The Daily Grind: What MMO zone biome puts you in an adventuring mood?

Two of my favorite MMORPG zones are World of Warcraft’s Mulgore and WildStar’s Algoroc. Both managed to catch some of the spirit and flavor of the American west that I absolutely loved when I lived there, including the vast views, the towering mesas, and the feeling of isolation and expanse. Whenever I find myself in an MMO region like this, I feel inflated with the spirit of adventure.

I think we all feel that. Some zones make us feel less enthusiastic about playing in them while others make us drag our feet because we never want to leave. Western zones, wintry biomes, and coniferous forests are among my favorites in games.

What about you? What type of MMO zone or biome puts you in an adventuring mood?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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47 Comments on "The Daily Grind: What MMO zone biome puts you in an adventuring mood?"

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Alex Malone

I’m all about bright, colourful but natural biomes, preferably quite opne. Basically, the English countryside with a high fantasy twist.

I find that when a zone is open, bright and natural, it feels more relaxing to be there which means I want to spend as much time there as possible. That encourages me to go exploring, do all the quests, kill all the bosses etc. So, from MMOs, it’s zones like Evendim and the North Downs in LotRO. Most Final Fantasy games give me loads of great biomes to explore.

When things start to get dark, or closed in, I just lose interest. It’s not that they’re not well done, I can appreciate the artwork and the theme, but it’s just not attractive to me to spend time there. It was one of the reasons I didn’t enjoy Moria or Mirkwood. It was also one of the thing I disliked about Skyrim – such a boring, dreary world!

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A Dad Supreme

As someone who was born and lived in New Jersey for 18 years, and then the rest of most of my life until now in Pennsylvania, I’d say The Division.

I’ve been to New York too many times to count over the decades so I’m pretty familiar with it. But when you run around in The Division, you get a truly different sense of New York which is always a “Whoaaaa” factor.

They detail the crap out of that game; dogs, alleyways, signs, conversations, radio stations, cars and don’t even get me started on familiar landmarks and parks.

Funny thing is, each time I go running around in the DZ, the different neighborhoods, or the missions, it’s always so surreal to see things I saw before in a different light.

Even native New Yorkers who play it constantly comment on how much the world is so immersive because they see the real one every day. It really inspires exploration and discovery even after several years out, I’m still finding things.

The best thing is it’s not a small zone or biome; the whole game’s environment always feels alive with a spectre of death hanging over it.

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Rolan Storm

The biggest problem – and greatest achievement of Division – New York feels dead. Not lifeless, there is plenty of movement. Dead as in killed by catastrophe, obviously. They did superb job on immersion so I do not visit often. Way too grim for me. And I feel at home in TSW/SWL.

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starbuck1771

Space in Star Wars Galaxies!

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Little Bugbear

Biomes where the ambient sound fits the zone. The sound of wind in Mulgore. Birds chirping in Gridania. The sound of crowds in the towns of Black Desert. Listening to the traffic in the far background of Secret World’s cities like London. The sound of the ocean in Elder Scrolls. It’s a biomes ambient sound that makes the world feel alive and ready to be explored.

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Bryan Correll

I like rolling hills. Nagrand as seen in TBC one of my favorites. Mulgore mostly fits the bill, too.

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MesaSage

From Great River to Eastern Rohan. Forest and then wide open plains.

luxundae
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luxundae

Mulgore remains one of my top three, I think. WoW has some of the most recognizable and definable biomes. There were parts of Asheron’s Call that I really liked the look and feel of (including a giant chessboard covered in ogres), but I can no longer remember the details and exact locations. I quite liked The Shadowy Forest in TSW as well.

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Rolan Storm

Of course! How could I exclude TSW! Yes.

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Utakata

Anything with weird looking plants and mushrooms in it. o.O

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Schmidt.Capela

How about a pink mushroom (from Revelation Online)?

Revelation Online Dancing Mushroom.jpg
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Utakata

Dear God, Elune and Hitchens…if I can only roll such a character! <3

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Rolan Storm

‘Hey. Ho. Let’s go!’

Everquest Neriak.
Everquest II Commonlands.
Star Wars Galaxies Tatooine and Naboo.
TESO Alik’r Desert, Hew’s Bane and Gold cost.

Mostly it is desert because ‘Dune’ (‘the spice mus flow’, duh), but most inspirational are unique places in game that reflect lore. More precise the better.

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starbuck1771

Naboo was good but Mustafar was better :P

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Rolan Storm

Would not argue, Mustafar has great atmosphere. But when Mustafar was included I did not visit. And then NGE happened. I left.

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Hirku

‘They’re piling in the back seat.’

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Rolan Storm

Yeah. :) Though I learned about this one from ‘Above and Beyond’: https://youtu.be/4DigUf4cKx4?t=1m45s

o7

mosselyn
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mosselyn

Any that are beautiful and sunny, rather than dark, gloomy, and devastated. It’s a bonus if the terrain is varied so that you can climb the occasional hill or mountain to get a long distance view. I hate that games so often feel it necessary to make end game zones dismal.