Massively OP’s Best of 2017 Awards: Most Improved MMO of 2017

Massively Overpowered’s end-of-the-year 2017 awards continue today with our award for Most Improved MMO, which was awarded to The Elder Scrolls Online last year. All live MMOs, regardless of release date, were eligible for this award, provided they made improvements this year. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!

The Massively OP staff pick for Most Improved MMO of 2017 is…

TIE: TROVE & GUILD WARS 2

Andrew Ross (@dengarsw): Can I give it to Elder Scrolls for all the bear promotions? No? Well, we’ll do Pokemon Go. Considering the game and this year’s new raids feature launched with basic parts of catching broken, multiple bugs cheating players out of rewards, and a system that didn’t help people find groups for the current main multi-player feature, fixing most of that in rapid succession was a pretty big deal for both hardcores and casuals. It may not be a great game yet, but Niantic did make some significant improvements.

Brendan Drain (@nyphur): EVE Online has been improved incrementally for over a decade, and this year has been no different. In addition to the new moon mining gameplay and quality of life fixes in the Lifeblood expansion, we now have expanded free to play options and a substantial new highsec PvE feature for the first time in years. Though CCP’s endeavours in VR have come abruptly to an end this year and firing the entire community team is a mistake that will come back to bite them in the arse, EVE Online as a game is in a great position.

Brianna Royce (@nbrianna): Podcast listeners will recall that I totally flipped out upon returning to Trove and checking out the new atlas in person. It literally took a game where you had to walk into a portal to get anywhere to an MMORPG with a map – it feels so much more like a game based in a real world than a hub game now. I could also see this going to Guild Wars 2 as mounts really gave the game an entirely new dimension.

Eliot Lefebvre (@Eliot_Lefebvre): Guild Wars 2. The fact of the matter is that we have three separate games for our “best of the year” category, and the distinction is important; this is the one that went from low to high. While last year was not what I’d call a good one for GW2, Path of Fire was a pointedly good expansion, and it managed to do a good job of reversing course and overall improving the game. So points to it for improving!

Justin Olivetti (@Sypster): World of Warcraft. While Blizzard wasn’t perfect with all of its decisions with the Legion cycle, it kept to its promise of meaty and fairly frequent patches throughout the year. We didn’t see a content drought in 2017, and that’s not something you could say for 2016… 2015… or 2014, to be honest.

Larry Everett (@Shaddoe): Is it right to give the Most improved award to same game two years in a row? I think so. Elder Scrolls Online gave us housing, instanced PvP, a much-requested patch of land. Last year, I think ESO’s most improved award stems from where it was at launch, but this time around, I give it the most improved award because it just keeps getting better.

MJ Guthrie (@MJ_Guthrie): To be clear, most improved does not mean it was bad to start with! It just means it got better by a larger margin than other games. Trove was a good game, but changes to gem reforging, the new atlas, the improved Shadow Tower with lobby, the megalithic update that brought the PlayStation 4 and Xbox One versions of the game up to speed with the PC version, and the huge club update all push this title into the even better category.

Tina Lauro Pollock (@purpletinabeans): I’m going with Guild Wars 2 here, though Elder Scrolls Online is a very close runner-up in my book. After Path of Fire’s mounts and marked improvement in story telling for the expansion and now Season 4, alongside a remarkable commitment to keeping up with the pacey content release cadence promised, I have to throw the Most Improved spotlight in this direction. I don’t think I need say much more on ESO than housing and immersion really!

Trove won our award for Most Improved MMO 2017. What’s your pick?

Reader poll: Which MMORPG was the most improved in 2017?

