Destiny 2 outlines its 2018 roadmap, including major changes to the cash shop

It’s fair to say that Destiny 2 has had a bit of a rough go over the past few weeks, what with the dropping player count and Eververse riot, yes? It hasn’t been smooth sailing. But the developers are trying to address that with the newest roadmap, which takes a bit of time to explain how the game’s content is supposed to be divided between expansions (things you buy) and seasons (things you get for free). The developers are also looking into fixing any XP discrepancies players have noticed, so that would be a good thing.

“We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards,” Bungie writes. “So, we’ll be making three changes for upcoming Seasons: We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools. We’ll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams). We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.”

Expect similar changes to be in for the game’s planned Valentine’s Day (Crimson Days) content in February.

The team also outlines plans for both January and February specifically, which include total reworks of the mod system and raid rewards, strike scoring systems, and text chat for PC players in the tower. Spring has a new seasonal ranking on deck for the Crucible alongside the second expansion, and there’s even more stuff planned but not yet ready for discussion for fall. So it might have been a rough few weeks, but the team is definitely planning ahead for this year.

Source: Official Site; thanks to sray and Winterskorn for the tips!
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24 Comments on "Destiny 2 outlines its 2018 roadmap, including major changes to the cash shop"

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Jonathan Greer

I tell you, I really don’t get people. Bungie actually listens to feedback and posts a roadmap that addresses almost all the complaints people have been grousing about, and most of the reaction is “meh?” Are people serious? To be sure, it is still to be seen how things are implemented, but come on… Bungie is actually responding to criticism, so why aren’t people acknowledging that? Have we truly become that cynical? We’ll, I for one am excited for the changes they’re bringing.

ihatevnecks
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ihatevnecks

Bungie verbally responding to criticism ultimately means jack, because they’ve already done it 2-3 times just for this game alone. And, you know, all the times they did in the first 1+ years of D1. I remember the same kind of post not long before CoO came out, and then we got that awful DLC.. and then the awful Give-$-to-Tess winter event.

Most people are tired of the words, especially when the words come after previous words, which came before and after all the bullshit that *keeps happening*. In a “prove it or lose it” scenario, they’ve well and truly lost for a lot of their customer base.

It’s also hard to be excited over things that aren’t even new changes, they’re just rollbacks to what already worked in the first game. Taking risks with new things is cool (I love the new weapon groupings minus under-performing power weapons), but the things they did weren’t about taking risks; they were about simplifying the game to get it out the door ASAP… all so they could actually build a real game in year two.

I can’t quite think why, but that all sounds so familiar.. hmm..

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MrNastyButler

For some reason I am hearing,

I am altering the deal, pray I don’t alter it any further.

as I read this.

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Deadrites

Looks like it’s still light on actual meaty content. CoO was disappointing as far as content goes. Maybe after 2018 it will finally catch up with destiny 1 as far as features and content goes.

hurbster
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hurbster

Bungie lies until it gets caught.

Estranged
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Estranged

This isn’t your Daddy’s Bungie, unfortunately. Other than the awesome gunplay and some solid NPC interactions.

I enjoy the game, but can see why others are bothered by the shenanigans.

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Dug From The Earth

Webster is probably going to update their definition for the phrase “Too little, too late” to reference this Destiny 2 roadmap.

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Greaterdivinity

Decent, and it seems like the game will be out of “beta” by late spring and in a state closer to launch a year after it actually releases. Overall lots of similar stuff to their November letter in terms of longer term plans though. I like most of it, but nothing really impresses/blows me away.

I’ve read some folks being salty that Eververse is staying in the game, but it was never going to go anywhere and honestly the changes to it look pretty good. It was emphasized far too much and the changes look like a good way to strike a better balance moving forward so that folks don’t feel that everything is thrown behind RNG Eververse boxes and there’s a more equitable balance between getting cool stuff in-game and being able to spend money for it if folks want.

The few big “issues” I have with it –

No apology anywhere – it’s not a dealbreaker, but it would have been a great move to profusely apologize right out the gate for the issues, the poor communication, the blunders and mistakes, the miscalculations etc. Get that done to mollify folks a bit, then start on into the details of what they’re doing to address them.

Timing – the dropped this pretty much at the end of the work day and then appear to have gone quiet. This is a HUGE missed opportunity. I’d have loved to see a late morning/early afternoon release for this, followed by community and a few of the lead devs spending the day interacting with folks in forums/reddit/social media to really hammer home that they ARE listening and DO care. It would have really been a great way to start the year off with their best foot forward with a very upset community, but instead it seems like we still have “same old bungie”. This was probably the biggest one for me, because it’s such a no brainer after they’ve had around a week and a half after being back from the holidays (plus time prior to their vacation) to get this shit in order. And this isn’t even a much more expansive/detailed letter (actually, less so) than prior letters like they one they did in November (which has a LOT of similar verbiage with regards to “improved communication”, which I’m not optimistic about)

Core gearing/specs – was probably never reasonable, but I was really hoping we’d see them announce an entire rework to gearing and greatly expanded specs, especially the former. Gear is still BORING, even with masterworks and potential major mod overhauls. We need gear to be far more interesting, because as it stands now 99% of it gets mindlessly sharded for materials since there’s nothing interesting about it.

I was really hoping to be blown away by this but I feel “whelmed”. It’s not necessarily underwhelming, but it’s nothing impressive either. Oh well, I’ll continue to log in to clear out weekly milestones and little more, at least until spring and DLC 2 (which had better be amazing). We’ll see how things shake out by then, but there’s nothing in here that’s motivating me to log in more than that in the coming months.

