Monster Hunter World’s PC launch is delayed for pretty mundane reasons

Monster Hunter World hits PlayStation 4 later this month. But it’s not coming to PC until next fall. What’s the deal, Capcom? Turns out it’s not that they hate PC players, they promise. It’s actually because they really didn’t want to screw up the game for us.

According to GamesRadar (via PC Gamer), the dev team is new to PC, and they want to “make sure [they] get it right” without bungling up the console launch too by pushing out both together. Matchmaking plans also complicate things.

“We want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible. There’s extra work you need for PC as well. On console you use first party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working. So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimised PC experience.”

Massively OP’s Andrew Ross gave MHW’s PS4 weekend beta in December positive marks, noting its accessibility and streamlined gameplay – something that may be helped along even more by fan communities like Adopt-A-Hunter, which aims to help newbies navigate the steep learning curve of the game.

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27 Comments on "Monster Hunter World’s PC launch is delayed for pretty mundane reasons"

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Crowe

Matchmaking is pretty key. If the co-op is broken on launch, it would be hard to recover from that.

k2apa
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k2apa

Funny thing is… They technically could have just ported part of China’s Monster Hunter Online and then modify the UI and add in any other new features.

But from how it looks, they’re literally starting from scratch on the PC version?…

Also, what’s so different between matchmaking on PC vs on Xbox and PS? Aren’t they using the same system?

O well, by the time this game come out on PC, there won’t be that many people planning to play on PC, because most people are already playing Console or Dauntless. Unless majority of people decide to not play MHW on console and wait, MHW on PC will be as dead as MH back on (gen 1) Wii

bereman99
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bereman99

China’s Monster Hunter Online is not the same game as Monster Hunter World.

They also aren’t starting from scratch – they are taking the console version and continuing to refine it and make the necessary changes and optimizations to make it (ideally) a good experience on the PC.

As for matchmaking, the short answer is no.

The long answer is that while the technology behind connecting players may be essentially the same, what they need is a way to handle connecting the different players. Microsoft and Sony have those systems in place already and developers can just use those pre-established systems. PC doesn’t have quite the same level of established systems – they can either turn to something like Valve’s SteamWorks (if they are choosing to release it on Steam) or explore other options including developing their own matchmaking system in-house.

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dinwitt

I’m confused. I thought they went with MT Framework instead of their newer RE engine so that they’d have plenty of experienced engineers available to assist them. But here they are again, citing their inexperience with PC.

And what’s this about network code? Wasn’t MT Framework used for Dragon’s Dogma Online? And, probably a more appropriate comparison, Resident Evil: Revelations with its co-op Raid Mode? And if neither of those are what the team wants, there are plenty of good networking apis available for PC. Knowing that they are reinventing the wheel makes me more worried about this port.

bereman99
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bereman99

I don’t see anything in the article that actually states they are reinventing the wheel, just that establishing their own matchmaking will take more work than using Xbox Live or PSN (I also found it weird that PC Gamer made the claim that it was the servers and matchmaking that were the reason, when the answer they quote indicate that it’s more than just that – which could certainly mean that it’s only part of what they feel they need to work on)…

So they could certainly still use MT Framework, and I don’t think the interview comment indicates they’ve decided not to (if anything, it sounds like they just haven’t made that decision at all yet, instead focusing primarily on console development and putting PC decisions largely on the back burner).

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Nick Smith

Im not at all concerned about the release date for MHW. I have Dauntless! :)

Dantos
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Dantos

Probably good news for Dauntless if it can get out.

Reader
Sorenthaz

It makes sense tbh. Monster Hunter is huge on the consoles and the very few PC Monster Hunters are Japan/China specific.

Getting a strong first impression for one of their biggest series is significant, and who knows, maybe PC will get some extra love to make the wait a bit more worthwhile.

Either way there’s a decent chance I’ll buy into the PS4 version and then if I think it’s worth it I’ll grab the PC version in the fall to support it (and switch over to making that my main version).

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Robert Mann

Doesn’t matter. By that point, what little care I had will be gone. I mean, I applaud the idea of releasing a finished and functional game… but ports after more than a couple months basically mean ‘dead’ to me.

… and I play some stupidly old games. XD

Line
Reader
Line

No problem having a day and date release for their other games.
Why this one? Because they don’t want to give it to one of their competent partners in time, and they’d rather just fuck around with an inexperienced team (or let’s be much more honest, not give it enough funds).

But Capcom’s the only thing that’s getting fucked here.
A late release only means a gigantic loss of hype and marketing, exactly what you want when you bet on your main IP going worldwide for real.
Never change Capcom.

And for the people believing their bullshit, you’ll have to explain their billion of other games that had no such issue with much slimmer budgets.

Reader
Bryan Correll

It’s actually because they really didn’t want to screw up the game for us.

I applaud this refreshingly new and bold idea.

Reader
silverlock

If it comes out as a proper PC release and not another poor console port then I’m happy to wait. I wonder if we can get Bethesda to take notice.

Reader
sizer99

If it were the usual month ‘surprise’ delay I’d roll my eyes and say ‘it’s piracy’, but given this amount of delay – yeah, they’re probably telling the truth this time.

Reader
Danny Smith

Welcome to the strange twilight zone where a big developer is not rushing out a product because they want it to work properly. Without lockboxes or always online.

What a timeline this is.

Reader
Sorenthaz

Monster Hunter is probably one of Capcom’s biggest games and it’s one meant to last a long while with its content updates/events added to the online multiplayer over time. The online multiplayer aspect for MH is pretty huge and they don’t want to fuck it up on the PC. They want it to have a very strong first impression which means taking more time to get it right rather than making it feel like a blatant console port.

deekay_plus
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Patreon Donor
deekay_plus

i thought this game was always online tho? oO

maybe it’s not i don’t follow the game much but i was under the impression it is an online pseudo mmo?

bereman99
Reader
bereman99

You can do constantly connected or totally offline.

It’s really been a co-op lobby game on the multiplayer side for a long while and that doesn’t change here, though MHW does add a drop-in feature seemingly similar to Dark Souls co-op.

Reader
life_isnt_just_dank_memes

The worst part about this is that on top of them making their own system which has a decent chance of being wonky. I really am looking forward to this game though. WIll be my first forray into monster hunter. can’t wait!

Reader
Kickstarter Donor
Wolfyseyes

Mundane reasons indeed.

Incidentally, I am pleased as heck overall by the chatter in the Adopt-A-Hunter Discord. It’s just nice being surrounded by upbeat and eager folks. :D

Reader
Loyal Patron
Armsbend

I don’t understand why Capcom has decided not to lie to us. Can someone explain why they aren’t lying to us?

Reader
silverlock

I don’t know but it confuses and frightens me.

Reader
KumiKaze

Because Capcom is a Japanese company. And it is in inherent in their culture to not really lie to their customers.

Reader
Loyal Patron
Armsbend

I was making what I thought telegraphed sarcasm – because developers usually just lie to us.

deekay_plus
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Patreon Donor
deekay_plus

you must not know capcom very well. the company has really gone to shit in the past decade.

Reader
KumiKaze

I do know Capcom, but making bad games, poor business decisions, and unpopular pricing models, doesn’t mean a company isn’t honest with customers.

Reader
Sorenthaz

Also Monster Hunter is one of their biggest franchises and they’re FINALLY bringing one to PC after all this time. They don’t want to fuck it up, simple as that.

deekay_plus
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Patreon Donor
deekay_plus

pretty sure i remember them being less than forthcoming with teh recent marvel vs capcom drama.

wpDiscuz