  • Guild Wars 2 (49%, 703 Votes)
  • Trove (2%, 24 Votes)
  • World of Warcraft (7%, 97 Votes)
  • EVE Online (2%, 33 Votes)
  • Pokemon Go (0%, 5 Votes)
  • Elder Scrolls Online (13%, 184 Votes)
  • SWTOR (1%, 12 Votes)
  • Black Desert (2%, 31 Votes)
  • Final Fantasy XIV (4%, 55 Votes)
  • Secret World Legends (2%, 32 Votes)
  • Path of Exile (3%, 49 Votes)
  • ArcheAge (0%, 0 Votes)
  • RIFT (0%, 7 Votes)
  • ArcheAge (0%, 0 Votes)
  • WildStar (1%, 12 Votes)
  • Skyforge (0%, 0 Votes)
  • Lord of the Rings Online (2%, 30 Votes)
  • Blade and Soul (0%, 6 Votes)
  • Neverwinter (0%, 5 Votes)
  • Star Trek Online (0%, 5 Votes)
  • RuneScape (0%, 4 Votes)
  • Warframe (4%, 58 Votes)
  • DC Universe Online (0%, 5 Votes)
  • TERA (0%, 2 Votes)
  • Elite Dangerous (1%, 15 Votes)
  • Nothing (4%, 52 Votes)
  • Something else (tell us in the comments) (1%, 18 Votes)

Total Voters: 1,444

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Poll options include all games nominated plus other games we thought would be fun.

MOP’S 2017 AWARDS (SO FAR)
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65 Comments on "Massively OP’s Best of 2017 Awards: Most Improved MMO of 2017"

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Anastasis Kontostergios

GW2, mounts changed the game tremendously

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Veldan

I love how ArcheAge is listed twice, but both of them got 0 votes

Reader
Thomas

Voted for Nothing.

I would have voted for Guild Wars 2, but… Although the Path of Fire expansion improved some things, ArenaNet took a big step backward by ramping up the difficulty-meter on mission quests so much that I don’t even bother to do them anymore.

Missions used to be one of my favorite parts of the game. Well, not anymore.

Most of the rest of these games, the ones that I’m familiar with at least, seem to be on life support and are hardly bothering to “improve” anything.

xpsync
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xpsync

Secret World Legends.

Best part is i don’t even need to justify this along side all the long drawn out self convincing reasons written here.

If you really need to know, go play TSW, then go play SWL its about now when it hits you, this isn’t even an opinion, but a cold hard fact :)

Reader
touchofkiel

FFXIV. Stormblood as an expansion was basically ‘more of the same’ (for better or worse), but the changes to the various jobs – in particular my main, bard (which I HATED in 3.0) makes the game feel like a HUGE improvement. RDM and SAM are both good and successful new jobs, and many (maybe not all) of the changes to other jobs are generally considered to be better. Just solid and streamlined, and I find myself leveling other jobs now – something I haven’t done since 2.0.

Reader
George

There must be some trolls around… 6 at least… which are the one who voted for SWTOR…

Reader
Tia Nadiezja

Secret World Legends is actively better than The Secret World. It just… is. It’s more playable, has a far smoother difficulty curve, and I’ve actually gotten through the original main story in it instead of stalling out at Egypt (after being exhausted by the slog that is the original incarnation of Blue Mountain) like I did the first time around. SWL is good stuff.

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Paragon Lost

No, it isn’t. It just isn’t. SWL equals bad stuff.

Reader
Northerner

All good and true; but having the rug pulled away below your feet never feels good. All my character/story progress in TSW was gone with the relaunch of SWL and now I just cannot bring myself to play through the areas to gear up and get up to speed with stories again… even though SWL will get further story expansions. But glad that SWL seems to do a better job.

Reader
Chestnut Bowl

I just voted for FFXIV. I don’t recall being impressed by a single improvement in any of the other MMOs I’ve played this year. Stormblood had some nice improvements, like reduced DoT management and reduced number of skills, improved class design as demonstrated by SAM and RDM, and beautiful more expansive zones. Nothing really amazing, but it was nice I guess.

That’s kinda describes 2017 in terms of MMOs in my opinion: tepid.

Reader
Oleg Chebeneev

I dont feel competent enough to vote here since I havent checked most of MMOs on the list recently. But voted for EVE Online since they made F2P model much more accesible and made great improvement to PvE content

pepperzine
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pepperzine

No brainer here, Path of Exile.

