Interview: Trion Worlds goes in depth on RIFT Prime

Following the initial announcement of RIFT Prime and the ensuing details that started to come out of Trion Worlds on the progression server, we had many of the same questions, confusion, and concerns that some of you have expressed. So we reached out to Trion Worlds for further clarification on the concept and progress of the Prime server ruleset, and Producer Amanda Fry came back at us with responses to explain just what’s going on behind the scenes.

Why Is Trion Like This, Just Kidding, We Actually Know

Massively OP: From the announcement, interview, and comments on Twitter, it sounds as though many of the details of RIFT Prime are still in flux. Could you elaborate on what some of these conversations and debates that are happening in Trion? What decisions need to be made before the server can be built and tested?

Amanda Fry: Work on the progression server is underway and moving fast! As we work through tasks and start making changes, we come across plenty of cases where the question is asked, “How do we do this the best way?” Discussions take place among the team constantly because the “best way” is a combination of doing what our players will enjoy, doing what our tech is capable of, and doing it in a way that works alongside our live server players’ experience.

In the interview last week, Chris Junior seemed to be very firm that there would be no character preservation or transfers once the Prime server ends its run. Yet when questioned about this on Twitter, Trion and Scott Hartsman said that this was still under discussion and may change. Why make a clear statement about this detail and then hedge? Also, what drawbacks are there to allowing subscribing players to retain a character (and dimensions) that they put in a year of time and money into enjoying? Are there angles to this that we are not seeing from the outside?

The best outcome for anyone playing on the RIFT Prime server is to have their character remain after the server runs its planned course. Our greatest concern internally revolved around the shortened pace of raid-level gear progression, with shorter raid lockout timers and faster gear gain. It’s important to the team that we don’t undermine the effort put into raid or character progression on RIFT live servers with the way Prime characters are ultimately handled.

That caution drove the initial decision around preserving characters, and we wanted to be as direct as possible up front so interested players understood what they’d be getting on the new server! Between the time of the early statements to players and now, some good ideas have come up internally for how to “do this the best way” — i.e., keeping Prime characters permanently — and we’re letting people know this consideration is happening.

Could you go into more detail about how this progression server will roll out its content? Are we talking vanilla first and then expansions every few months? Or doing it patch by patch? Zone by zone?

We’ve planned out monthly “chapters” of content to unlock throughout the Prime server, roughly mirroring the order that content was originally released to RIFT through monthly updates or expansions.

Dungeons and raids have the most individual tiers, where they’re grouped into monthly sets based on general difficulty and drop power. For example, at the start of Prime the server will begin with a maximum level cap of 50, original launch zones up to Stillmoor, the Greenscale’s Blight raid, early normal-mode dungeons through Charmer’s Caldera, and the first tier of expert-mode dungeons.

The level cap will remain at 50 for several months while the additional expert dungeons are added, the first two slivers are released, Planar Attunement is introduced, and so on.

The content progression isn’t only for raiding, so throughout the Prime schedule we’ll unlock other additions like Planar Attunement, crafting rifts, the Saga questlines, even whole expansion chunks like the release of Storm Legion. There’s talk among the team about whether we can rebuild the pieces needed to re-run the original world events that preceded the opening of major content updates such as River of Souls or Storm Legion, as well. We think that would be awesome, but it has some challenges to make them run properly.

Some readers have wondered why Trion isn’t considering older soul versions that hew more to the vanilla format. Were these saved? Is it technically feasible to revert back to previous versions of the classes?

The short answer is no, for multiple reasons that we’re unable to work around. The more useful answer is that we should look at what specifically made those souls memorable and enjoyable for the people playing them, and use that understanding to influence the current live soul design.

Will players on these servers have access to account bonuses that they have unlocked, such as mounts, bags, and other promotional goodies?

Starting out fresh with equal access to collect unique things or complete goals is really important to us with the Prime server. Some unlocks, like bag or bank slots, will be included with the Prime access and be unlocked for all accounts.

Once the Prime server ends its run, will it be restarted? Are you considering different rules for its next “season,” as you were discussing with the challenge server idea?

