Guild Wars 2 shares how it built its Hall of Chains raid

If you’ve ever thought that creating MMO raids is easy, it would be educational to sit down with a developer and get a tall, cold glass of reality thrown into your face. Raids take meticulous planning and implementation, which is what the Guild Wars 2 team tries to share about the design of its recent Hall of Chains raid.

Taking readers through an accelerated look at the creation of the raid, ArenaNet talks about the low-tech beginnings that use tabletop magnets and that crudest of all apps, Microsoft Paint. As the process continues, there are a lot of course corrections and changes as the team refines each encounter.

“Once we’ve determined what a boss is going to do, we have to actually make good on our scheming and build the skills we’ve designed,” the studio wrote. “But just because we’ve got a design on paper doesn’t mean that the encounter will feel right when implemented. Sometimes mechanics that seem to synergize on paper end up feeling terrible when layered on top of each other.”

Source: Guild Wars 2
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11 Comments on "Guild Wars 2 shares how it built its Hall of Chains raid"

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Fred Douglas

You were the chosen one! You were meant to destroy the raid, not make them!

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Bryan Turner

To bad it never occurred to them to design something more inclusive, night as well be reading article about a guy that designed a Lamborghini.

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The Gleeful Grognard

You say that as if they aren’t already releasing the majority of content to cater towards a relaxed and mechanic ignoring crowd.

I mean, a new map every 2-3 months as well as fractals. While it might be cool if they could also do a story mission version of the raids I think they would rather have goals for people to work towards in at least one part of GW2 pve now.

Again, new maps, new story instances and fractals cover most of the casually accessible content, it isn’t like they are ignoring casual players here. Heck I soloed the slowblind fractal in tier 1 if you are wondering at just HOW accessible they have made content for new players.

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Bryan Turner

I decided to bite the bullet and go for challenging content so reupped my WoW account, a game where every class and spec you play is viable except in extreme high end builds. It sure is nice not having to justify why I choose to play a Death Knight. Thanks for the pep talk everyone, fuck that game for awhile.

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The Gleeful Grognard

Lol… So the same scenario?

Your reasoning is weird, but hey whatever floats your boat.

miol
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miol

I think they would rather have goals for people to work towards

Having a story mode doesn’t void any possible raid goals you can still work towards to, any raid exclusive loot or accomplishments at all, since lore is the least of a raider’s concern, who rather want to just straight up skip to the fights, already done a 1000x times! ;P

And it would be a whole different story if Anet have kept their assurances, instead of making raid lore increasingly more relevant with every new raid!

I don’t care for the lore behind a giant sloth, but I do care what’s going on in the Underworld right now! And the poor excuse of a cleared raid instance doesn’t even show half of it!

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The Gleeful Grognard

I said a story mode would be nice, but if it comes down to having real content or having more story content but no mechanical depth again I will take the split.

It sucks, but given their recent living story episodes and PoF I get the feeling that Arenanet don’t want to be adding to their reputation as “those people who make terrible pve content”

And poorly designed story mode raids would do that, complex ones would take a fair amount of development man power (which I wager is already tied up with their rather full on release schedule)

It would be nice, I am not a fan of them tying off important story shifts to raids (the white mantle arc is a problem in the raid imo) but the underworld arc like the bastion of the penitent is more side story than anything else imo.
I would rather that they introduce some “ramping” raids rather than anything else.

Things to help train players, I know that fractals are sorta meant to be that… but they do a poor job.

K38FishTacos
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K38FishTacos

That’s the whole point of raiding. They want to build up an exclusive core of players that goes all in on the game (and buys stuff). They must be looking at some “metrics” that tell them it’s a good idea.

Also, Lamborghini doesn’t make an economy models, so you’ll just have to go pick up a Kia or something.

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Bryan Turner

That’s good to know that they value Raider money over the $200 in gems I spent last month, I won’t make that mistake again since they aren’t targeting ‘my’ money in their metrics.

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Kickstarter Donor
some_guy_named_phil

Absolutely agree with this,once Anet started going down the road that they previously spurned I in turn stopped spending money on the product. But hey, if their “metrics” say to carry on this way they can do it without my cash.

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Bryan Turner

Don’t get me wrong I still spend money, I just cut down, as opposed to the $100 I averaged a pay period last month I dropped down to $35 (got to ween my self off after all right ;D ).

A third of that last month as buying a lvl 80 Mesmer (because they suck to level), converted Gems to convert my Ascended armor to Commanders. I attempted to drink the Raiding Cool Aide by becoming a Chronomancer, then I got tired of dieing constantly in Open World.

I don’t like dieing every other fight (according to other professions that’s normal) so I’ll stick with my Reaper (I like being a God when I play a game and be unkillable).