PWE will sunset MOBA Gigantic in July because it couldn’t ‘break through in a crowded market’

Gigantic is on the short road to sunset, I’m sorry to report.

The move by publisher PWE won’t surprise many players, as the development studio behind the game, Motiga, was shuttered back in November. At the time, PWE said it would keep the game itself online; it even pushed out a patch a few weeks atfer that.

But today, PWE has called it quits. “It is with heavy hearts that we announce the January Update is the final content update for Gigantic, and the game servers will be discontinued on July 31, 2018,” says the company, thanking players for giving the game a chance.

“Discontinuing Gigantic was not an easy decision. The game is a unique and exciting experience that captured many hearts and minds. Unfortunately, it did not resonate with as many players as we’d hoped. Over the last several months, the teams at Motiga and Perfect World looked into viable options to sustain Gigantic. However, the current state of the game has restricted options for further progress and relevant content updates, and delivering basic features while also fixing long-standing issues was more complicated than expected. Despite our best efforts, we were unable to find an impactful solution that would help Gigantic break through in a crowded market.”

The game’s January patch will go through, the cash shop has been more or less disabled, and all playable toons are now free for everyone, including the newest one. Our sympathies extend to all the players and devs of this gorgeous MOBA.

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63 Comments on "PWE will sunset MOBA Gigantic in July because it couldn’t ‘break through in a crowded market’"

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mysecretid

I have to wonder if the fact that it was classed as as MOBA may have hurt it? I know I tend to skip over anything deemed a MOBA simply because I’m not very into team-based competitive gameplay.

Bruno mentions below that it was never a standard-style MOBA, but I had no way of knowing this earlier. Sometime the labels we put on games work against them, maybe.

Best of luck to those seeking work after Gigantic shutters, in all sincerity.

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CasualSlacks

Gigantic has a unique art style and some excellent animation, but even after learning its systems and how to play it’s heroes, I can’t say that I had fun playing it. After seeing all the apparent enthusiasm for it at PAX South 3 years ago, it’s a shame it didn’t fare better with people who are more focused on full 3-D MOBAs. Perhaps if the lanes in Gigantic were more clear so that defending and controlling could be more organized, strategy could be better adapted from other games to ease transitioning players in to it. Then again, what do I know; MOBAs ain’t my thing.

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Bruno Brito

Gigantic has no lanes. It’s a battle arena with objectives. I think Moba suits it, but it’s not a common moba, not by a long shot.

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CasualSlacks

Gigantic may not have explicit lanes, but it certainly has paths to get to the towers/creatures that you have to control to get your guardian going. If there were creeps with AI that made them go a certain way, they would be more lane-like, I imagine. Anyway, my point was that if the game modes and maps were more similar to other popular games, Gigantic would have been more accessible. It’s the trouble with being unique and trying new things; people bounce out quickly if they don’t understand them.

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Bruno Brito

The paths are controled by the creature. Mostly line of sightning is what’s done to overcome it.

Gigantic is pretty simple: It’s a momentum based game. You kill someone, you snowball that advantage into a creature. The creatures are honestly secondary until you get a playerkill. It’s more of a TDM with Points than a Moba.

Richard de Leon III
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Richard de Leon III

All these MOBAs closing are sad, but i never bought into them because they were PVP. If i wanted to PVP i would go to classless designed systems. The only truly balanced pvp game has no practical difference between players. Prolly why PUBG is so popular because no player can really be better than another with regards to in-game skills.

I wish the IPs of all these mobas were repurposed into some offline srpg games. The lore in them interests me very much. Heck, I wish Overwatch was never re-purposed from its original Titan origins.

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Bruno Brito

I’ll leave this here for gameplay understanding of how the game is. Gigantic had a crapload of badluck, but the game isn’t generic by any means.

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Bruno Brito

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Heliton B. Amorim

I was going to try the game back in the days, then I see that it has “pets” that works like towers (or something like that) with stats and some are better than others. Fastest uninstall of the year.
No decent MOBA will ever sell in-game power.

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Bruno Brito

You missed a small part of it, which actually makes a huge diference, actually two:

1- The stronger the pet, the higher the focus requirement. The buyable stronger pets have 3 focus requirement. Without focus, you cannot ult. Focus recharge in battle, so you pretty much loses kill potential and bursts. Gigantic is a game about momentum. Losing a kill is terrible, because the worst thing you can do in this game is dying.

There’s a reason why people don’t evolve Drakes, and they use Blossoms, Drakes and Obelisks. They’re cheap and you can use your ult with reckless abandon ( specially huge for characters that use them as normal skills, like Voden ). The standard pets are actually fine for most of the game ( i never bothered getting any others and did fine ).

Buying 3 focus pets thinking they’re “stronger” and losing teamfight potential is not understanding how the game works. It’s not p2w by any stretch of imagination.

2- LoL sold runepages and runes.

Estranged
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Estranged

The MOBA genre is brutal in completion. Heck, Blizzard can’t crack the top 10 revenue list with HotS.

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Bruno Brito

Thing is, Gigantic HAD something going. It was high octane, fun, and had high quality outplays. The bugfixing would help a lot, the game is beautiful to watch, and actually quite easy to understand if they did some graphical tweakings.

It’s Wildstar 2.0: Bad management, bad publishing, the f2p launch misses the point, the game is extremely badly optimized, and they forgot the lesson n# 1 of mobas:

Your game MUST run on the worst of potatos. Mobas are all about acessibility. It has to be fun to play, watch, and must keep you engaged for long periods of time. Enough for you to love the game.

Gigantic requires too much of the player ( hectic ), and too much of the computer ( 6gb ram, prior win10 exclusive which was the first nail ).

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Vicarious Fan

I’m sure it was and I was interested it but I already play 2 Moba’s pretty regularly there is just no way I could fit a third in.

The Market was already way oversaturated 5 years ago. With out a big name IP to get some attention there was no way this game was going to survive.

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Bruno Brito

Yeah, but this title had a lot of differences to actually get it right. Problem was mostly the publisher woes.

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Bruno Brito

The Win10 requirements and the huge hardware requirements killed this game, honestly. Gigantic is great, but the game is so demanding, that doing anything with it makes your computer slog through any tasks. Mine suffered a lot with it.

Also, i can imagine how hard it is to update said game.

The thing they should have looked as a focus, first and foremost, was to market the game better AFTER diminishing the requirements for it. You can’t make a F2P moba that’s not accessible. Even the worst potato pc should run it.

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mike foster

this was a big reason i didn’t play linking it to a new OS was not a great move

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Bruno Brito

I blame Microsoft on this one.

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Castagere Shaikura

They have so many games that are doing poorly. No surprise here, Their most popular games are the Cryptic games.

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Bruno Brito

Gigantic isn’t done poorly by any stretch of the word. Also, it wasn’t done by PWI.

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Crowe

Filed under the “Not a Surprise” label. Now if only the survival sandbox trend would start going this way too…

K38FishTacos
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K38FishTacos

duh