Crowfall studio ArtCraft just raised another $6M from investors to launch the game

Lest you be dispirited by the fact that Crowfall’s soft launch isn’t going to make 2017 as promised (after also not making 2016), ArtCraft has a post up today outlining all the things the team did accomplish this year. And one of those things happens to involve acquiring another chunk of cash from investors.

“After a lot of discussion over the summer, we decided to do a larger raise to expand our game content, cover all launch expenses and to have enough funds to drive a respectable marketing campaign at launch,” J. Todd Coleman and Gordon Walton write today on the official site. “We believe this is the right approach, so we pitched it to our investors. They agreed. We are delighted to announce that on December 1st, we closed another financing round for an additional $6 million. This money will be used to fund the completion, launch and marketing of Crowfall. This means we’ll be hiring a few more people, we’ll be able to invest more in our live infrastructure and support more players; and we’ll be able to get some real attention once the game is ready.”

Readers will recall that Crowfall originally raised $1.7M on Kickstarter in 2015, continuing crowdfunding on its site over the last few years to a total of $4M. Earlier in 2017, the game studio took advantage of new equity crowdfunding regulations to launch an investment campaign through Indiegogo that allowed regular gamers (not just accredited investors) to invest in the company; that campaign raised over $600K. By our count, that means the game has raised over $12M that we know of in addition to its outside and startup investment.

ArtCraft further chronicles the launch of its persistent test server, the introduction of disciplines, eternal kingdoms building placement, the castle-building system, updated graphics engine, and the replacement of the archetype system with a more free-form character approach.

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20 Comments on "Crowfall studio ArtCraft just raised another $6M from investors to launch the game"

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Ben Stone

I hope that part of this funding will go to an Oceanic server at launch, they had these during some of the test phases and it seems to be essential for this game. It is the main reason my time on the permanent test server has been limited, as it is somewhat unplayable with 200-300 ping.

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Kickstarter Donor
zeko_rena

Would be great if they did, basically if they have an Oceanic server I will play it.

Reader
jay

Was watching someone playing crowfall on twitch earlier today, looked incredibly borring as it is atm. Granted, I”m sure the game is bare bones atm, with very little fleshed out. It still didn’t make me want to open up my wallet and pledge though.

When the kickstarter first released, I was on the fence about it. I liked the core game systems they were talking about, with the temporary areas, and many different styles of play within one game. That all sounded interesting and intriguing, but the character creation set me back. I didn’t like that characters were more akin to diablo, than they were an MMORPG type character. Where you pick a archtype, and that’s your character. With a few ascetic changes, possible, there wasn’t a lot of diversity. Gender and races were locked to the given archtypes etc.

Now, friends that are into the game heavy are telling me that all of that was thrown out the window, and the character creation is a lot more open ended. Here’s hoping that is true, and I’ll keep my eye out.

Instead I pledged to Camelot Unchained instead though, as it had similar goals, but gave the character creation & individuality i was looking for at that time. It seems like progress wise the two games have had equal amounts of setbacks, but are both progressing at about the same rate, with CU a bit ahead, but given it started sooner that’s understandable.

hypefordays
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hypefordays

I haven’t played in some time, but the game is a bit bare bones at the moment. Most major features aren’t in yet, or are only playable by a select few that play on unstable test builds that are used before going to the alpha client.

That said, I’ll stick to my own experience and the facts rather than speak of the game or any other related game as a whole:

I jumped in at a $250 pledge back at kickstarter — and I’m actually sad that I didn’t do that with even more accounts. It has been the most worthwhile investment I have ever been a part of due to various factors regarding the development team.

Support: My emails have almost always been answered within minutes of sending them to support. They interact a lot on the forums, and get back to people quickly if they have a problem. There are also development forums and investor forums where it is the same story. And it is one of the first games that allowed an actual investment under a new title regulation for non-accreddited investors. Which not only gave the same type of shares as the owners have, but also gave such things as a unique Blood Fountain and Parcel for the Eternal Kingdom.

Perception: The truth of the matter is that there was never any real gender locking. Every humanoid race had both male and female for their classes. Only beasts like Guineans were genderless as it is hard to distinguish between male and female with such. The only exception was the Fae Assassin, which had the lore of their kind killing off most males at birth. Though that lore was rewritten due to feedback pretty early on in the campaign so that some males escaped and were forced to cut their ears off to try and pass as humans. Just recently they did, in fact, drop the archtype system, as well. Now a race has 3-5 different options when it comes to class, and maintains the male and female skeletons for humanoid races.

Eternal Kingdoms: Player owned land / Guild owned land that is separated from the PvP campaigns and worlds that your crow travels to. Kickstarter buildings are only usable in the Eternal Kingdoms, and not in PvP campaigns. Though they keep on updated it with modular pieces (able to make your own form, much like legos or minecraft now), new pieces, updating those pieces, etc. This land can be absolutely huge. It took me a half hour to run from one side of my EK to the other with the parcels I have. In fact, I think I didn’t even reach the end. Or I got turned around. It was just so massive. They also allow you to place doodads in addition to the buildings, as well as spawn points for mobs to make your own sort of PvE world while having downtime from PvP or for trading / RP / gathering your guild together for a meeting or something prior to invading a world.