The participation and feedback from our players on this first run of Prime will heavily influence what happens as we approach the end of the planned content chapters. We’d like to turn this into a multi-seasonal offering and are considering all sorts of options on alternate rulesets and features for later iterations.

Is RIFT working on a new expansion for 2018? 2019?

The RIFT team is hard at work right now making sure that the progression server will offer players an exciting experience that is both worth their time and their money. That being said, we do have a ton of content planned throughout the year. While we can’t get into our specific plans just yet, be aware that 2018 will be a big year for RIFT!

If the RIFT Prime server proves to be popular for its different business model, will Trion consider creating a permanent server with that model?

Never say never. We would love to see this option should the demand be confirmed.

Will all expansions and classes be included with the subscription on the Prime server? Any “extra” purchases required, like the earring slots?

The Prime server includes all expansions and DLC features like classes and earring slots (Primalist is not expected to be available, definitely not on day one, but would also be an included feature if it were).

For souls specifically, we’re discussing ideas to have them earned through gameplay in a way that rewards certain accomplishments, like earning notoriety with certain factions or participating in open world content.

Thank you Amanda, we appreciate the answers!

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Crowe

“The more useful answer is that we should look at what specifically made those souls memorable and enjoyable for the people playing them, and use that understanding to influence the current live soul design.”
Heh, well historically they sure haven’t done a fantastic job with that so I see no reason for them to start now. Chloro was the most amazing soul until 1.6 released.

Reader
Burninalways

People keep going on and on about the old code again and again.

I have recreated the old Beastmaster soul from 1.0 in the form of a soul tree in a .doc, I didn’t use the code yet I know it’s all correct (though I made some modifications), all it’s lacking is Power costs and Damage & Healing values.

Now tell me why can’t they read this and put it into Prime as well as all the other souls:

Spoiler
Tree:
Natural Instincts – Tier 1 – 5 Points
Increases the bonus of Fierce Strike by 2/4/6/8/10%.
Survival of the Fittest – Tier 1 – 5 Points
Increases chance to hit by 1/2/3/4/5%.

Backhanded Blow – Tier 2 – 1 Point – Instant – No Global Cooldown – Cooldown 6s – Range: Melee
Deals x to y Physical damage, deals an additional z Physical damage over 10. Can only be used if the Warrior misses, or the enemy Blocks or Dodges the previous attack.

Iron Bonds – Tier 2 – 5 Points
Increases the bonus of Bonds by 1/2/3/4/5%.

Primal Fury – Tier 2 – 5 Points
Increases the Pet’s crit chance by 1/2/3/4/5%.

Tenacious Wounds – Tier 3 – 2 Points
Increases the damage of over time abilities by 2%/4%.

Bond of Alacrity – Tier 3 – 1 Point – Toggle – No Global Cooldown
Increases out of combat movement speed by 10%.

Agile Footwork – Tier 3 – 5 Points
Reduce the duration of movement impairing abilities on the Warrior by 10/20/30/40/50%.

Shared Bonds – Tier 4 – 1 Point – Requires: Iron Bonds
Bond abilities affect all party or raid members.

Protective Instincts – Tier 4 – 1 Point
While the Primal companion is active stealth detection is increased for all nearby party or raid members.

Strike to Maim – Tier 4 – 5 Points
Your Critical hits deal 20/40/60/80/100% of your strength over 8 seconds. The Pet’s Critical hits deal 20/40/60/80/100% of the Pet’s strength over 8s.

Pack Mentality – Tier 5 – 3 Points
Increases your and your Pet’s maximum health by 4/8/12% and Physical damage by 2/4/6% while your pet is active.

Summon Greater Primal Companion – Tier 5 – 1 Point – Cast time 8s
Summon a companion from the deep wilds.

Primal Senses – Tier 5 – 3 Points
Increases stealth detection by 1/2/3 levels.

Kinship – Tier 6 – 1 Point – Instant – Cooldown 10s
Heals the Warrior and Pet by x health.

Improved Protective Instincts – Tier 6 – 3 Points
Allies affected by Protective Instincts have enemy stun durations reduced by 10/20/30%.

Ties that Bind – Tier 6 – 3 Points
Increases your Pet’s maximum health by 10/20/30%.

