Legends of Aria faces down closed beta testing

Ultima Online spiritual successor Legends of Aria is preparing to go through a major transition over the new year as it winds down its crowdfunding campaign and gears up for closed beta testing.

The team announced that it will stop selling founder’s packs on December 29th and transition to selling pre-orders instead. Fans are advised to buy into the packs now if they want any of the crowdfunding tier rewards, especially physical items.

Far more exciting is Legends of Aria’s 2018 development roadmap, which kicks off with Closed Beta 1 on January 15th. This first test will add a new adventure area, two cities, re-open the catacombs, and add in a notoriety system.

Past that is March and Closed Beta 2, which will focus on the new player experience and a whole lot of polish. Then, if all goes well, Steam early access will follow in April 2018. Exciting times we live in for sure!

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13 Comments on "Legends of Aria faces down closed beta testing"

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donvweel

I would kind of like to get around to playing this. I like the skill system and animal taming. Building your own maps could be interesting.

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Roger Melly

Had a brief look at the website . It looks interesting given its a moddable mmo allowing players to create their own quests and it doesn’t seem to have factionless pvp which always puts me off of a game ( actually not sure if it has any pvp much ) . Might be one to keep an eye .

Zeph
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Zeph

It’s got open PvP but with with protected guard zones, etc. A huge chunk of the world is basically totally safe. There will be a faction PvP system and eventually guild wars as well. They’re trying to design the game to be friendly to both PvP and PvE players. We’ll see how it pans out. :)

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Roger Melly

Faction PVP :) I am even more interested now .

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Russell Hunt

Anyone play this game? Thoughts on it?

Solaris
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Solaris

I’ve been in test a couple years. I love it. Very much like UO. Great community. Dev team listens.

pepperzine
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pepperzine

I have. It’s extremely similar to Ultima online when it comes to the skill system and gameplay. If you’re a fan of that game I think you would like this one.

shibby523
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shibby523

I’ve had a few awesome UO-ish experiences the little I’ve played of it that can’t be experienced in too many games now-a-days.

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Loyal Patron
Armsbend

Serious question. How do you have a spiritual successor when the original is up and running and not talking about stepping down. Can you just not call it a ‘Clone of Ultima Online: But We Can’t Use Any Ultima Online Names Because It Is Still Running’?

Zeph
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Zeph

Pretty much everyone playing the game who came from UO considers it to be the successor, especially over Shroud of the Avatar. Citadel has tried to shy away from that title but they know what they’re building: a game for people who loved the virtual worlds of old. Speaking for myself, I don’t really consider Broadsword’s version of the official game to be the same one I fell in love with. It’s in pretty bad shape and the playerbase is severely anemic. There comes a point when a game is so old and outmoded that I’d say it’s okay to consider something else its successor.

shibby523
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shibby523

The developers have stated that they don’t consider the game a spiritual successor to UO. It’s a label that others have given the game. They say they don’t consider it one, but that didn’t stop them from putting the PCGamer quote on the front page of their site. I think they embrace it, but don’t consider LoA a successor. At least that’s what they say.

So PCGamer may have started it and since Citadel visibly quotes it, that’s how people describe the game. I get you on the whole successor to a still running game though.

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Kickstarter Donor
Tandor

I imagine there are legal reasons why they can’t claim the connection, but are free to quote someone else claiming the connection!

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