Camelot Unchained wraps up the year with exciting portents of things to come

It’s no massive January announcement, but Camelot Unchained’s end-of-year reports supply enough reading to un-bah many humbugs during the holiday break.

First up is the monthly newsletter, CSE talks about the importance of prototypes and fast iterations before committing to and fleshing out features. “During the prototype stage of development, the most important goal is to figure out what should go into the game, and how it should be put together. This means we must figure out the right aesthetics, performance, and general ‘fun’ factor each feature should have, which isn’t always easy,” said Ben Pielstick.

The weekly newsletter gave a toast to the community and 2017, while also showing off some floating combat text and concept armor variations.

And for the sub-only crowd, here’s an encouraging quote from Mark Jacobs: “We’ll never go [free-to-play] with Camelot Unchained as long as I’m in charge. I believe promises should be kept, and I made this promise to our KS Backers and thus, I’ll keep it.”

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41 Comments on "Camelot Unchained wraps up the year with exciting portents of things to come"

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Buddy Barlow

So much for that 2017 beta 1 release…

How beta was ever supposed to release in the past 2 years is beyond me but not sure what product we would of seen then at the time. Hoping we see a release date in the next 2 years or so, crossing fingers.

Reader
Mikka Hansen

The only game I have cared about in the last 2 years. Cant wait for it

Reader
Seaton

Really enjoyed Mark’s weekend monologue on industry deets. Also, found out the rock on which my CU rig will be built upon. I caught the last few updates and the FACS scores are way up with the team. Somethings a’brewin’

Reader
Mark Jacobs

:)

Lucky Jinx
Reader
Lucky Jinx

Are there any plans to add any kind of PvE or fluff content to the game in the near/distant future? I kinda like the way RvR works, and I can see myself having fun in a game like this. I did have fun in DAoC. I guess I’m more interested in the fluff than actual PvE.. I know this is a little far-fetched since the game is not out yet, but I’m sure you, Mark, have some plans/visions of what might be coming. I’m not asking for promises, but just wondering if anything at all have been considered as of yet. I know there has been multiple suggestions from music system (a la LOTRO) to various interesting systems like farming/taming/dyes/etc/etc… but have any of these been seriously considered, if not for the launch, then for later times?

I’m a backer and I’ve been more than pleased with the decisions made. Everything so far indicates smart management and the transparency of progress has been nothing but admirable. I’m eager to jump in and experience the adventures, but you know… human nature is to be curious. :)

EDIT: I forgot to mention that building/housing is a huge step in fluff, but also very meaningful content, so I’d like to express my gratitude towards that. Big thumbs up!

Tamanous
Reader
Tamanous

Mark has been clear that traditional pve will never be part of this game. PvE in terms of building a fantasy world will be a thing that develops but always connected to the core RvR systems. I think a lot can be done with that alone.

I wouldn’t call building/housing fluff either. It’s a core pillar of the game design.

Reader
Mark Jacobs

Yep, more PvE stuff will come in but with the same limitations as always, PvE leveling for crafting-type stuff, but not for leveling up combatants skills.

Thanks for jumping in Tamanous!

Lucky Jinx
Reader
Lucky Jinx

Thank you for the reply. I didn’t mean traditional PvE progression to begin with. I don’t pretend understanding how housing truly works in CU, so I categorized it as “fluff” for the lack of a better word. I was hoping for a little insight on what else is being planned if anything at this point, which is more than okay since the beta prepping is underway.

Reader
Mark Jacobs

Over the course of the game’s life I definitely want us to add more dungeons, traditional crafting professions (fishing, cooking, etc.), new areas to explore, and other things for folks who want a break from RvR and/or for whom RvR isn’t their main focus.

In my perfect world we add a lot of things to make CU feel more like a bigger MMORPG while sticking to the Foundational Principles of this being an RvR-focused game.

How does that sound?

Lucky Jinx
Reader
Lucky Jinx

Sounds pretty damn good. :)

Reader
Rolan Storm

*reads comments* Yeah…

I like everything but castles too, though. Still anticipating beta. :3 *nod*nod*

Reader
Mark Jacobs

Us too! :)

Reader
silverlock

So is castle design faction, race, or region based? Do guilds take possession of existing castle or build their own?

