The Daily Grind: When was the last time an MMO made you rethink your hobby?
This past week, my husband has been obsessed with Succubox. It’s a satirical clicker game where you start out by click-fighting monsters and buying lockboxes, but you quickly figure out that the way to win in the “game” part of the game is to get a job and then hire workers to play the game for you, and then you hire workers to buy and open lockboxes. Eventually, you end up with a successful intergalactic corporation focused entirely around grinding and opening lockboxes. It’s basically The Stanley Parable for lockbox MMOs.
You can play it for free if you’re so inclined and see what I’m talking about – it’s actually pretty funny on one level – but that’s not really the point. The point is that the game makes me angry because it’s right. And we all know it’s right. And while my husband’s cracking up pushing the “use knife” button to grind his in-game “job” for “promotions” so he has more “money” to spend on making “bots” open “lockboxes,” I’m reconsidering some of the MMORPGs on my hard drive whose business models look way too much like the ones being parodied in this incredibly insightful game.
When was the last time an MMO made you rethink your hobby?