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Veldan

It hurts my eyes to see it in most improved “MMORPG” though. It is most definitely not an MMORPG.

Reader
Chosenxeno .

How does a game improve from “great”?

pepperzine
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pepperzine

To even greater :)

cryinglightning39
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cryinglightning39

Does Brendan legit play any mmorpg games other than EVE?

Brendan Drain
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Brendan Drain

EVE is the game you play while playing other games :D. At the moment I’m playing a lot of Diablo III, some Overwatch, bit of Guild Wars 2, and sometimes No Man’s Sky (it’s improved a LOT since release, I promise!).

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Tina Lauro Pollock

Can confirm I force — erm…. talk — him him into playing others with me when he’s not busy working on our business (we are housemates for those who didn’t know). As much as he is a creature of habit and is loyal to his favourite, he does play and enjoy many other games. ^.^

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zeko_rena

Meh, not sure anything really improved this year so I just went with WoW, last expansion has been decent.

Reader
Michael18

Only MMO I played this year was LOTRO and while I loved the expansion I wouldn’t say it improved the overall game in any significant way. And without having played the others I’d rather leave this to the experts and thus clicked “Show Results”.

Reader
Dug From The Earth

It was a hard toss up between Path of Exile and Warframe.

Both of those games not only have completely revamped huge portions of their game systems, but they have also consistently given me reason to keep coming back to play.

In the end PoE won out, because its made just that many more improvements than Warframe, and its cash shop is, 100%, cosmetic… while Warframes (while not bad), still contains certain elements of “pay to not have to grind”.

ESO was close, they have made lots of changes, added decent amounts of things, released a semi good expansion…. but the reason it wasnt a contender for me, is that once I played through the stories in the game, there was simply no reason for me to keep playing. The end game in ESO has almost no progression. New “raid” comes out? Chances are the sets in that raid arent better than what you have already. After I had the couple of sets I wanted, with the stats I wanted, there was simply no reason for me to care about ever doing another daily, running another dungeon, or doing any “raids”… even new ones. PvP would have been a draw, if they could have ever gotten around to fixing the performance and lag in fights with more than 8 people.

The thing im most upset about?

That the top 2 contenders for me, while and mmo, arent really an mmoRPG. It really shows the sad state of mmorpgs in the industry right now.

Reader
Zora

ESO, no contest. They came, they promised, they delivered… on housing, which is no small feat.

I can’t comment on the status of GW2 but I sure as hell I am holding my jubilations for WoW. At the point they sunk with draenor, getting worse was simply impossible for any company, let alone an industry-leading triple-A blahblahblah studio with the backing of blizzard’s bottomless coffers.

They are awesome at patting themselves on their own backs already, there’s really no room for amateurs like us :P

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Armsbend

Brendan voting for EVE was hilarious.

Guild Wars 2 being less bad after releasing almost a universally hated expansion into a slightly less hated one is the winner.

It really goes to show you just how good 2017 was in the MMO space. And you thought it couldn’t get worse…

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connor_jones

I tend to agree with what you inferred about Paths of Fire. On the one hand I mostly liked it and the storytelling has indeed improved. On the other hand, I’m not all that thrilled about taking additional alts through PoF, and it’s maybe just slightly less casual unfriendly than Heart of Thorns. Also, I find the 250 gold price tag on the griffon mount moderately annoying, coming as it does at a time when I’m trying to craft ascended gear for multiple alts.

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Dividion

I wouldn’t expect anything else from Brendan. EVE is like his only child.

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Armsbend

Sometimes even parents are secretly disappointed in their children. No one could with a straight face think EVE was most improved. I think the staffers need to conference call Brendan and ask if everything is okay. lol

Brendan Drain
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Brendan Drain

Everything is fine, nothing is wrong at all!
Am trapped in EVE Online factory, please send help!

