World of Warcraft will be down most of today fixing patch 7.3.5’s bugs (Aaaaaand it’s back)

So, has World of Warcraft seemed a bit more… buggy to you lately? Because there have been some notable bugs since the whole worldwide level scaling thing. There’s the unintentional raid boss health bump; there’s an unintended issue wherein enemies in Heroic dungeons have less health than the normal scaled version. It’s kind of a mess, and that’s why the game is undergoing another round of maintenance today starting at 10:00 a.m. EST. Yep, on a Friday.

It’s going to be a long maintenance, too, running until 6:00 p.m. EST, so hopefully you didn’t have the day off with plans for an extended session in the game. There’s no official word about what will be changed in maintenance, although there are obviously several possible bugs to be patched out. We’ll see what’s getting changed when we see the list of updates today, but considering that the original patch ran long on maintenance, don’t be surprised if today runs longer than expected as well.

Source: Twitter via Blizzard Watch
Update: So apparently Blizz didn’t need all day after all. As of 11 a.m. EST this morning, we can confirm that the servers are already returning. Good luck!

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26 Comments on "World of Warcraft will be down most of today fixing patch 7.3.5’s bugs (Aaaaaand it’s back)"

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Don Nascimento

There is a rumor going on that a Blizzard developer tried something new, he applied some memory experiment and then Blizzard patched 7.3.5. This caused characters to dissapear and all kinds of chaos. But this developer did this on his own! I wonder if he will get fired? Plus it kind of makes sense that Blizzard thought this would take 7 hours and now its fixed. They had no idea what this guy did and it turns out it was easier than they thought to revert it?

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Cosmic Cleric

Can’t believe that there would be no code review before that Dev merged in his/her changes.

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Armsbend

Nope.

dixa
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dixa

Meh.

Friend I met in vanilla who stopped playing early wrath came back to the game with his wife in December. She wanted to roll alliance cause pretty, so this 13 year horde vet rerolled alliance.

By the time I got to 94 I was pretty fed up and boosted to 100.

Was it easy? Yes, until I hit panda where you stop flying in content that was on level then it just became more tedious. Dungeons were easy because the damage helped offset the fact that healers are useless before their artifacts – they can’t move the health bars of people in heirlooms even while wearing heirlooms and that was before these changes.

Still not as bad as lotro is when you want to level an alt but don’t want to

  • valar
  • .

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    Zora

    I’m not sure what they hotfixed but general server lag is still rampant, logging out may take as long as a whole minute from the moment you click the “get me out of here” button and the character screen.

    One has to wonder about the rush to push this patch out when its main feature was a revamped levelling that has little impact if not paired with the release of allied races that they were not ready to release yet. Oh well…

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    Don Nascimento

    Almost died from accidentally pulling three kobolds in Elwyn, I am loving it.

    The funny thing is, all I have heard from other WoW players for years is that leveling has become so easy and trivial, and it needs to change. Now with the new changes all I hear is that it was done to make people want to buy level 100 characters.

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    Cosmic Cleric

    The funny thing is, all I have heard from other WoW players for years is that leveling has become so easy and trivial, and it needs to change. Now with the new changes all I hear is that it was done to make people want to buy level 100 characters.

    I could understand that if there is no challenge, just tedious. Did the mobs combat AI improve, or just their health pools?

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    Zora

    Just health pool.

    Now they just need to re-introduce consumable ammo for hunters and we can have proverbial “bullet sponges” ingame. :P

    Bree Royce
    Staff
    Bree Royce

    We’ve just updated as apparently the servers came back up (Eliot confirmed by logging in!). Not sure why they’re 7 hours early or whether logging in right now is a great idea yet!

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    Armsbend

    I guess you wrote this last night? Your article says tomorrow a few times when the patch is today Eliot.

    I did pretty much have the entire day off -_- But I’ll find other things to do!

    Bree Royce
    Staff
    Bree Royce

    This is my fault.. he wrote it last night, but I bumped it to today and changed only the title. :D It’s fixed now – thanks for the heads-up!

    Alyn
    Reader
    Alyn

    Question: Were the heirlooms bugged by chance? Anyone know?

    Alyn
    Reader
    Alyn

    Thanks all for your responses and yeah it was what I thought as well. However to think how much they cost and the fact that they really are not much different than gear found in the zone, well kinda sad about that. Yes, I realize they level up with you and do give you some leveling boost, but not sure I am enjoying my alt experience at the moment.

