Hearthstone alters its e-sports plan for 2018 while continuing to get more expensive

People who enjoy playing or watching competitive Hearthstone will probably be excited about the recently announced changes to the game’s competitive play circuit. The game is significantly upping the prizes for playing in official competitive events as well as instituting a point-based “Masters” program to keep solid players in the tournament circuit. If you’ve been around the competitive card game block before, the structure is more than a little reminiscent of some other card game that seems to have done all right for itself over the years. And it means more matches and more incentive for players to take part, which is all good.

Of course, if you’re not into the competitive scene but still really enjoy playing it, you may be feeling a bit more of a pinch for the game; the title is still free-to-play, but it’s also getting more expensive year-over-year as the title moves away from single-player adventures toward more card sets. Of course, that’s also the price of getting every card rather than just the cards you want… but then, you can’t really control which cards you get from randomized packs, can you? But you can choose which cards you craft as you open more packs. So it balances in several directions.

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6 Comments on "Hearthstone alters its e-sports plan for 2018 while continuing to get more expensive"

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cambruin
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cambruin

I don’t get how a game as vulnerable to RNG as Hearthstone can even be considered e-sports. There’s so few depth to the decks, especially compared to Magic, ESL, HEX, … From the very first or second turn it’s already clear you’ll win or lose. There’s is no coming back in this game, there is no early, mid or endgame.

I do admit I quit a long time ago and perhaps the expansions or DLCs may have created more depth to the game, but calling it an e-sports or even e-sports-worthy?

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Armsbend

Be cause 10s of 1000s of people watch it every day. It is a consistent top 5 game for streaming for years now. People watch it a lot.

Pepperzine
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Pepperzine

I’ve had plenty of matches that didn’t start well but I end up finishing out on top. In the last two expansions they’ve added a lot of anti-aggro cards for each class. You hardly see a face deck anymore giving a lot more wiggle room toward the middle of a match.

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Armsbend

Last time I quit it was all aggro, all the time.

Pepperzine
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Pepperzine

The frozen throne update added these cards: defile to warlocks (1 damage to entire map, if it kills someone cast again and repeat until no minion dies), Druid summon taunt 1/6 scarab for each opponent on the map until your side has equal, priest hero power cost 0 so at least +2 (possibly 4) health each round at no cost, priest kill all minions with 2 or less attack (plus a nice combo card to lower the attack of all minions for a turn by 2), paladin 1 cost taunt minion with divine shield, paladin card that gives a minion taunt +2 attack and + 4 health on top of a death rattle that spawns a 2 attack 6 health taunt minion, neutral 4 cost card that has divine shield, taunt, charge, lifesteal, winfury if you have other cards with those abilities in currently in your deck (not counting those in hand), neutral 7 cost card that gives a minion +4 attack and health as well taunt, etc etc

To sum, the last expansion pretty much neutered Aggro/face decks with board clears and taunt minions. That’s on top of the nerfs to warrior, Druid, and murloc face decks.

Pepperzine
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Pepperzine

I don’t feel like it’s getting much more expensive than it already is. I had enough gold saved up from the gap between expansions to buy 15 packs, plus the 3 packs they gave us leading up to the launch, and an additional 3 for logging on the day the expansion went live. I have gotten every card from this new expansion I need for my two main decks without dropping a dime.