Monster Hunter World topples PlayerUnknown’s Battlegrounds on Xbox One

You cannot play Monster Hunter World on your desktop computer (for a while, anyhow). You cannot play PlayerUnknown’s Battlegrounds on your PlayStation 4. But you can play both titles on Xbox One, and when you put them head-to-head it turns out that MHW comes out on top. Yes, it’s toppled the free-for-all battle royale game from the top spot on the Xbox One for the first time in a while, which you could take to mean that it won the battle or that it successfully slew the beast.

You know, depending on your preferred game for the metaphor. It fits both.

The game is only winning out on the US sales charts at the moment, as UK charts show PUBG still on top, but it’s still a notable sales bump that speaks to the new title’s popularity. This is especially notable considering that Xbox One wasn’t involved in the game’s beta testing, indicating that it had a big popularity surge even without pre-launch pushing. Let’s see how long it can hold on to the top spot.

Source: VG24/7
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16 Comments on "Monster Hunter World topples PlayerUnknown’s Battlegrounds on Xbox One"

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MrNastyButler

Congrats MHW!

dixa
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dixa

Real gamers own both consoles and a gaming pc.

Monster hunter is pretty good but horizon zero dawn does it better imo. I would love a super hard mode for horizon as that game has better controls, graphics, story and if i want I can make it entirely about hunting the giant robo Dino’s all day long without having to wait for instances to pop or find a group.

Monster hunter does have the superior gear grind but I wish it also had trading.

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Bhima Jenkins

Amen on HZD. I love its combat feel, story, and amazing graphics/art style.

Monster Hunter World is good, but it feels a bit clunky to me. Part of that is because you have to unsheath your weapon THEN you can hit, and you auto sheath your weapon when you start to run. The whole thing makes your character feel like they’ve been hitting the sleepy time cannabis. Another thing on MHW: You are this great hunter, but you can only go out into the field with one weapon at a time. I mean come on, could they not have added a second slot so you can swap between weapons?

And my biggest gripe with MHW: You need a PS+ subscription to play it. Yes… in 2018, you need to pay a sub to play a lobby action RPG. Diablo 2 managed to not charge a sub in 1999. This is probably my biggest gripe with consoles in general, especially going forward.

Andrew Ross
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Andrew Ross

Which weapon are you referring to? I think it’s square on the PS4 that hits as you unsheath with at least the switch axe and hammer, though for hammer I prefer R2 as it lets me charge a… well, charge attack.

You need a sub for any online game on consoles except Nintendo Switch (supposedly for now). I don’t like it myself, but I wouldn’t hold it against MHW in particular, since every other game from Injustice 2 to Metal Gear 5’s online mode also requires it (Yes, this is why PC > all still imo, but I meet so many console gamers in meatspace -_- I don’t understand how you can be an adult without a PC!)

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Bhima Jenkins

You do not need a sub to play DCUO, Neverwinter or Fortnite on the PS4. There are likely many more games as well I just haven’t had the time to check them out. I’m guessing Sony has some weird rules that don’t charge a sub to games that require online play to play with others.

The unfortunate problem with PCs (though I always have a gaming rig): Some people just do not what to fuss with it, or they are Apple users. Consoles still offer a more streamlined/made-for-it experience that requires zero thought but: press start and play.

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cursedseishi

DCUO and Neverwinter are both Free-to-Play MMOs, and it has been absolutely no secret that a F2P MMO on the PS4 doesn’t require a Playstation+ subscription. As for Fortnite, the only reason it doesn’t cost anything to ‘play’ is the fact you are playing a game mode out of it. Had the whole Battle Royale thing not taken off like it did, it’d still be a price-locked early access title.

As for your complaints regarding MHW. You can turn off auto-sheathing, weapons are less tools and more serving as essentially a class or role so having some instant slot switch would break the game, and its ‘clunkier’ because the game hews closer towards realism. Depending on the weapon, many are easily the size of your character or larger, so such weapons are slower to move or attack. If you want fast, go with dual blade or Insect Glaive, if you want versatility and hate sheathing your weapon to do anything go with Sword and Shield. And like Ross said, every weapon has an unsheathing attack–hence why there are skills that buff those specifically. Some have multiple depending on circumstances.

Duey Bear
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Duey Bear

I am glad PUBG is contending for the top on at least one platform.

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Armsbend

Quick! Make a bunch of Monster Hunter clones now!

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Rolan Storm

Noeu…

Pepperzine
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Pepperzine

Please do haha

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Bhima Jenkins

Agreed! I would like a more Western-styled version that is polished to perfection. Also, stop charging a sub for a freaking lobby game.

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Jack Pipsam

Hopefully this sends a good signal to other Japanese developers who currently don’t bother with an Xbox One version, that it’s worth considering investing in the platform.

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Christopher Angeles

Not only XBox, but Monster Hunter franchise is known to only release on Nintendo handheld systems in the west, some games from the MH franchise never making it to the west. If the sales are good we will start to see more from this franchise and I love that!

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cursedseishi

I’d argue that it isn’t going to do much to encourage them to do so. The reason so many Japanese developers don’t even bother with Microsoft’s console is due to how utterly insignificant it is in their home market. And poking around, ‘top paid’ isn’t given much of an explanation from what I’ve seen. If anything, it might just be out of a given period for sales… which would be meaningless, considering how PUBG has been out on it longer and the force behind it would push sales quicker at its release.

Besides, ‘most’ developers aren’t Capcom, whose had a long history of multi-console releases. Most developer studios have developed exclusively for their home systems and mobile. If anything, you’ll see them embracing the PC market before they develop for Xbox, which granted is something we are already seeing.

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Jack Pipsam

I understand it for Japanese games exclusively made for Japan. However when you have games which they know for a fact will be released outside of Japan, it should only make sense to make it as wide as possible.

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cursedseishi

Not if the title is niche. Or as I said, when most of the smaller developers only have any real experience with a playstation or nintendo developer kit. Developing a game for multiple systems isn’t that easy, hence why it is only recently that you are seeing those developers beginning to embrace the PC market, and even then it is slow.

There are the costs of development kits, the needed time to either learn or find people with experience for those systems, and not to mention the license fees for any updates made to the game. I’ve seen upwards of $10,000 USD just to update a game with a single patch.

And unlike PC, if a game is poorly ported there is little chance of a fan-fix being done anytime soon. See Dark Souls 1 and its horrid state at launch on the PC.