    Maybe, eventually, I’ll get used to it!

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    Armsbend

    They’ve been quiet on that so far. Most people think they nerfed them wanting to make the leveling experience more tedious – presumable to sell more Level 100 tokens – coinciding with the new races to level of course. I’m not sure they are wrong on that seeing how Blizzard has been less than forthcoming.

    Funny thing was I bought about 15 heirlooms (my first) the day before the patch thinking they would greatly ENHANCE my leveling experience with the changes. Seemingly not.

    Reader
    Cosmic Cleric

    I’m not sure they are wrong on that seeing how Blizzard has been less than forthcoming.

    +1, people tend to not hide good things.

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    Kevin Smith

    I don’t think they were. They did talk about wanting to make them less powerful so people didn’t just blow thru stuff like they were doing with them.

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    Utakata

    I am not sure you could blow through content currently with them even if they remained untouched. As large mob health pools that always scale to level would most likely even mitigate that.

    …although, nerfing them did remove one of the points of having them. That is, the original purpose was to have players who adorn them blow through content easier so they could get to max level quicker. So I am also going take $500 on for what pads LV 100 Booster sales, Alex. /sigh

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    Mark

    Question for y’all since the game is down and I cannot check: have the heirloom changes and scaling made it such that you don’t feel like a third wheel if you don’t use them in dungeon content?

    I didn’t like using them before because of the fast leveling (like it slow, baby) and their overpowered nature. So I would never, for example, tank because I’d be a liability (PvP too, but I heard that might have changed at the Legion launch? Not sure, I don’t really PvP).

    So my question is, are heirlooms still more or less expected/necessary in lower level/leveling dungeon content?

    Thanks!

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    Utakata

    Can’t really answer that. As I mostly level quest in WoW.

    What I can say, despite the changes made to Heirlooms…nobody should be gaging anyone’s performances in levelling instances, beyond players doing the obviously stupid. Because they are levelling instances. The toolkit one is given to level with will be quite different from when one reaches max level, for one.

    But that doesn’t stop trolling asshats to roll out the meters to make everyone else’s dungeon levelling life griefing miserable. Hope those are still few in between. :(

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    Armsbend

    I started the game in Sept and leveled the old school way – no heirlooms – from 1-80 and never felt like a 3rd wheel in dungeons (except I was usually the only one who didn’t know the map, the mechanics or how to play). When I hit stuff it died as fast as most of the other people hitting stuff with few exceptions.

    tl;dr no one talks in lower level dungeons no one is caring that hard about gear anyway. People forget WoW is still pretty casual.

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    Rumm

    The last time I leveled a character below 90 (in I think MOP), tanks generally ran the show in dungeons until you hit end game. When I did my warrior, I basically soloed dungeons while the rest of the team tried to keep up. Heirlooms made content silly easy, but I like feeling that strong, and it made having 10+ alts a lot easier. I can absolutely see how that could ruin the experience for people who haven’t done those dungeons hundreds of times like I have though. I feel that Blizzard should have upped the experience gain rather than cutting it while simultaneously making things take longer to kill – that way, people like me could still level at a similar pace without having to run the same dungeon over and over, and newer players could still experience the content how it was intended.

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    Ben Stone

    Currently they are on par with current level greens, and less than blue items, which isn’t really ideal for something you aren’t meant to take off while levelling. They should be brought up to blue quality at least.

    Alyn
    Reader
    Alyn

    I wonder if they’ve received much blow-back from the nerfing?

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    Loyal Patron
    Armsbend

    WoW General Forums is like a nuclear wasteland of rage. I’m not sure it isn’t always like that though.

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    Utakata

    And from both sides. And I am not saying this like Trump’s “both sides”…it’s literally one side saying, “This is eff’ing ridiculous! Eff you Blizz!” And the other side saying, “You eff’ing bads always whine ’bout challenging content! Wa-wa-waaaaa!!” And which side can get the most /upvotes in the flame war score (which was about 50/50 when I last checked). While the real issues of this is getting all lost in the mix. /bleh

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    Zora

    Think in terms of solar bursts: it’s always unhealthy not to wear your sunshield… but unless you are a kryptonian, at specific junctures in time even -that- is not going to be enough.