Unique Systems: Your character is an eternal ghost crow that possesses / infests others. They prefer the dead, and such things as finding a hero’s tomb to possess his body is a thing. As is necromancy to stitch body parts together to possess. Grave robbing and saving people of each dying world (Multiple seasons, with Winter being the harshest and when the all devouring hunger is about to consume a world… that has limited resources due to the hunger and people gathering it in preparation) with ever growing dangers to behold. Gathering food, protecting food for the winter, laying siege on castles for their supplies and territory, fighting beasts and other players, and learning the stories of each world and how they played out… as well as offering salvation to the worthy to bring them to your Eternal Kingdom — which is basically a sort heaven — to save their souls from doom in exchange for servitude.

Value: My $250 initial kickstarter donation has netted me a value of over $10,000 easily. When the game was still in its infancy and many things were still unknown, they allowed for us to sell back to them the 72 months of subscription, collectors box, etc… basically all of the perks we got with our Kickstarter package, and after all was said and done I had roughly $2,200 of store credit, several copies of the game and 20 months of VIP… which I turned the store credit into a Mountain Citadel / Small Castle / Large Keep / Medium Fort (had previously) and about 100+ land parcels for my Eternal Kingdom. There are many other deals as well, though I will not go into them at the moment. They haven’t been stingy at all with early adopters and continue to support them to this day. And the earlier to adopt something, the better as they pledged to always give you your money’s worth if something changes in development — equal to or more than likely far superior to (as seen above) what you paid.

As a whole I have never felt so valued as a player and a forum poster on that site. Always treated with respect, responded to and they keep us up to date with information three times a week, and a video blog every month… as well as various livestreams. They are also progressing fairly well as a whole aside from deciding to completely revamp the graphics and buildings and gathering and combat as a whole — including the whole every race needing new animations for every class, when it was originally just going to be the class deciding what race they are. They also went about changing how parcels worked among various other things, which has pushed back their scheduled release times.

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Ben Stone

The actual test server (not the stable client) is much further advanced than the current 24/7 build.

Reader
jay

that is amazing, I’m glad that they appear to value their customers to such an extent. I’m curious, with the eternal kingdoms, are there activities to do there? Or is it more akin to housing in other games, just on a massive scale?

Reader
Kickstarter Donor
zeko_rena

This has missed two delivery dates over two years, does that not make it vaporware like Star Citizen?

Reader
Sally Bowls

Don’t mix the amateurs in with the professionals. This is now approaching a year past its KS date. Star Citizen continues to have it dramatically beaten in this and all tardiness metrics.

Reader
Slaasher

Not yet but perhaps we have different definitions of vapourware.

Reader
Kickstarter Donor
zeko_rena

I meant it mostly as sarcasm, just poking a bit of fun at the vapourware crowd, I don’t really think this is or ever would be vapourware :)

hypefordays
Reader
hypefordays

It’s curious how things have turned out. There was once a time when investors were the ones pushing games out the door to meet deadlines. But now players are demanding early access without knowledge of how game development works or appreciating when a game decides to completely redesign several core features.

I say this because, well, in this instance, it’s true. They have asked investors their opinions on such and constantly keep us appraised. It may be because a lot of said investors are gamers this time around (though I doubt overall shares of gamers is more than 1%… which means legitimate accredited investors also see a better product having a higher chance at making money), but it’s still interesting to see.

Reader
Kickstarter Donor
zeko_rena

Indeed.

Reader
William Wyrick

I always think they’re just lying when they say “This money will be used to fund the completion, launch, and marketing of Crowfall. This means we’ll be hiring a few more people, we’ll be able to invest more in our live infrastructure and support more players; and we’ll be able to get some real attention once the game is ready.” Sounds like sorry we can’t complete the game so we’re finding ways to stall.

Reader
Ben Stone

The game development has come along quite quickly. The latest test client introduced a massive change in actually allowing race / class combos, rather than being preset avatars.

hypefordays
Reader
hypefordays

We never know with company talk. Though these guys are legitimate in their customer support and investor upkeep. Every message I send them regarding something, they have answered within minutes (if sent within reasonable times — that is, not at 2am in the morning for them). They also keep everyone updated on what they’re doing, show it off, provide updates three times a week, video blogs and livestreams of the design process monthly, etc.

Though I’m a bit bias / informed as I get investor reports on what their operations costs each month and how they’re using money. Without giving confidential information, you can see what they’re presently working on on live servers, their articles, test servers, etc. As well as their patch notes and the like for each major move forward in alpha. Going after more investor money is a smart move to provide the extra muscle and ability to finish and polish systems, as well as provide adequate marketing.

Reader
Patreon Donor
Veldan

The two aren’t mutually exclusive

Reader
Zora

And here I am musing whether or not I can afford the new star wars flick in a fancy theater…

Alright, launching kickstarter: please help me get to the movies.

I already secured six bucks from private investors, if we get past the 15 dollars mark stretch goals will comprise popcorn, soft drinks and inviting along a friend to rant about the movie with the whole time.

Thaaaank you <3

hypefordays
Reader
hypefordays

This would be amazing if it was a thing. xD

Reader
Patreon Donor
Veldan

Kickstarter? Gofundme is what you’re looking for!

Reader
Doubleplusgood

Yes and then you need a sad cover story. How about this – “I lost all my money to lockboxes please help fund my movie!”

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