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Tina Lauro Pollock

I live with him… I assure you he is okay and I also assure you that he plays many other games lol! I even got him playing GW2 daily for a long period of time… he really loves PvP, but sadly I do not, so my husband was better company for him ahaha!

Reader
connor_jones

Would be curious to read your final verdict on Paths of Fire. Although I liked it more than I didn’t, it definitely left me with some mixed feelings. See my previous comment above.

Staff
Tina Lauro Pollock

I haven’t played much solo since I tend to game with my husband and guildies, but you aren’t alone in feeling that the new zones and story action are punishingly alt-unfriendly. I don’t know if it really is more so that HoT, however… man, sometimes I feel as though it’s a chore going back to HoT zones! The gear grind is costly and I hear you on that, but I see the griffon as more of a status item than a gamechanger, you know? I’m not mad at its cost and personally haven’t put the money into it myself, so that could just be me.

Overall, I thoroughly enjoyed the expansion and, for me at least, it was thoroughly worth its asking price. Mounts are a joy to have and were so creatively implemented that they won me over: Before I heard more I was very sceptical indeed about them being the cornerstone of PoF.

I’m still glad I have the new season now though, though that’s just me being a greedy story hog and also not finding that there’s a huge amount of replayability in the new zones if I’m honest. I will spend quite a bit of time smashing my way through the new raid too: I raid twice a week and am not totally hardcore about it, but I really do feel that the raids are brilliant offerings. I am disheartened at the amazing story points that are gated behind them though! :(

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connor_jones

ty for the quick summary, and agree completely that PoF was worth every penny. Interesting you should say about the griffon mount as a status symbol. I’ve always said that GW2 has always been about ‘keeping up with the Joneses’, more so than the other mmo’s I’ve played. First it was having the coolest looking gear and titles, then it was gliders, then mounts, and now the griffon.

I would also add that the little exchange between Rytlock and Kormir was one of the best story moments in the game. I nearly fell out of my chair with that one. :D

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Tina Lauro Pollock

I reckon the dialogue, in general, was absolutely brilliantly put together and I found many laugh-out-loud moments, but that was definitely one of best! :D

Reader
connor_jones

btw, at the risk of sounding ingratiating, I really should send you guys a Christmas gift for the great work you continue to do. Is there a one-off payment option in your Patreon?

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Tina Lauro Pollock

Aww, that’s super kind to think of that! I think the PayPal link is the easiest for one-off, but I’m not an expert. Check out this article for deets on how to do that:

Meta: Patreon has rolled back plans to change fee structure

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connor_jones

Done! :D You are very welcome.

Thanks again to everyone at Massively for the great work you’ve done and continue to do; always very entertaining and informative, to say nothing of the great community discussions.

Merry Christmas and Happy New year.

Reader
connor_jones

ty, it appears I can do it one-off or recurring, in or out of Paypal. I will respond with a ‘you are very welcome’ as soon as I do it. ;)

Anyway, you guys are the be all end all of mmo reporting, and have been for some time now. No one else out there comes close. :D

Minimalistway
Reader
Minimalistway

it’s really hard to vote on this one (yet i did! for Trove), how do you know a game have improved without playing it?

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Zen Dadaist

Archeage is cheating with two poll options :p

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Dividion

It’s especially funny because even with 0 votes, the bars are longer than those with 1 vote.

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Bryan Correll

An ArcheAge exploit? Inconceivable!

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rafael12104

I really can’t argue with the MOP picks.

There is no question that PoF got brought GW2 out of the funk HoTs created.

As for Trove? Well, I don’t partake, but it is notable that Trove is the only success that Trion has had in recent years. It is their golden goose now.

BUT in my experience the most improved is Blade and Soul. The reasons are many, and I doubt that most would be in a position to even consider BnS since NCsoft barely speaks of the game.

The net, net, is that BnS has created a game this year that is easily accessed by both old and new players. They got rid of the rng madness while leveling. They eliminated the grind to get your legendary weapon and shield for end game (the just give them to you as a quest reward). And they have reworked the game so that new players can catch up easily and joyfully.