Looking forward to hearing player feed back about the beta when it comes out.

Reader
Mark Jacobs

Realm based, guilds can make and/or take structures.

Reader
Loyal Patron
Armsbend

“We’ll never go [free-to-play] with Camelot Unchained”

Personally I’d wait until the very end to talk about pricing structures but I’m not marketing the game. So, since you’ve chosen to talk about it how much will it cost us?

Reader
Mark Jacobs

Been saying the same thing since the Kickstarter launched, nothing new here Armsbend. :)

What we have said is that the monthly sub will be less than the industry standard. It’s still a TBD mainly because we have to see what it will cost to operate the game either via a cloud-based service such as Amazon, Google, Azure and/or co-located on somebody’s backbone.

Also, the sub will include almost everything other than the usual old-school stuff like extra character slots (right now all players get enough slots for the number of classes +1) per server, server moves, etc.

And yeah, no FTP option for this game. A trial version, sure, it’s not like I’ve never done that before right? But no FTP + RMT model for this game.

Coolit
Reader
Coolit

No F2P or RMT is music to my ears.

Reader
Loyal Patron
Armsbend

I know – I was trying to be a journalist on a forum of real journalists. It’s very Inception-like and complicated. I’m very trendy.

Next time I’ll get the price.

Reader
Mark Jacobs

Armsbend,

LOL.

Coolit,

Yep, that’s the plan and we’re not diverting from it.

CovertOpsCloaking
Reader
CovertOpsCloaking

Eagerly awaiting the beta. Here’s hoping it happens in the first mid of 2018 :)

Reader
Mark Jacobs

Me too. January is going to be an important month for the studio on so many fronts. Lots of questions will be answered.

Reader
rafael12104

Nice wrap up.

Have to say, I’m really looking forward to CU and what it will become in 2018. I’ll wait a bit, but this game is already earmarked as an expenditure for the coming year.

Just let us know, Mr. Jacobs, when the best time will be to join in the fun. Ready and waiting. :)

And, I have to say, I’m very glad to see you are here and willing to engage even the critics in a positive way. I know it can get hard, especially with all the balls you have to juggle, but I can assure you, it goes a long way.

So to CSE and all who support their efforts have a very merry New Year! Be safe and get ready for a great 2018!

Reader
Mark Jacobs

Thanks for the kind words and hopefully support. As to engaging with critics, I appreciate fair criticism as well as a good and clever troll. As long as it doesn’t turn personal and nasty, I think all devs should always be willing to listen to the former, and have a sense of humor for the later, especially if the trolling was particularly clever. We all need, especially in this crazy world we live in, to have more, not less, of a sense of humor. And, as some of our videos have shown, I love it when a good zinger comes my way. I love to laugh, even at myself.

As to the best time to join, wait till you see our steaming and then decide for yourself. Our tiers will change once we’re in Beta but not before then. This way people such as yourself can decide if you want to back us and will have the visual evidence that will help you make your decision.

Have a Happy and Safe New Year to you and yours!

gelfred
Reader
gelfred

Hope CSE have a good new year. Im happily but eagerly awaiting!

Reader
Mark Jacobs

Me too! Fortunately, I can do something about that which is why I’ve been in the office during break. :)

Happy New Year, in advance, to you as well!

Reader
Utakata

I like the header pic! :)

Reader
Mark Jacobs

Me too. Michelle only had a very tiny amount of time to work on it. I think I’m going to give her more time on it so she can make it awesome as a poster.

Reader
Oleg Chebeneev

Can we have “The most obvious vaporware MMO” and “The ugliest castles ever” awards? I didnt mention Camelot Unchained in any previous awards but Id give it well deserved gold in these two.

Estranged
Reader
Kickstarter Donor
Estranged

OC:

Being a lifetime sub backer, if it’s vapor ware, I’m living in a fantasy world.

I’ve built things and participated in massive battles.

Given the very modest fundraising of this company, their production per dollar is off the charts compared to many.

They built their own freaking engine man. From scratch. While they were building the engine and searching for employees, many KS games were in development hell.

