World of Warcraft is patching in a way to purchase Legendaries directly in patch 7.3.5

One of the most ongoing issues in World of Warcraft’s current expansion has been the preponderance of Legendary items and the general difficulty of acquiring them at all, much less acquiring the one that you need. If your luck is bad enough, you could easily keep striving for one and never wind up with the one that you need, or potentially with any. This arguably counterbalances any and all fun from when one does drop, but it’s finally being addressed in patch 7.3.5 with a new purchasable item that will always drop a random legendary.

The Purified Titan Essence in question requires 175 Wakening Essences, so it doesn’t come cheap, and using it will produce a random Legendary item for your spec. Obviously, that doesn’t mean it will necessarily be an item you want or need, but at least it’s a currency-based means of getting a Legendary item instead of praying for another day that you might get lucky with your emissary chests.

Source: Icy Veins
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19 Comments on "World of Warcraft is patching in a way to purchase Legendaries directly in patch 7.3.5"

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Hirku

Legendaries…RNG…whatever, I just started playing on the PTR and all I can think about right now is that leveling is glorious! Combat is dangerous! A murloc’s “mrrglrlrlrmgrrr” puts the fear of death in me!

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van_glorious

I abandoned WoW a long time ago. Seeing them implement a system like this would be rather fitting for their current playerbase.

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Serrenity

Rather fitting how?

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Dread Quixadhal

Why hello there Mr. Lootbox! Glad to see Activision cashing in on this before some pesky court decides it really is gambling and makes it illegal.

Here’s a thought! Maybe take all the extra cash from these lootbox sales and put it into developing a legendary artifact system that is actually driven by meaningful quests that follow your character’s storyline, rather than drops from a random number generator?

Naaaaahhhhhh…. roll a d20 for a perception check! *You see nothing… nothing!*

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BDJ

Except they won’t find anything illegal. If they were to find lockboxes illegal, they would have to find numerous amounts of other things illegal too.

Lootboxes
Sports Cards
Loot Crates
Pretty much anything that is totally random that you buy.
Square Enix mystery gifts.

The thing that separates lootboxes and will end up being the deciding factor, is there is ZERO real world value in a majority of them.

They will post odds, make stuff that is tradable now, untradable, and the problem is solved.

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Serrenity

Not quite. There are a few substantial differences and ways of interpretation of the legal value of the both the in-game currency and the item received. Currently, depending on the cases you read, sometimes the in-game currency has legal value, and sometimes it doesn’t. The reward doesn’t have legal value because of a technicality – there’s no way to ‘sell’ between players … even though the 3rd party markets exist. Technically, the usage of those markets almost always violates the TOS for the game, meaning that the publisher can know and actively benefit for the 3-party market without actually being liable for anything.

Pretty much anything that is totally random that you buy

The requirement is that there’s consideration (that the ‘chance’ is acquired by using something of legal value (doesn’t have to be currency necessarily, just have legal value) and the reward needs to have the potential of legal value exceeding your consideration. Legal value is tricky because something like a rare baseball card doesn’t have much legal value, but it might sell for thousands of dollars. The market determines the value of the card, and it’s not necessarily it’s legal value.

Additionally, cards of any kind of a physical, discrete resource — game drops are not the same because they are infinite number of the items in question. The actual cost of any one of them beyond initial startup is significantly less than a cent.

Developers can pretty easily protect game drops from this stuff by saying things like – “The value of the drops from boss kills in the game is covered by the subscription, the box fee, etc.”

Finally, from percent-chance perspective, when it comes to physical products the %-chance is static. It never changes. In games, lootboxes %-chances we know change based on the individuals, driven by big data.

Tl;Dr – you aren’t wrong in the value is the determining factor here, but you are wrong in thinking that digital goods won’t have value. It’s kind of an inevitability, and just a question of when it happens.