And I feel bad that the live team got handed a mess by the core development team and have to clean it up…apparently again as they were handed a bit of a mess (though apparently not as bad) with Destiny 1. Core dev team needs to get their shit in order ASAP so they stop screwing the poor live development team out of the opportunity to really show their awesome work as they’re busy putting out fires and plugging up holes that they shouldn’t be : /

Sorry, no TLDR : (

ihatevnecks
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ihatevnecks

Prior to release people kept making the D1.5 joke; more realistically I’d call this D0.8. It’s not even up to Destiny 1 standards.

Other than the Live team though, I feel really bad for the folks doing the game’s art. They’ve consistently put out some amazing environments, that ultimately just fail due to small scope (Mercury) or lack of reason to spend any time in them (Mercury…). More than anyone at Bungie, I think they’re the ones being let down by everyone else around them.

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Bannex

Boy when they said that the team that made the game has handed it over to the team that will maintain it, they weren’t kidding.

No content save for the microscopic dlcs. They’ve just been moving numbers around.

It’s really obvious at this point that d2 is a disappointment.

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Zora

The best change to the cash shop would be for it to stop being the lagrange point which their entire design process gravitates around but… yeah :P

In hindsight, the people at Irvine were years “ahead” with diablo 3’s RMAH compared to this all.

Fly those colours Blizzard, fly them high!

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Danny Smith

So by Autumn 2018 this September 2017 release will have most of the features of the 2014 release its meant to replace.

Stellar job Bungie, u da bes.

ihatevnecks
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ihatevnecks

This x100.

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Loyal Patron
Armsbend

A rusty bucket of wet, human feces with some bits of undigested food in it. Left in a barn, forgotten until the neighbor boy finds it in the dead of a Nebraska Summer.

That’s what Destiny 2 is.

Estranged
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Estranged

Arms, it is OK, the week is almost over. Monday will be a dream in a few weeks.

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Armsbend

Yaddap :P

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Angel of Def

yea, I am good. It was a fun few years with Bungie and Halo, End of D1 life cycle, but I think I am good now. I really don’t see anything in this list that concerned me in the first place, none of it really had much to do with why I don’t play Destiny 2 anymore and I doubt any of these changes will bring me back.

The company has lost its Mojo for me and it will take more then trying to pass this list off as something they have been working on for 3 months. If these were problems you had with the game, this probably is great news for you and I am happy for those people honestly… just not what I was hoping for or wanted to hear.

Eververse was never my problem.

The problem this game has, won’t be fixed in a month. That problem is this game has no heart. Feels like that Netflix movie bright. They tried to make mass appeal spoon fed content and ended up with uninspired, uninteresting game with great gun play and no real reason to play.

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Dug From The Earth

the only difference for me is I actually enjoyed Bright more.

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Vorender

Sounds good to me!

CapnLan
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CapnLan

The main thing I got out of their roadmap is that D2 needs another year in the oven before I take a second look at it. I hope it will be enough but I won’t be expecting it. See you this time next year, Destiny.

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wratts

Truthfully the only change I really want is better endgame groupfinding. I know some people are all about the website mechanics for fireteam and clan finding, but that just seems stupid. Why should I have to leave the world to find ways to better engage with the world

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Denice J. Cook

You know, now that they’ve listed all the changes they claim they’re going to make, I fully realize just how abysmal Destiny 2’s current monetization schemes really are.

I don’t care for it as much as the first game (it’s a more stripped-down, basic shooter with a lot less to do in it than D1, plus D2’s weaponization system is way too limited), so I just don’t play it nearly as much. Apparently, most other people feel the same, or Bungie and Activision wouldn’t be implementing all these changes, huh? ;)

I’m guessing they’ll be quickly reskinning Destiny 1’s items whenever possible then chucking them straight into Destiny 2 in an effort to staunch the bleeding.

As for cash shop alterations and RNG cash shop items becoming drops, let’s hope those drop rates aren’t abysmal, with the underlying theme being to try and force players into the cash shop to buy the items that are supposed to drop in-game.

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mysecretid

Destiny 2 does seem a lot more stripped down, but then, I only came into Destiny 1 after all the content had been released, and was being sold as a bundle.

I guess I figured that Destiny 1 also felt this content-light after only one post-launch DLC. (shrug).

My only real beef with Destiny 2, personally, is that you know go into the small-group Strike queues “blind” — with no idea of what you’ll be facing.

I dislike that sufficiently that I almsot never play Strikes in D2, while I played them a fair bit in the first game — so I guess I play D2 less thereby.

My opinions, anyway,

Cheers,

deekay_plus
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deekay_plus

idk i’m more annoyed by just how empty the first dlc is than eververse.

for one you get 3 bright engrams within about an hour doing regular weeklies each week (tho the reason i uninstalled is those weeklies get tiresome and tedious imo especially if you miss the crowd doing them the first couple days of the week and there’s not many people around if anyone else at all), and if you play beyond the weeklies you continue to get them at a fairly decent rate.

i’d take more issue with the litness of the dlc vs the price and the arbitrary gating involved with it assuming you want to do the content gated by it. which the gating was completely arbitrary becuase the difference in effective power between those power level integers is completely nil in actual gameplay.

which contributed also to me stopping, because idk i feel like ultimately my guns are weak and it’s pointless to pursue so called upgrades even tho that’s literally the whole point of the game in arpg/loot grinder like fashion.

wpDiscuz