Spoils of the Hunt – Tier 7 – 1 Point – Instant – No Global Cooldown – Cooldown 1m 30s
The Primal companion damage heals the Warrior and Primal Companion based on Attack Points. Lasts 12s. 1 Point: 50% of the damage, 2 Points: 100% of the damage, 3 Points: 150% if the damage.

Root:
0 Points: Summon Lesser Primal Companion – Cast time 8s
Summons a companion from the deep wilds.

0 Points: Dismiss Pet – Instant
Dismiss your Pet.

0 Points: Fierce Strike – Instant – Range: Melee
Deals x to y Physical damage, increases the Pet’s damage by 20% for 12s. Awards 1 Attack Point.

2 Points: Tearing Slash – Instant – Range: Melee
Deal Physical damage, and additional Physical damage over time based on Attack Points. 1 Point: x damage & a damage over time, 2 Points: y damage & b damage over time, 3 Points: z damage & c damage over time.

4 Points: Primal Recovery – Instant – Cooldown 10s
Heals the Primal Companion for x health over 8s.

8 Points: Bond of Might – Toggle – No Global Cooldown
Increases Strength by 5%.

10 Points: Protective Companion – Toggle
Increases the Pet’s Armor and maximum health by 20%, damage done by the Warrior generates threat towards the Pet. Reduces the Pet’s damage by 20%. Increases Armor by 10% on all party or raid members.

While active: Bite additional reduces damage done by the enemy by 5% per damage over time ability on the enemy, and Pounce additional taunts the enemy for 3s.

12 Points: Flesh Rip – Instant – Cooldown 6s – Range: Melee
Deals x to y Physical damage, and an additional z Physical damage over 10s. Can only be used after the Pet or Warrior deals a critical hit.

14 Points: Slashing Strike – Instant – Cooldown 6s – Range: Melee
Deals x to y Physical damage to nearby enemies, and an additional z Physical damage over 10s. Awards 1 Attack Point.

18 Points: Bond of Feline Grace – Toggle – No Global Cooldown
Increases Dexterity by 5%.

20 Points: Enraged Companion – Toggle
Increases the Pet’s damage by 20%. Reduces the Pet’s Armor and maximum health by 20%. Increases damage done by 10% on all party or raid members.

While active: Bite additional increases damage taken by the enemy by 5%, and Pounce additional snares the enemy by 30% for 3s.

26 Points: Feral Sweep – Instant – Cooldown 6s – Range: Melee
Deals Physical damage to nearby enemies, and additional Physical damage over 10s based on Attack Points. 1 Point: x damage & a damage over time, 2 Points: y damage & b damage over time, 3 Points: z damage & c damage over time.

32 Points: Diversion Strike – Instant – Cooldown 30s – Range: Melee
Deals x to y Physical damage, increases Crit chance by 10% for 5s on all party or raid members. Awards 1 Attack Point.

38 Points: Bond of Vigor – Toggle – No Global Cooldown
Increases Endurance by 5%.

44 Points: Calming Influence – Instant – Cooldown 30s – Range: 20m
Transforms the enemy into a cat for 10s, or until damaged.

51 Points: Fight as One – Instant – No Global Cooldown – Cooldown 1m
Increases Physical damage, Hit chance, and Crit chance of the Warrior and Primal Companion for 10s based on Attack Points. 1 Point: 5%, 7% & 7%, 2 Points: 10%, 15% & 15%, 3 Points: 20%, 30% & 30%.

It has nothing to do with the old code and can be created with all the changes that has happen to Rift like switching from 32 to 64 bit.

What I posted has nothing to do with that code, again WHAT I POSTED HAS NOTHING TO DO WITH THAT CODE.

You don’t need to touch or look at the old code it at all. Yet every argument is the same thing over and over about the old code and how you can’t use it.

Without it people can’t say a dam thing to block 1.0 souls in Prime.

Now lets say the old code is deleted or the 1.0 soul never existed.
Tell me why can’t they put the above soul into Prime?

Reader
zaber

I never said they can’t use the old souls thats more on them if they want to put in the time to rebuild it to work with this updated Rift. I’m talking about the game it self the game client and the server code that went with it. Even Trion said it on the live stream they can’t use the old code 1.0 they even give you reason why.