For veterans of the game, they dropped the biggest content drop since launch. An expansion pack by definition with everything you would expect and more.

So, I hate to sound like a broken record, but Blade and Soul is the most improved without question.

No, I don’t work for NCsoft. They wouldn’t want me to tell you about BnS here in the west if I did.

Reader
Utakata

If you did work for NC, I would giving you an earful of suggestions every time I logged into that game! <3

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rafael12104

Lol! Indeed. I would welcome that.

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Bannex

GW2. Easily.

I can’t think of anytime I’ve felt like there was an addition to the game that so fundamentally changes the way you played than the mounts they introduced in PoF. Flying in wow comes close but falls short of adding any actual gameplay.

PoF is really a 180 degree swing from the HoT debacle (my opinion of course) I really have to hand it to the team for creating great zones, great mounts, great elite specs and sticking with that horrible gw2 story.

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Bhagpuss Bhagpuss

I love GW2 but for heaven’s sake! Improved? I guess if by “improved” you mean “came closer to being indistinguishable from the very MMOs it set out to replace” then, yes, it’s “improved” out of all recognition…

gelfred
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gelfred

Yeah, seems we are a minority but PoF was just lessening GW2s unique content and adding more standard fare like hearts. Mounts just dont add much other than speed and skipping of mobs besides a nice honeymoon period when first using them for a while.

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Paragon Lost

Even though I don’t play every mmo out there, I do read a lot and try to be aware of the goings on in the industry. I find it a bit lacking that every year the same few writers who cover the same games lazily just pick the game that they cover.

Brenden will choose EvE, Andrew will choose Pokemon and Tina will choose GW2. Eight writers and three when there are polls on mmos basically choose what they cover. :/ Luckily the other five writers offer up something a bit more varied.

Andrew Ross
Staff
Andrew Ross

I’m glad you know some of our biases/specialties. That being said, I think your assessment is a bit harsh, especially since this is only the third award (and you’ll notice it’s the first time I picked PoGO, and only because I didn’t feel like the changes that fell in 2017 bolstered the game in a meaningful way compared to the fall 2016 changes).

Keep watching. I can’t speak for everyone, but I know I gave a lot of awards to games I follow rather than ones I play, and know a lot of staff did the same.

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Paragon Lost

A bit harsh? I’m basing this on what I observe any time Bree polls you the writers on your opinions Andrew, not just this yearly article stuff. I feel my remarks while critical were not harsh but fair and should be feedback you all would value. Go back and read the articles over the years since we moved to MassivelyOp in particular and you’ll what I am talking about if you are being honest with yourself.

Maybe it’s time for me to rethink my spending time here and my continued support of MassivelyOp. Though it has been for many years my overall favorite site to keep up on mmorpgs, I could easily just use mmorpg.com or Twitter or other sites and blogs. As an aside, I feel that you are coming off as thin skinned and a bit passive aggressive in tone. Anyhow, thanks for the feedback, carry on.

Andrew Ross
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Andrew Ross

My mistake, I caught the “every year” bit and combined with the topic we’re in, thought you were referring to the awards. Perhaps this is why my comment seemed passive aggressive.

That being said, you are right in a way: certain writers cover certain games more than others. It’s actually how we get work. Some people complain we don’t cover games in depth while others complain we aren’t broad enough in coverage.

Finally, you listed three of us by name– remember, this is our job (and for those you mentioned, not our full time ones) and you readers pay us, so I’m trying to earn my keep. I felt you deserved an explanation if I could provide one. Accessibility to authors is probably one of the reasons you stick around (I hope)!

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Paragon Lost

Appreciate the response Andrew. Here’s the thing, I felt that if I didn’t list who I felt always appeared to focus on a single game/interest, than I’d be called out for it. “What do you mean Paragon? Who?” etc. So I truly felt that I had to list examples.

