EVE Online uses city urban planning in its design

Who would have ever thought that something so mundane and everyday as city urban planning would be of immense inspiration to a game like EVE Online?

Develop has a fascinating interview with CCP about how the studio uses strategies from urban planning when developing its space MMO. Citing “unproductive” development around 2004 following the game’s rise in popularity, CCP drew its community into talks about what it wanted to see for EVE Online, which in turn led to the formation of the Council of Interstellar Management. Through all of this, CCP started seeing the game’s growth through the lens of city planning.

EVE is more like a city than it is a game,” said CEO Hilmar Pétursson. “If you are doing urban planning in a city, getting feedback from the inhabitants is important. You might have to bulldoze away some houses to make a highway, or you might have a garbage collection problem, and it’s impossible to know all this. We have no way of knowing all the things in EVE Online that the hundreds and thousands of people who live there every day do. They have way more information about it. So factoring in all the information about the game, their input on where the game needs improvement, putting those two things together is what the EVE team does every year.”

Source: Develop
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2 Comments on "EVE Online uses city urban planning in its design"

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John Mclain

So in this context, the CCP city building plan has been to bulldoze 2/3 of the city over the course of 8 years to make way for some free government housing for unemployed citizens.. That will end well.

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Sally Bowls

Most games I can put on the Eggdicator and decide Good Egg or Bad Egg pretty quickly. There is so much in EVE that is great. And yet …

Before my time, but I thought T20 getting caught was the/a reason for the CSM getting created.

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