Global Chat: Saying goodbye to Marvel Heroes
Few people are happy to see an MMO go down, especially in the manner that Marvel Heroes is going from a popular and well-liked game to a neglected title that’s been stripped of its relationship with the IP holder. A couple of MMO bloggers marked the somber occasion of the news with their own thoughts.
“Gazillion released the game as a steaming hot mess, but they diligently cleaned it up and made it a bright spot in the MMO world, particularly that they were at an intersection point between all of the Marvel characters,” said Parallel Context.
“Of all the MMOs I have played over the years, I never would have guessed this would be the first to go,” Occasional Hero wrote. “It’s never been one of my main games, but it’s always been something I come back to from time to time.”
“Gold was scarce and you would collect every bit of gray trash to vendor just for the few silver coins it might bring. One of my earliest memories of World of Warcraft is going to my class trainer and realizing that I did not have enough coins to train all of my skills. This got a little better as time went on but, like so many things, it seemed to be especially burdensome for new players.”
“There is a little house in Val’sharah with a story to tell. Tucked away under a corrupted tree, this house appears to be like any other unfortunate structure caught in the Nightmare — hastily abandoned and then ransacked. Except in this house, the previous inhabitants left notes.”
“This core spell marks a target hostile so that any ally hitting it receives healing based on the damage they deal. It’s an interesting “hands-off” example of healing. I can help to keep everyone in my group’s health up by marking targets with this Seal and there’s no limit on the number of targets beyond my time and ability to target different enemies in a given melee.”
“If there’s one MMO I’ve played longer than any other yet never given the attention it deserves it could be… well, it could be quite a few of them, now I come to think about it, but the one I had in mind was DCUO. I’ve been playing on and off — mostly “off” — since beta. I always enjoy myself a lot and yet I don’t play very often. There are several reasons but the main one has to be that the game — as a game — is far too difficult.”
“I found another gate which took you to Barovia. The prequest finished as I entered the new wilderness. I wasn’t really that interested in the wilderness itself, I just wanted to get to Strahd’s castle, which wasn’t that easy to get to from where I was standing. I ran all the way around to get to it and looked out from one of the balconies.”
“So story is important, but MMOs are unusual in that they are meant to be continuous. There isn’t the same beginning, middle, and end structure. That persistence is a large part of what makes MMOs appealing, but it’s a double-edged sword, because it cuts out something terribly important to any good story: the end.”