This just might be my opinion but I feel that if you write for a hobby like mmos, then you should at least try to be knowledgeable to a certain level on most of the mmos out there. I don’t play many or a majority of them but I do read, watch videos and am interested in all of them.

I totally understand and get the focus of knowing inside and out just a few, because there is truly a lot to know about any “one” mmo, let alone dozens. I actually appreciate a writer having a mastery/focus on just a couple. That said, I feel that often you, Brenden and Tina pretty much vote inline with what you cover when Bree does polls on various things to do with mmos.

I should have been a bit more clear and I apologize for not being so. It set the wrong tone for what I meant to say. There is a reason I’m not a writer. :) Anyhow, with how small the staff is, I feel that in order for MassivelyOp to have a solid content foundation, that the writers do need to be able to be more knowledgeable about most mmos and have opinions based on the knowledge that they’ve gleaned.

I appreciate you hearing me out, and I do hope I didn’t ruffle to many feathers here. I am quite fond of everyone here and enjoy the personalities. I hope I made more sense with this response.

Andrew Ross
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Andrew Ross

First, thanks Paragon. Maybe it’s because I’m the most junior person here (and easier to fire ^_^;; ), but I’m always happy to give people a sneak peak into the sausage factory. With that being said, don’t read any further down if you don’t want to know what’s going on in the background.

Spoiler
MOP staffers are, without a doubt, more knowledgeable about the MMO scene than a lot of gaming press about general gaming. This is a pretty revealing video and behind-the-scenes look at what goes on when I know I and several other of your conference going reps are doing:

We posted that with my write up, but I’m linking directly there so you can see that another outlet recorded that, but I’m the off-camera guy asking all the questions, and I don’t freelance for that particular outlet. Other outlets don’t give us credit for our work, and don’t even do what you and other readers do- digest a lot news and come up with your own ideas before coming to a Q&A or demo.

Why don’t you see this in all of our work?

1. We only have so many words before people fall asleep or skip around
2. We actually don’t get a ton of time to coordinate our pieces, so its easier to stick with games we know well and other staffers don’t to avoid duplicate pieces.
3. Because writing about stuff we know helps us cover our ass-ets ;P Readers are smart and can tell when we only know things second hand, so it’s easier to cover what we know and (when possible) piggyback off of another staffer’s comments to expand on their ideas without rewriting things we both agree on. That way, you get broader coverage with less writer feet in mouths. ^_^;

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Paragon Lost

So, what you’re saying Andrew is that you’re a red shirt? ;)

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Tina Lauro Pollock

Wait for the rest of my votes dude… I promise GW2 didn’t get mentioned as much as you think. To be fair, my personal vote will fairly logically go to my personal favourite when it is relevant… that’s fairly standard when this is clearly a poll that uses our own (biased) opinions.

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drelkag

Elder Scrolls Online for me. Housing was my biggest want and Homestead was one of the best implementations I’ve seen.

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Arktouros

I liked Path of Fire over all but I don’t think it did much to improve the game. The core mechanics of what you do in the game didn’t really change. Bounties are just spawnable champ trains we’ve been running since game launch. Mounts are novel and fun but ultimately are just a run buff you turn on in between doing the content we did before. POF was over all devoid of stuff to do once you finished it and just led people to go back to the regular content we did before. While I think over all the expansion was fine and I’ll probably check out the next one because of how okay this one was it really failed to keep me invested in the game past the initial content burst.

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Jonny Sage

Exactly, mounts were fun, zones looked good, but it didnt really improve the game and doesnt have replayability. Combat is still repetitive, fractals grindy, old zones still pointless to veterans, content still heavily scripted and only exists for grinding legendary materials. Its the best of the themeparks, but suffers the same themepark problems.

