Guild Wars 2 is planning a Wintersday balance patch next week

Don’t worry your little elfin ears, Guild Wars 2 players: Wintersday is on the way. And this year, ArenaNet is tossing in a balance patch as a bonus.

The studio revealed that it will be improving condition builds and adding more synergy with other traits. “We’ve heard your frustrations with the burstiness of conditions invalidating power builds across game modes (though for differing reasons in each). Conditions have always been intended as a way to achieve strong sustained damage once it has ramped up,” ArenaNet said.

In the meanwhile, players are still busy exploring — and conquering — the new Daybreak episode, which includes the Twilight Oasis fractal. Get a behind-the-scenes look at this fractal after the break and don’t forget to read up on our deep dive of the episode!

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11 Comments on "Guild Wars 2 is planning a Wintersday balance patch next week"

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Arktouros

I’m pretty skeptical that this will address the issue with Condi Burst but we’ll have to see how far it goes out and the class specific changes.

Dantos
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Dantos

Im guessing necromancers will still be less than desired.

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Knox Harrington

Improving condition builds? They’re already the only viable damage builds in the game.

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McGuffn

in many cases (anything that clears conditions) it is a substantial nerf.

kalamari_
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kalamari_

that is not what they said. justin is just wrong here. they dont improve condition builds, they will just change them, so they have not so much burst/initial dmg and more dmg over time now.

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Bryan Turner

They are so fucking clueless when it comes to balance.

kalamari_
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kalamari_

read the post first, before you rant again like you always do.

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Bryan Turner

You mean the part where they talk about improving condition, the strongest damage in the game?

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rogbarz

balance patches are always welcome.

Bit off topic now:
Personally I am bored in the game, everything I do feels like I did it a million times before. Some how they cannot mask it well. The new patches are great but after I have done the story I end up doing events that feel the same, fractals that I have a thousand time each and raids.

I feel like the game lost it’s ”Hook” on people as I and others feel the same way. Everything feels rewarding and unrewarding at the same time. guild wars 2 has plenty of good features but often feel like a waste of time ” TREASURE …. green item -.-”

I think it’s time to move on to another mmo :) but I am kinda hoping Anet knows that the veteran players need something more then just raids and fractals but actually something challenging. In a weird way I would kinda like to see a Pve rank system (similar to the pvp ranks) but it grants you access to more difficult zones.

atatahir
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atatahir

This complain is nothing new. This is in fact the biggest complain about GW2 since its release in 2012, it is just that different players start to experience this after different amount of play time.

All of this has to do with the way GW2 handles progression. Most veteran players already have everything they need now, they already have the look they want, already have all masteries they need and already have most account bound stuff they want.

This mean that outside of “FUN” other rewards are starting to loose their value in eyes of many veteran players.

One way to change that will be to drastically change the way progression works in GW2 and add significant amount of progression through either masteries or vertical progression and lock content behind that progression to it feel more rewarding (I would not like that approach by the way).

Another way to change that would be to handle progression the way they did in HOT. In HOT when you first enter the jungle you will die again and again, even in small groups, because you do not know how to handle the new mobs. Though as time passes by you will discover how to deal with each mob and will be able to handle the same mobs solo with the same gear.

For me personally HOT offered the best progression I have ever had in any MMO, but unfortunately today’s MMO crowds does not tolerate this kind of progression so we now have POF where you get everything immediately and do not get any sense of progression. Players seem to forget that in MMO’s progression plays in important role in making rewards feel actually rewarding.

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Joey Morrone

I’m a casual player. I love the lore and story and focus on that in pve. Otherwise I spend most of my time in pvp or WvW. However as I played through PoF, i totally felt progression. The whole mount system felt like a progression system for me. I would discover areas I couldn’t reach because I didn’t have the mount I needed. So I would say to myself “I need to come back here when I unlock x mount”.

I guess in my experience progression is heavily based towards exploration and optional goals. After completing the story, I haven’t done much in PoF and haven’t explored too much outside the linear story paths. But I definitely liked this expansion better than HoT.

And the mobs totally felt difficult as a solo player. Those Hydra are deadly. I like the difficulty of the pve in pof and hot. I like these harder mobs. The whole gw2 pve before these two expansions was way too easy.

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