Pantheon recaps 2017 and looks at harvesting
Are you pinning your hope and hype in Pantheon: Rise of the Fallen for future MMO entertainment? Then you’ll definitely not want to miss out on the January newsletter, which will no doubt do much to stoke the fires of excitement.
A bulk of the letter recaps the team’s accomplishments over 2017, saying that it was a “remarkable” year that saw the start of the pre-alpha testing phase, increased exposure due to conventions, livestreams with the developers, and implementation of new technology.
“My favorite would have to be the memory of watching the first players log in to the first session of pre-alpha testing and begin to scatter all over Thronefast,” wrote Creative Director Chris Perkins. “More than anything else, those moments at the beginning of pre-alpha sealed for me the honor and joy of what I get to do each day.”
To kick off 2018, the team took time to shine a spotlight on the game’s harvesting system. This encompasses five skills — fishing, gathering, mining, sknning, and woodcutting — that players can use during their adventures to extract materials. Harvesting will be a part of the alpha testing cycle at some point.