Sword Coast Legends ends development – grab it from Steam while you can

Better buy Sword Coast Legends while you still can: It appears that Wizards of the Coast and Digital Extremes will be ending the publishing contract for the Dungeons and Dragons-based co-op game at the end of 2017. The good news that the servers will stay up for those who already own it (or who purchase it before December 31st).

“Purchase Sword Coast Legends now at 67% off and receive the Rage of Demons DLC for free,” the devs posted to the official forums. “Our publishing contracting is ending, but although Sword Coast Legends will no longer be available to purchase after December, its multiplayer servers will remain live indefinitely.” (It looks to be $14.99 on Steam as I type this, so the sale doesn’t appear to be live yet.)

We’ve been following the game since 2015 when we first heard about this odd multiplayer-slash-single-player game, which allowed one player to step into the gamemaster’s shoes to run campaigns for a team. It officially launched in October of that year after an initial delay, then rolled out an expansion in May of 2016, followed by a double console launch in July of 2016, but it’s been relatively quiet since then. In the middle of it all, the original developer, n-Space, was shuttered, leaving further development to Digital Extremes.

Our sympathies go out to all the players and developers affected by the de facto maintenance moding of the game.

Our E3 2015 and PAX Prime 2015 impressions with the game were relatively positive, and we streamed it as well if you’re wanting a peek before you panic/impulse buy; we’ve included those looks below.

Source: Official site. With thanks to DK.
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19 Comments on "Sword Coast Legends ends development – grab it from Steam while you can"

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Skor
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Skor

Stay far away from this catastrophe. Let it die. Save your money.

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Denice J. Cook

Does it have dedicated servers on console (will it still remain up on console, too) I wonder?

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Arcanum Zero

This is really a damn shame. My friends and I still enjoy the hell out of a few runs of SCL’s delve mode every few weeks. “The foreseeable future” undoubtedly means “January,” and then we’ll be out a solid, fun ARPG experience that isn’t quite duplicated anywhere else.

My personal theory about this game is that it had a No Man’s Sky moment, only less malign. The developers never made false claims about the game, they just completely failed to explain to the audience what it was going to be.

D&D video games that try to translate the ruleset directly come out a certain way, and you either love them or you hate them. This was an attempt to make a broadly appealing ARPG that felt like D&D without ruleset adherence, and I firmly believe they succeeded. The delve mode really does feel like playing D&D with friends.

Unfortunately, everyone in the community was expecting NWN, so pink slips all around. Don’t misunderstand me, this was not the community’s fault. WotC and Digital Extremes done screwed the pooch. But it is still a great disappointment to see it go.

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Tia Nadiezja

Sword Coast Legends, to me, felt like a decent game that nobody wanted. It was well-made but completely misread the market.

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nobleeinherjar

I couldn’t have said it better myself.

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Sleepy

I did quite like this, got a good few hours out of it. Was very workmanlike though, didn’t particularly shine in any one area.

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squidgod2000

I think I would have liked this more (as a single player) if I didn’t have to manage AI companions and if pausing the game to do that managing wasn’t such a core function.
Would have liked to see it maybe transform into an ARPG instead of being (effectively) shut down.

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Arcanum Zero

That’s interesting — I never found it necessary to micromanage my companions. That’s always been a deal breaker for me in similar games, but I found SCL forgiving.

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Paragon Lost

Short run at just over two years. I guess it wasn’t very good. :/

deekay_plus
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deekay_plus

it had a certain charm to it bit it missed the ppoint of using the dnd license which is the ruleset. which wasn’t their fault, wotc designd the ruleset for the game and made them use it.

idk why wotc won’t allow someone ot make a 5e real time turn based game a la the old crpg’s, especially given the popularity of divinity original sin and obsidian’s CRPGs lately.

also campaign creation was shit and premade cmapaign wasn’t well written or paced at all (and really was intended for single player play)

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Paragon Lost

Would be interesting and different if WotC did actually allow an actual turn based online 5e DnD online rpg. I’d give it a try for sure just because they’ve actually never done that exactly.

Edit: though I should point out that NWN on Aol years ago was quasi DnD 1st Edition and we were doing our actions in a turn based way. So I guess there was that. heh.

deekay_plus
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deekay_plus

nwn1and 2(bioware and obsidian) were pretty true to 3.5. and ofc nwn1 was famous for it’s online component being modded out to be basically mmo servers.

i meant real time turn based. not sure there’s an official turn based one out there aside from your example of aol nwn :P

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Dug From The Earth

This game COULD have been Neverwinter Nights of the modern gaming era.

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Michael18

did NWN also have this DM functionality where the DM is controlling things WHILE players are moving across the map, or was NWN just editor + powerful scripting and players go through the map in coop but without a DM?

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Schmidt.Capela

NWN allows a DM to control the game in real time, yes.

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Dug From The Earth

Yes about the DM mode

deekay_plus
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deekay_plus

eh we all wanted it to be but it was designed in such a way as that’s not possible.

give us a proper 5e ruleset game with all the features of nwn damnit!

semugh
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semugh

NWN:EE is on the way.
Still sad to see this game go…

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Dug From The Earth

Im not very hyped about NWN:EE since its not a remastered version.

On a side note.. from the “Creation”side.. Divinity Origin Sin 2 is a freaking master piece. Ive ported a table top adventure over to it almost nearly perfectly, and it was easy to run a couple friend through it. It doesnt quite match the whole D&D ruleset, but it was close enough and didnt take away from the fun we had.

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