K38FishTacos
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K38FishTacos

A lot of exclamation marks.

Reader
Cosmic Cleric

A lot of exclamation marks.

A lot of question marks?

OverdriveActive
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OverdriveActive

Thanks for getting more information out there. I’m keeping a close eye on this as I’ll probably be in there on day 1!

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Cosmic Cleric

Thanks for getting more information out there.

With all the evading they were doing, did you really get your questions answered?

OverdriveActive
Reader
OverdriveActive

TL;DR: Yeah I got some answers and I like that they’re not committing to things yet. I don’t think what they’re doing is evasion, they’re just figuring things out as they go along. Best time to feed back and provide user input is now.

I work supporting a complex suite of software. Making any type of software is harder than “think of idea, write up idea, create thing, sell thing”, even with all the resources and manpower in the world. To me, they’re putting out information and keeping comms open. I much prefer this Trion to one that just goes ahead and does things.

I got:
– Confirmation that we’re not going back to the old souls and earring slots will remain.
– The full feature set for Prime is in flux so it’s a good idea to throw ideas their way and keep an eye on the subreddit and forums to see what stuff gets a lot of community support. Maybe adding to those conversations won’t go to waste this time around.
– They’re discussing keeping characters, or somehow retaining them after the event server ends. I’m hoping they handle it kind of like Path of Exile minus the item permanence. Or maybe a Hall of Heroes where your character is enshrined. Something to talk about and form an opinion on, then feed it back to them.
– Bags and bank slots will be carried over, suggesting that they’re not ignorant to the fact that there’s quite a lot of functional stuff people have unlocked over some time.

Games are difficult pieces of software and MMOs introduce even more complexity with networking and concurrency playing a massive part. From what I can tell they’re in the early process where they’re figuring out how the supporting tech for all this can be set up to work with the current setup but not get in the way. It seems many decisions around gameplay and what the core progression of the server looks like is being actively discussed in day-to-day meetings. Remember, it’s just a bunch of people sitting there coding and designing away from 9AM to 10:55AM and then they get an Outlook popup saying “Meeting: PRIME – Raid scaling investigation”. Then they come back, have lunch at their desk and try to get stuff done for the rest of the day until they get pulled into a meeting at 3PM to set out targets for the next 2 weeks. It’s just people. Waking up, having breakfast and getting in their cars to get into work on time. Working. Making stuff.

They decided to announce this far earlier than they announce most things – increasing the length of time they can engage the community to take feedback and input. Evading is a strong term when all we’ve got here is a team of people starting a difficult project, providing what they can.

Trion’s tried things that were significantly unpopular. They’re not unaware of this. However, it’s worth noting that the MMO scene is dead right now. People aren’t spending money in this space. It’s not the big dog it once was. People are spending money in WoW and BDO and a whole host of other games (Hearthstone card packs, CS:GO loot crates, new releases, Path of Exile, Warframe) but convincing people to spend enough money to keep something that’s WoW-sized going without a population at WoW levels is a big ask. When I look at their business practices over the last few years it just screams that the landscape of gaming has changed considerably and it comes with some hard choices.

When you have a few million players running around in your world and willing to pay a sub, yeah you can make the popular choice. Microtransactions cosmetic only and we’ll do 4 mounts a year. Charity pet on top. What’s not to like? When you have to worry about whether this fiscal year you can make enough money to take care of the infrastructure and justify the expenditure in salaries and upkeep to investors, maybe loot crates don’t look so unappealing. It’s better than shutting down right? I’d like to give Trion the ability to right the ship and come up with something that is a good customer experience and a well-done technical thing. I want to see Rift around for years to come.

I don’t see evasion. I see a group of people trying to communicate and get on the same level as the community they’re trying to sell a game to. So they can avoid earrings, loot crates and intel grinds in the future. Nobody wants to make that content, yet no one wants to pay a sub for a game of Rift’s size and scope because it’s all supposed to be free now.

Of course I’d love more info right here and now. I’d also like Prime to be taken seriously by the developers and its target audience as a fun, temporary event server. Hopefully the ongoing dialogue formed by early efforts like this kind of quick FAQ will lead to that.

