still requestable via email).

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Caelium

This game will not hurt for post release sales, that is for sure. As long as they keep releasing ships or add ons for the ships people will buy them. Which is fine. At least this way you know exactly what you are getting when you buy something. Some of the prices are absolutely steep, but this is better than gambling.

deekay_plus
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deekay_plus

eh the way in which they go about it is is just as bad or worse than gambling addiction exploitation. it’s an exploitation of another kind and not really better at all.

you look at these threads when it comes up on r/games and r/gaming the people repeating the same talking points and it’s genuninely sad and disgusting at the same time

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Caelium

Very true, I guess I was picking between one poor example and another. Option B doesn’t excuse Option A. These ships, particularly the more expensive ones, offer a real competitive advantage in this game. Pay to win in it’s purest. People on Reddit like to swear up and down about things and I don’t know if they realize the power is with them. People can choose to just..not buy stuff like this. Show the developers (or more importantly the investors/backers) that this type of monetization isn’t what works and eventually it will change. It will just take a lot of people doing it. A lot of people not buying this ‘awesome up and coming AAA cool new thing’.

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Lethality

Getting in and seeing this realized is almost surreal. It’s real, it’s happening. It’s hard to explain unless you are in there experiencing it. It’s like nothing you’ve ever really done before.

Played about 5 hours so far, no crashes. The increase to about 50 players is nice. Tons of performance issues… old and new. Plenty of bugs. But it’s alpha, no matter how much we wish it wasn’t :)

deekay_plus
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deekay_plus

doing this in a seperate post – had a much better run this afternoon with some luls starting with this beauty

then a quick trip to daymar and back to ollisar:

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Rhime

After I almost spewed milk out my nose from the first vid, the second one confirms that I won’t be catching a ride with you any time soon…lol

deekay_plus
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deekay_plus

hey first time jitters. i know how to land now LOL

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shear

The ship seems to be entirely weightless, is that correct?

deekay_plus
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deekay_plus

it definitely feels weird in atmosphre especially doing maneuvers.

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shear

There just seems to be no resistance at all. You’d think thrusters would struggle to change your direction considering the weight of the ship.

It also just bounced off of the planet like a ball. Still early but I hope the flight model is just a placeholder.

malibutomi
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malibutomi

Thrusters struggle. If you are going at speed with biggerships, you can easily overshoot your target. Descending from space you need to start decelarating at around 20km altitude otherwise you plant it in the ground.

deekay_plus
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deekay_plus

idk if i got it in the highlight but also once landed my ship continued to move incrementally which i assume is the planetary rotation not mixing well with the ship posiitioning code. >>

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shear

I am actually watching that part right now. It’s teleporting forward ever so slightly. :D

deekay_plus
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deekay_plus

oh also idk if it’s evident at all in these videos but the new walk speed is soooooooooooooooooooooooooooooooooo slow it’s painful. lol

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Armsman

You can increase the walk speed using your mouse scroll wheel BTW :)

deekay_plus
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deekay_plus

thats unintuitive af but good to know thx!

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Armsman

It’s not something I noticed myself per se – but their new “Hint” system pops up useful info like that as you run around and do things

deekay_plus
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deekay_plus

anywyas my verdict after doing this is the qd jump in to landing isn’t as bad as the leaks indicated by i haven’t done the other moons so maybe they’re worse.

future play tests which as always i will share at least on WRUP i will focus more on the actual gameplay parts of this patch but right now i think they want us mostly just jumping and flying around? >>

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shear

The travel time is a bit slow for my taste at the moment. The jumps between planets should be EvE speed and the approach to a planet shouldn’t be longer than that of ED.

I don’t think people are going to play this for the traversal so it really shouldn’t dominate your playtime.

deekay_plus
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deekay_plus

i didn’t show it but the jump to daymar is actually faster than the jumps in 2.x

it’s the from jumped in to planetside that kills right now.

that being said from teh leaks i’ve heard other jumps are worse.

and after every jump i did in smaller ships it warned me my quantum fuel was low so… i don’;t see it being fun to fuel up after every jump (and didn’t see a fuel station in orbit but also had no issue getting back to ollisar)

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shear

I was thinking more like the 6 min jump in the CitCon they showed. It’s absurd, I really hope that was just a bad joke.

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Loyal Patron
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Alberto

Nope you’ve never played hellion huh..there are 45 min jumps. Most people wanted even longer jumps 10 min +. There will be stuff to do while your jumping to keep you occupied.