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Alex Willis

Voted “nothing”, not because I’ve played all the games on the list and think none of them improved, but because of the games I did play in 2017 — SWTOR, ESO, GW2, LOTRO, BDO — didn’t improve substantially this year enough to merit “best”. Which is not to say I wasn’t happy with some of these games in 2017: ESO and GW2 were real standouts for fun, and the expansions for these games were really great. But compared to the One Tamriel changes in ESO, it seemed like the focus was more on growth than improvement. That’s OK — you need balance in your development schedule. If 2018 shows more “improvement” than “growth”, that would be fine. (I didn’t play Warframe before Plains of Eidolon so I can’t say with any honesty whether it’s “improved now or not.)

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BalsBigBrother

Path of Exile by a huge margin over all the other games I have played this year. Two significant expansions that improve the initial levelling story game play. Which is then followed by another expansion that shakes up and improves the end game.

The thing that puts them above the other games is that these expansions are free to everyone. GGG could have easily have charged for these like others do. However GGG understand their player base and actually treat them as players not just an open wallet to be fleeced.

I would give a runners up prize to The Division too following their recent 1.8 update which has totally reinvigorated by interest in that game and all its modes.

I payed for several expansions over the course of the year and while I mostly enjoyed them I find it telling that the two that stood out in my mind and found most pleasing are the two that put out free* expansions. (*though to be fair I should mention I have thrown a fair chunk of change at GGG / PoE but that was by choice not necessity.)

Oh and yeah I know both of these are not strictly mmorpgs but Massively OP cover them so I they are fair game for my votes imo.

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Armsbend

Yeah I have to go with your pick. Stealth releasing 6 chapters and continuing to release at breakneck speed is something just most of these jokers won’t ever do. When yoiu base your earnings on cosmetics you can’t afford laziness or anything less than top-notch quality – or you die like the rest.

Meanwhile EA just rests on holding beloved IPs hostage.

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Arktouros

I just started playing POE for the Abyss season since not playing since beta and I don’t really get what people are raving about it’s cash shop. Ignoring the eye popping $22 helmets or $42 outfits the game seems to follow the same model as every other game out there. It’s come up with various game systems (hundreds of currencies, divine cards, essences, maps, etc) designed to take up lots of space and then sell you the solution to those space concerns one storage expander at a time. They also use the “bundling” technique where as we know most sets of gear will cost $40 dollars then bundling one with $50 worth of currency for $60 is “huge savings.”

While, personally, I have no problem with any of these in particular it’s very amusing after seeing it inaction how many people who claim POE’s system as superior simply has different predatory methods.

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Armsbend

The only thing I think is necessary for enjoying the game is expanding inventory. I think you are right in that each new major expansion adds more inventory to take up space but at the same time you do get more stuff and it’s at least useful – unlike Marvel Heroes (was) or Dungeon Fighter. I think in my 4 years of PoE I’ve sepnt roughly $40 on inventory – so I have a lot of room without worrying too much on filling it up. Not too much over a long period imho.

But the cosmetic packages? You don’t need any of that stuff. And you only buy what you want – rather than be forced into gambling for it. GGG has been very forthcoming into how expensive it all is – they have plainly laid out – it’s either expensive or they’d have to resort to lootboxing it all to maintain their development schedule.

At least they are honest about it imho – but I can see your point of view as well.

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Arktouros

And, you see, I don’t have a problem with expensive cosmetics or otherwise personally. That’s been my point for a long time that you usually either end up with shockingly high process or RNG gamble crates (which they seem to have those too). I think their stance is perfectly acceptable and in line with what I hear other companies say.

However you can clearly see design here that encourages storage purchases as well as bundling techniques to maximize cash gained. These techniques are really no different than I see in many other games but some reason people feel the need to laud it as some shining example. Just more evidence to confirm my hypothesis that it’s okay for companies to have various business strategies so long as we’re happy with playing their game.

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rafael12104

Can’t argue with PoE. Not my pick, but that game consistently improves and remains underrated. I go back to it a few times every year to remind myself that, F2P or not, somebody is doing these games right.

And hey, both of the games you mention are MMORPGs types in my book. Slices of MMORPG that have their own niche and should be covered.

The MMORPG definition wars are over and the good games won.

wpDiscuz