Closers sets a February 6 launch date

Need some color and tall tales to wipe away the greyscale weather? Closers contains 350% of the RDA of vibrant colors and nutritious stories, and it can all be yours when the game launches next month on Steam.

En Masse Entertainment announced the official release date of February 6th today, at which time the publisher will bring Closers out of open beta testing and into the live environment for good. This action-packed MMO that centers around a group of futuristic high school students going on adventures in Neo-Seoul.

As players move through the game’s narrative, they’ll eventually find themselves facing off against Closers’ first raid — which, in a coincidence, is also launching on February 6th. The Tiamat raid tosses players into a Nightmare World in a quest to put an end to the Queen of Nightmares. Get a look at the raid below!

Source: Steam
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7 Comments on "Closers sets a February 6 launch date"

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life_isnt_just_dank_memes

Is it pronounced like baseball closer or I’m closer to the door than you? That’s the only thing that interest me about this is how to pronounce it.

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silverlock

The first one. Like

Coffee is for closers

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life_isnt_just_dank_memes

Always be closing.

pepperzine
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pepperzine

Is anyone going to try this game out? What’s supposed to be the hook? I see lots of articles on it but not a lot of comments.

deekay_plus
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deekay_plus

i play it every couple night or so for about 10-20 minutes.

it’s something like an anime version of final fight or double dragon games from back in the 80s and 90s.

a level clear takes about 10 minutes for me so far. it’s not super engaging but kind of midly relaxed mindless time killer now and then for me.

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silverlock

It was fun to try but I don’t see making time for it in my line up.

ihatevnecks
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ihatevnecks

I’ve had access for a few weeks. It’s just a high school waifu loli version of something like Dungeon Fighter Online or Kritika Online. Same brawler button mashy combo fighting, different setting. If playing online super-anime Double Dragon with waifus is your thing, then I guess that’s the hook.

The combat can be fun but the general design is pretty offputting. There is so much repeated content in the mission format, it’s a bit sickening. Starting off you’ll have the first area with I think 8 or 9 maps, each map having 3 different difficulties.. and you have to do every difficulty of every map before moving on to the next place. I assume it’s the same for the other areas too.

I get coming back at higher levels for hard-mode ‘dungeons’ or something, but this is just the first part of map progression. There’s nothing interesting about these (early) levels, even moving around them is just super basic left-to-right with some fairly clunk up & down movement.