Reader
Cosmic Cleric

Wanted to do a second reply, so that I don’t diminish my appreciation to you for a well written reply.

Trion’s tried things that were significantly unpopular. They’re not unaware of this. However, it’s worth noting that the MMO scene is dead right now. People aren’t spending money in this space. It’s not the big dog it once was. People are spending money in WoW and BDO and a whole host of other games (Hearthstone card packs, CS:GO loot crates, new releases, Path of Exile, Warframe) but convincing people to spend enough money to keep something that’s WoW-sized going without a population at WoW levels is a big ask. When I look at their business practices over the last few years it just screams that the landscape of gaming has changed considerably and it comes with some hard choices.

Respectfully, I think it’s a chicken and egg kind of thing. Hard to make money selling something when you are unpopular, and that that doesn’t necessarily mean that “the landscape in gaming has changed considerably” , just that you alone can’t make sales because of reputation/P.R. reasons.

OverdriveActive
Reader
OverdriveActive

You’re absolutely right. I think they oversubscribed themselves all the way at the start, with the money in the investment being a lot and the actual market share that Rift got after its first year not really living up to be the WoW-killer they wanted it to be. This wasn’t just due to the way the MMO landscape looked, it also had to do with how they did their raid content as well as comms to the players. Not sure how the raid content looks these days but this is a step in the right direction in terms of comms.

Reader
Cosmic Cleric

Great reply, ty!

Of course I’d love more info right here and now.

Hopefully the ongoing dialogue formed by early efforts like this kind of quick FAQ will lead to that.

You and me both!

Reader
Burninalways

The short answer is no, for multiple reasons that we’re unable to work around.

I wish they went into long details as this as it should be possible to create them again. By that i mean not using or referencing the old code at all.

Reader
zaber

I on the live stream they said the old code does not work with there system they have now. Best option they have is taking away content as much they can then slowly adding the content back over time with in a year or so until it’s ends. I still wonder how they going make the new souls they have now work with 1.0 content as they not bringing back the old souls.

Reader
Burninalways

I have recreated the old Beastmaster soul from 1.0 in the form of a soul tree in a .doc, I didn’t use the code yet I know it’s all correct (though I made some modifications), all it’s lacking is Power costs and Damage & Healing values.

Now tell me why can’t they read this and put it into Prime as well as all the other souls:

Spoiler
Tree:
Natural Instincts – Tier 1 – 5 Points
Increases the bonus of Fierce Strike by 2/4/6/8/10%.

Survival of the Fittest – Tier 1 – 5 Points
Increases chance to hit by 1/2/3/4/5%.

Backhanded Blow – Tier 2 – 1 Point – Instant – No Global Cooldown – Cooldown 6s – Range: Melee
Deals x to y Physical damage, deals an additional z Physical damage over 10. Can only be used if the Warrior misses, or the enemy Blocks or Dodges the previous attack.

Iron Bonds – Tier 2 – 5 Points
Increases the bonus of Bonds by 1/2/3/4/5%.

Primal Fury – Tier 2 – 5 Points
Increases the Pet’s crit chance by 1/2/3/4/5%.

Tenacious Wounds – Tier 3 – 2 Points
Increases the damage of over time abilities by 2%/4%.

Bond of Alacrity – Tier 3 – 1 Point – Toggle – No Global Cooldown
Increases out of combat movement speed by 10%.

Agile Footwork – Tier 3 – 5 Points
Reduce the duration of movement impairing abilities on the Warrior by 10/20/30/40/50%.

Shared Bonds – Tier 4 – 1 Point – Requires: Iron Bonds
Bond abilities affect all party or raid members.

Protective Instincts – Tier 4 – 1 Point
While the Primal companion is active stealth detection is increased for all nearby party or raid members.

Strike to Maim – Tier 4 – 5 Points
Your Critical hits deal 20/40/60/80/100% of your strength over 8 seconds. The Pet’s Critical hits deal 20/40/60/80/100% of the Pet’s strength over 8s.

Pack Mentality – Tier 5 – 3 Points
Increases your and your Pet’s maximum health by 4/8/12% and Physical damage by 2/4/6% while your pet is active.