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Rumm

Downloaded WoW again over the week due to crippling boredom and quickly remembered one of the major factors that has always plagued this expansion: through no fault of my own, my characters aren’t optimized. No matter how many dungeons I do, no matter how many world quests and emissary turns ins I do, I will always be behind players who simply have better luck than me. There’s really nothing worse than seeing an orange pop-up on your screen, just realize that all of your drop protection went into a rubbish legendary.

This will help to accelerate the rate at which you get legendary rolls, but it still doesn’t alleviate the underlying issues of RNG and power imbalance between different pieces. I’m very much looking forward to the whole system going away in BFA so that competition between players of the same class actually means something again.

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Aiun Tanks

Thank god. Actual conversation I’ve had:

“Dude, why haven’t you got a single legendary yet?”
“BECAUSE I HAVEN’T BEEN PULLING THE FUCKING SLOT-MACHINE LEVER ENOUGH, OK? THERE’S LITERALLY NOTHING ELSE I CAN DO.”

My account has a randomly-generated ‘luck’ stat attached to it that has fucked me for the life of the account. It took me creating the max number of alts on a server and getting them all Headless Horseman-ready in order to do a dozen runs daily every day of the seasonal event for HALF A DECADE before I finally got that god damn mount drop.

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Joshua Dickerson

I ran LFR Antorus Wing 2 last night.

Got a legendery

Felt the same as getting any other gear upgrade.

On a side note, I may have been more excited for legendaries in Legion if they had some cool look to them. Some do, but most of the ones I saw were somewhat lacking compared to the Legion armor sets and general leveling armor synergy.

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Dug From The Earth

I may have been more excited for legendaries in Legion if they had some cool look to them.

That would require a large development studio with huge amounts of cash at their disposal to do something like…. er…. yeah… nevermind.

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Space Captain Zor

Log in, get a legendary! (24-hr cooldown per character) <– is how they should handle it at this point.

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Zora

It’s still a lottery, you get a random item out of a pool. I’d call it an improvement but as others have pointed out, how does it even matter at this point with the expansion on its last legs?

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Dug From The Earth

With the next expansion just around the corner, does it even really matter?

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Paragon Lost

Exactly.

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Greaterdivinity

Expensive RNG legendaries? I’m…not sure how this is supposed to provide a remotely meaningful improvement to the nonsense system, but oh well.

deekay_plus
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deekay_plus

i’ve done enough rng currency grinds to hate them. especially when they involve bis or worse much needed gear.

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Greaterdivinity

Yeah, they can be alright selectively with some things, but an instance like this where you’re talking about items that can make up as much as 10-20% of a class/specs damage that’s unacceptable. I’ve had friends who got their BiS legendaries on alts they rarely play as their first drop, meanwhile they got useless situational legendary after useless situational legendary for months on their mains. A few almost lost raid spots because of their bad luck, which was super frustrating to hear.

So glad Blizzard is abandoning this nonsense (IIRC…) with the next expansion.

deekay_plus
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deekay_plus

well just keep in mind this whole mechanic was made to pander to the MUH EPIX SHOULD BE EPIC crowd. ofc it’s going to be shit in reality for the majority of those engaging in the content it’s actually useful for.

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Greaterdivinity

…really? I mean, I was a part of “that crowd” for a while and this was both a transparently stupid and a painfully unappealing system for me. I’d have loved to see them drop from Mythic raids or whatever as more prestige items if they were going to do something like this, making them truly “epic” in that sense. Because as it stands now they’re not remotely “epic” in that you can get one shortly after hitting cap from a random mob out in the world which…is decidedly un-epic.

This just seemed like part of the mantra for this expansion – throw the kitchen sink at players and lay the fanservice on heavy, because it’s largely kinda creatively bankrupt and a bloody design nightmare. Gorgeous and with some awesome encounters, but overall the design seems of a decidedly lower quality than prior expansions and that it leans more heavily a mixture of fanservice (DEMON HUNTERS FINALLY!) and throwing ALL THE REWARDS (RNG legendary drops being a big one) at players in the hopes that they hide a lot of the bad design.