CCP says it recently poured $3M into EVE Online’s server cluster upgrades to improve big battles

    
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If you believe the prolific propaganda, EVE Online’s so-called “million-dollar battle” last week was derailed in part because of the game’s underlying tech.

CCP Falcon emerged from Reddit to deny to that claim in a new interview on Polygon, saying that CCP has ensured that the live game’s tech has been improved throughout the years; gamers are just bringing more bodies every time to watch and participate in these massive battles.

“When Tranquility could handle 1,000 pilots in the same location, our community would bring 2,000; when it could handle 3,000, then 5,000 arrive. Until [this recent] fight, the most recent record for concurrent number of players in the same location was 5,337 at the siege of M-OEE8. […] This time around, our players brought more than 6,100.”

Even still, Falcon argues, the live server didn’t go down, in spite of the “imbalance” between the fighters (encumbered by time dilation) and the defenders (repairing in real time).

That may be because, as CCP Guard reportedly argued, CCP has “recently” invested “more than three million dollars on upgrades to its server cluster” and is working on more ideas, specifically “software solutions,” to ensure that these massive battles go on in the future.

“We are actively working on projects that aim to distribute non-essential calculations and services from the main cluster to cloud services – that is definitely part of the solution, but will take some time. Then there are all kinds of longer term ideas floating around and the great thing about this battle for me is all the passionate conversations it has ignited around the office about the potential of our universe.”

Source: Polygon
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