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shear

One game’s bad design choice is not an excuse for another game’s bad design choice.

deekay_plus
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deekay_plus

*8minutes and yeah that was rediculous lol

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silverlock

Nice I’ll have to give 3.0 a ago when it hits general release.

Couldn’t you watch your own Twitch stream from your phone while grabbing a smoke?

deekay_plus
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deekay_plus

don’t have it set up on my phone as i generalyl don’t watch other streamers XD

CapnLan
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CapnLan

Naturally the first scene I jump to in Deekay’s vid is him belching into his mic LOL.

Despite the bugs it looks like this is shaping up to be pretty cool. Am now considering picking up a starter pack during this anniversary sale. Nothing fancy, just a cute little Aurora or something.

deekay_plus
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deekay_plus

i would suggest getting the aurora package and LX/LN upgrade for an extra $10. i consider it the base line for viability in any activity.

Estranged
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Kickstarter Donor
Estranged

I have a LX package and an ES special sale package.

Thinking of upgrading to an Avenger Titan. I like the idea of a big hull for hauling. Also prefer the look, My main goal would be to be an explorer or info transporter. However, I have no faith in that shaking out.

deekay_plus
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deekay_plus

avenger is a good ship depending on teh balance. i’ve got my cutlass for hauling since the lancer was so shit for such a long time >>

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Ken from Chicago

Um, what’s a “CTD”?

deekay_plus
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deekay_plus

crash to desktop

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life_isnt_just_dank_memes

I called up my offshore bookie and asked him what the over/under was for beta release. -1700 for before 2020. I bet my house on the over. I’m gonna buy the Massively gold yacht with the winnings.

deekay_plus
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deekay_plus

eh seems they are already making moves to move the goalposts on what constitutes beta/alpha/early access/etc LOL

deekay_plus
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deekay_plus

is ee you decided to use the video afterall bree :D

so a couple caveats about the video. i was hoping to show something cool but i got waylayed by a combination of SC bugs and my nostromo software taking a dump.

but basically i coudln’t figure out how to use the gd star map and literally pressed every button on my keyboard hoping for something to do something at all and nothing did anything, which is where i gave up.

the inner thoughts or w/e interaction system seems ok if a bit clunky and unecessary compared to just pressing f as before. a couple doors did bug out as you can see in teh video.

they give you a whole bunch of different ships and space suit things which the latter there’s no indication of any attributes of stuff, and interacting with the space suit menu bugged my character out everytime with being unable to move after.

the new cutlass is HUGE. like as big or bigger than a freelancer.

and yeah i have no idea how to work the star map cuz nothing i tried did anything with it. >>

deekay_plus
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deekay_plus

update: i stopped into the help channel on spectrum and asked about the star map. supposedly it should be super easy and intuitive to use with mouse/scroll whell so i am guessing it bugged out on me last night.

gonna stream again today in about 30-45 minutes from this post at

https://www.twitch.tv/dirtyklingon/

and hopefully will go alot better than last night >>

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Armsman

Yeah, I had no problems selecting/setting destinations on the Starmap, but after that, getting the Quantum Travel to engage sometimes took a couple press of the key (that’s the key that engages QT after you select and get out of the map – and sometimes QT still took 5-10 seconds to actually engage (Yes, lots of server lag yesterday.)

And right now (IMO) with the current design, the key on your keyboard will see a lot of use as for the Item 2.0 interaction system, you have to keep it pressed while you move/select/click items with your mouse. I both looked for and asked if there was an options setting to make the for Interaction a toggle (they actually did that for your ‘Afterburner’ because they have a mode that increases speed provided by your Afterburner to decease travel times getting down to a planet.) They also do it for the key to look around your cockpit (which is very helpful when using the new Item 2.0 system to adjust settings on your ship’s MFD displays <— That's MUCH improved; and makes setting various weapons and systems to different groups, your shields, etc much easier then in previous iterations.

I'm going to suggest they add the option to make the interaction key toggle-able and I hope others do to because constantly holding it down to be able to interact with airlocks and the like is a pain. It’d be a nice OoL feature (IMO).

deekay_plus
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deekay_plus

agreed

today’s sesh was much better for what it’s worth. tho still having issues with the game and my nostromo software(synapse)

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shear

You just look so angry in that video.
Default >:| face, love it.

deekay_plus
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deekay_plus

yeah i have resting bitch face lol >>

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Kickstarter Donor
Wolfyseyes

My boy Deek puts the “all Canadians are polite” stereotype behind the shed and blows it away.

With a flamethrower.

<3

deekay_plus
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deekay_plus

haha if you think i’m bad you should meet my bro.

then again maybe that’s not a good idea XD

<3

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