Summon Greater Primal Companion – Tier 5 – 1 Point – Cast time 8s
Summon a companion from the deep wilds.

Primal Senses – Tier 5 – 3 Points
Increases stealth detection by 1/2/3 levels.

Kinship – Tier 6 – 1 Point – Instant – Cooldown 10s
Heals the Warrior and Pet by x health.

Improved Protective Instincts – Tier 6 – 3 Points
Allies affected by Protective Instincts have enemy stun durations reduced by 10/20/30%.

Ties that Bind – Tier 6 – 3 Points
Increases your Pet’s maximum health by 10/20/30%.

Spoils of the Hunt – Tier 7 – 1 Point – Instant – No Global Cooldown – Cooldown 1m 30s
The Primal companion damage heals the Warrior and Primal Companion based on Attack Points. Lasts 12s. 1 Point: 50% of the damage, 2 Points: 100% of the damage, 3 Points: 150% if the damage.

Root:
0 Points: Summon Lesser Primal Companion – Cast time 8s
Summons a companion from the deep wilds.

0 Points: Dismiss Pet – Instant
Dismiss your Pet.

0 Points: Fierce Strike – Instant – Range: Melee
Deals x to y Physical damage, increases the Pet’s damage by 20% for 12s. Awards 1 Attack Point.

2 Points: Tearing Slash – Instant – Range: Melee
Deal Physical damage, and additional Physical damage over time based on Attack Points. 1 Point: x damage & a damage over time, 2 Points: y damage & b damage over time, 3 Points: z damage & c damage over time.

4 Points: Primal Recovery – Instant – Cooldown 10s
Heals the Primal Companion for x health over 8s.

8 Points: Bond of Might – Toggle – No Global Cooldown
Increases Strength by 5%.

10 Points: Protective Companion – Toggle
Increases the Pet’s Armor and maximum health by 20%, damage done by the Warrior generates threat towards the Pet. Reduces the Pet’s damage by 20%. Increases Armor by 10% on all party or raid members.

While active: Bite additional reduces damage done by the enemy by 5% per damage over time ability on the enemy, and Pounce additional taunts the enemy for 3s.

12 Points: Flesh Rip – Instant – Cooldown 6s – Range: Melee
Deals x to y Physical damage, and an additional z Physical damage over 10s. Can only be used after the Pet or Warrior deals a critical hit.

14 Points: Slashing Strike – Instant – Cooldown 6s – Range: Melee
Deals x to y Physical damage to nearby enemies, and an additional z Physical damage over 10s. Awards 1 Attack Point.

18 Points: Bond of Feline Grace – Toggle – No Global Cooldown
Increases Dexterity by 5%.

20 Points: Enraged Companion – Toggle
Increases the Pet’s damage by 20%. Reduces the Pet’s Armor and maximum health by 20%. Increases damage done by 10% on all party or raid members.

While active: Bite additional increases damage taken by the enemy by 5%, and Pounce additional snares the enemy by 30% for 3s.

26 Points: Feral Sweep – Instant – Cooldown 6s – Range: Melee
Deals Physical damage to nearby enemies, and additional Physical damage over 10s based on Attack Points. 1 Point: x damage & a damage over time, 2 Points: y damage & b damage over time, 3 Points: z damage & c damage over time.

32 Points: Diversion Strike – Instant – Cooldown 30s – Range: Melee
Deals x to y Physical damage, increases Crit chance by 10% for 5s on all party or raid members. Awards 1 Attack Point.

38 Points: Bond of Vigor – Toggle – No Global Cooldown
Increases Endurance by 5%.

44 Points: Calming Influence – Instant – Cooldown 30s – Range: 20m
Transforms the enemy into a cat for 10s, or until damaged.

51 Points: Fight as One – Instant – No Global Cooldown – Cooldown 1m
Increases Physical damage, Hit chance, and Crit chance of the Warrior and Primal Companion for 10s based on Attack Points. 1 Point: 5%, 7% & 7%, 2 Points: 10%, 15% & 15%, 3 Points: 20%, 30% & 30%.


It has nothing to do with the old code and can be created with all the changes that has happen to Rift like switching from 32 to 64 bit.
Just like how they created Mystic Archer.