CovertOpsCloaking
Reader
CovertOpsCloaking

Jezus christ…. for a well known Star Citizen white knight you couldn’t possibly be more hypocritical. You are a prime example of some of the scum that plague this community.

Reader
draugris

That Vaporware award is already occupied by Star Citizen, i am sorry.

Reader
Loyal Patron
Armsbend

Chronicles of Elyria or The Repopulation. Although for the latter I don’t even count it since there is no chance it will ever be released.

Reader
Oleg Chebeneev

I love the quote of one redditor: “Star Citizen is the best vaporware Ive ever played”.

Reader
Mark Jacobs

OC, buddy, nice to see you back trolling us again! Must be a nice change for you from White Knighting SC to take dump on a developer/team who has never had a bad word to say about your favorite project eh?

I tell you what, want to bet on the whole vaporware thing or do you just troll for fun? Let me know if, to use the vernacular, you want to put your money where your mouth is. I’ll happily bet that we won’t be vaporware when all is said and done.

Oh, and as to the castles, we are using stock pieces for them for now, as our Backers know, just saying. And if you are referring to the structures built by our players, a block building system has limitations as you know from all the block building games. OTOH, we also have block-by-block destruction as well as a true physics system for building integrity/stability. I wonder how many other MMOs have that, hmm….

Happy New Year in advance to you! I know how eagerly you are awaiting 3.0 so I hope that it brings to you, and all of SC Backers, something that they have been waiting for such a long time for, just like our Backers have been waiting for our Beta.

Cheers!

Reader
Oleg Chebeneev

Must be a nice change for you too Mark, since everyone else seems to sympathize you and your project, no matter how little you show.
I’ll be happy if it turns out to be a finished game. But cmon, you went on kickstarter in April 2013. In 2016 throught the year I saw only devs sitting on sofa and talking. There was also short alpha footage where you assured us everything was just placeholders. In 2017 in every MOP news about CU I once again saw devs sitting on sofa and talking. Plus some concept arts and *cough* pretty *cough* castles.

If next year it will again be devs sitting on sofa talking and nothing gameplay-wise shown, I might actually take your bet.

Reader
Mark Jacobs

We show a lot more to our IT Backers OC, you know that. And you’re 100% right about the placeholders but just as I know you know, it makes no sense to work on lots of art assets until things such as the lighting model is finished. Spending a lot of money on things that will change in a matter of months is foolish. And, as our updates have shown, we’ve called out that item this year as something we have been working on. For example, even though we’re officially on break, one of the artists is sitting across from me working on our UV layout to free up some space so we can improve the look of our characters.

And, as you know, since I’ve said this to you before, we’re not spending any money on trying to attract more money unlike most crowd-funded games either through pretty videos, livestreaming, or other less savory stuff. We’ll start streaming on our schedule, when we are ready, and not before. At that point, you and other folks can judge for yourselves if we are vaporware or a game that is slowly working through its development.

As to our bet, darn, was hoping you would take me up on it! By the end of 2018 you won’t. :(

Cheers OC, and good luck with SC, truly. I want it to succeed for the good of all of us, devs and players alike.

Reader
Utakata

I doubt you’re selling land use for said castles at a whale’s premium for the game’s backing efforts, Mr. Jacobs. :)

Reader
Mark Jacobs

Actually, we did during the KS to get the game funded, but those tiers were really unique, not just land, and very, very limited in quantity. We have not turned those tiers back on after the KS ended because I believed that they were necessary to get us funded (they were) but afterward I did not want to be in the land-selling business for our game.

You know me, full disclosure as always. :)

Reader
Utakata

Fair enough. The point is you are not doing it now. Can’t say the same for the competition. <3

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Mark Jacobs

Correct. We needed it to fund, so I was fine with doing it. But we don’t need it to keep the lights on so I can’t justify it. Well, I could justify it (if I tried hard enough), but it’s still not the right thing for us to do and that’s what counts.

Reader
Koshelkin

Yep, they could at least start an ingame-item sale so people notice they’re still at it. Or make the newsletter only available to subscribers, because it’s hard work to be transparent to your fanbase.

wpDiscuz