Reader
zaber

It’s there servers does not accept the old code they said it them self on the live stream. Redoing the code to work with the servers can work but don’t think they have that team anymore to do it with in this year. The souls don’t know why they can’t use the old souls yet. They may do it but the way they may wanted to add Primalist in the the mix won’t be using the old souls with out balance problem in all spec of the game. If they don’t add Primalist not sure whats stopping them other then time.

Here the link of the live steam from Trion https://www.twitch.tv/videos/220224000 if miss anything or if my info is not right.

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Burninalways

moved the post

Reader
zaber

They talks about the old code around 28:20 on the live steam https://www.twitch.tv/videos/220224000

Reader
Bruno Brito

Let me see if i get this right:

They are literally pulling a WoW Pserver – Rolling Vanilla Rift into the new client with new updated souls. Like Vanilla pservers that have to roll the game on the 1.12.1.

So…Trion is literally a pserver dev now, lol. Looking forward for the drama that ensues with it. And this is Trion. I’m sure they won’t let me down.

Coolit
Reader
Coolit

Thanks for the extended Q&A :)

If the RIFT Prime server proves to be popular for its different business model, will Trion consider creating a permanent server with that model?

Never say never. We would love to see this option should the demand be confirmed.

Prime won’t confirm anything because people who are interested in a subscription only server simply won’t play Prime as it’s not what they are looking for.

I hope Prime is successful however as it stands I don’t feel the pull of nostalgia or the wish to purchase a sub.

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Ben Stone

The real test would be to leave it as a sub only server once it reaches progression completion and see if players stay / join.

Reader
Toy Clown

I still wish it was a permanent server. I would have jumped on that.

Reader
Malcolm Swoboda

They’re not exactly stopped from doing a 2019 perma server after this Prime attempt. But they want more than your $11-15+ dollars per month through some way, so I’d imagine exclusivity for certain things happen first in the F2P server and then trickle to a sub server later on.

April-Rain
Reader
Kickstarter Donor
April-Rain

totally agree

Coolit
Reader
Coolit

Absolutely.

Reader
Kickstarter Donor
Greaterdivinity

The short answer is no, for multiple reasons that we’re unable to work around. The more useful answer is that we should look at what specifically made those souls memorable and enjoyable for the people playing them, and use that understanding to influence the current live soul design.

I mean, that’s a fair enough answer in terms of why not. Not what I think most of us wanted to hear, but if it’s a technical issue then there’s not much to do about it.

But the second part of that answer perplexes me. Why hasn’t this always been the case for their team? Why is this just something they’re looking into now? Did they not see the popularity of a lot of the wonky hybrid builds they killed off over the years? This answer raises far more questions for me than anything else. I get that classes evolve over time, but this answer is bizarre.

The Prime server includes all expansions and DLC features like classes and earring slots

Like…out of the gate? Because if so that’s even less “classic” than before…

Reader
Ben Stone

I would rather they fix the soul system in the current game so the mixing / fun is brought back.

Reader
Malcolm Swoboda

It isn’t ‘Classic/Vanilla/Chocolate’. It is ‘Prime’. It is the version they want to promote as best, instead of just original. You know what whole debate about what is proper WoW Classic/Vanilla? Trion is doing the whole meeting everyone half-way, instead of Blizzard’s more challenging but less receptive ‘vanilla is vanilla’ (at least we’ll see).

Its not like Trion will never make a ‘classic’ server, but this version of Prime looks more like a glorified (and that’s not necessarily a bad thing) tour through the content without time/grind/cash roadblocks, instead of the ‘original experience’. Facing Greenscale and Alsbeth will be more original than today, but they don’t want players bashing against these bosses for many weeks or some months. Drops will all be relevant to real-level I believe, so the bosses will be worth it throughout the run of Prime, but maybe more recently unlocked raids/bosses will be more worth it than others.

I don’t think they want to go with a ‘perma classic pristine’ or whatever server right away, as they could very well just monetize a $11-15/month and no more than that, and I think Trion’s whole idea is that when they monetize things, the $11-15 is only the very basic, but they’d love $100s from you ASAP.

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Angel of Def

this company is so full of BS its starting to leak out their ears.